Fix ghost block and remove matrix_has_ghost()
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@ -34,6 +34,24 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#endif
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#ifdef MATRIX_HAS_GHOST
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static bool has_ghost_in_row(uint8_t row)
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{
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matrix_row_t matrix_row = matrix_get_row(row);
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// No ghost exists when less than 2 keys are down on the row
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if (((matrix_row - 1) & matrix_row) == 0)
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return false;
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// Ghost occurs when the row shares column line with other row
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for (uint8_t i=0; i < MATRIX_ROWS; i++) {
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if (i != row && (matrix_get_row(i) & matrix_row))
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return true;
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}
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return false;
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}
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#endif
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void keyboard_init(void)
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{
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// TODO: configuration of sendchar impl
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@ -81,7 +99,12 @@ void keyboard_task(void)
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matrix_change = matrix_row ^ matrix_prev[r];
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if (matrix_change) {
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if (debug_matrix) matrix_print();
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#ifdef MATRIX_HAS_GHOST
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if (has_ghost_in_row(r)) {
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matrix_prev[r] = matrix_row;
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continue;
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}
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#endif
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for (uint8_t c = 0; c < MATRIX_COLS; c++) {
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if (matrix_change & ((matrix_row_t)1<<c)) {
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action_exec((keyevent_t){
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@ -45,8 +45,6 @@ void matrix_init(void);
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uint8_t matrix_scan(void);
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/* whether modified from previous scan. used after matrix_scan. */
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bool matrix_is_modified(void);
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/* whether ghosting occur on matrix. */
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bool matrix_has_ghost(void);
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/* whether a swtich is on */
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bool matrix_is_on(uint8_t row, uint8_t col);
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/* matrix state on row */
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@ -99,6 +99,7 @@ F_USB = $(F_CPU)
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#
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MOUSEKEY_ENABLE = yes # Mouse keys
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EXTRAKEY_ENABLE = yes # Audio control and System control
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CONSOLE_ENABLE = yes # Console for debug
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#NKRO_ENABLE = yes # USB Nkey Rollover
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#PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support
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@ -147,18 +147,6 @@ bool matrix_is_modified(void)
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return false;
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}
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inline
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bool matrix_has_ghost(void)
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{
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#ifdef MATRIX_HAS_GHOST
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for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
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if (matrix_has_ghost_in_row(i))
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return true;
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}
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#endif
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return false;
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}
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inline
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bool matrix_is_on(uint8_t row, uint8_t col)
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{
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@ -217,7 +205,8 @@ static bool matrix_has_ghost_in_row(uint8_t row)
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// ghost exists in case same state as other row
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for (uint8_t i=0; i < MATRIX_ROWS; i++) {
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if (i != row && (matrix[i] & matrix[row]) == matrix[row])
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//if (i != row && (matrix[i] & matrix[row]) == matrix[row])
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if (i != row && (matrix[i] & matrix[row]))
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return true;
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}
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return false;
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