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Fix keymap of hid_liber from yeeeargh

led_matrix
tmk 11 jaren geleden
bovenliggende
commit
862a006190
1 gewijzigde bestanden met toevoegingen van 8 en 13 verwijderingen
  1. 8
    13
      keyboard/hid_liber/keymap_custom.h

+ 8
- 13
keyboard/hid_liber/keymap_custom.h Bestand weergeven

@@ -1,5 +1,5 @@
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0: Default Layer
/* Keymap 0: Default Keymap
*
* ANSI:
*
@@ -15,7 +15,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |-----------------------------------------------------------| ,---.
* |Shft|iso| Z| X| C| V| B| N| M| ,| .| /|Shift | |Up |
* |-----------------------------------------------------------| ,-----------.
* |Ctl|Gui|Alt| Space |Alt|Gui|FN0|Ctl| |Lef|Dow|Rig|
* |Ctl|Gui|Alt| Space |Alt|Gui|FN1|Ctl| |Lef|Dow|Rig|
* `-----------------------------------------------------------' `-----------'
*/

@@ -25,15 +25,10 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, DEL, END, PGDN, \
CAPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, ENT, \
LSFT, NUBS, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT, UP, \
LCTL, LGUI, LALT, SPC, RALT, RGUI, FN0, RCTL, LEFT, DOWN, RGHT),
LCTL, LGUI, LALT, SPC, RALT, RGUI, FN1, RCTL, LEFT, DOWN, RGHT),



};

static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* Layer 1: Media Keys
* Keymap 1: Media Keys
*
* ,---. ,---------------. ,---------------. ,---------------. ,-----------.
* |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
@@ -47,19 +42,19 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
* |-----------------------------------------------------------| ,---.
* |Shft|iso| Z| X| C| V| B| N| M| ,| .| /|Shift | |Ply|
* |-----------------------------------------------------------| ,-----------.
* |Ctl|Gui|Alt| Space |Alt|Gui|FN0|Ctl| |Prv|Stp|Nxt|
* |Ctl|Gui|Alt| Space |Alt|Gui|FN1|Ctl| |Prv|Stp|Nxt|
* `-----------------------------------------------------------' `-----------'
*/

KEYMAP(
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MSEL, VOLU, \
TRNS, P1, P2, P3, P4, P5, P6, P7, P8, P9, P0, TRNS, TRNS, TRNS, TRNS, MSEL, VOLU, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MUTE, VOLD, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MPLY, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN0, TRNS, MPRV, MSTP, MNXT),
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN1, TRNS, MPRV, MSTP, MNXT),
};

static const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_OVERLAY_MOMENTARY(0), // activate LAYER1 when FN0 pressed
[1] = ACTION_LAYER_MOMENTARY(1), // activate Keymap 1 when FN1 pressed
};