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Fix switch_default_layer command

core
tmk hace 11 años
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commit
a15de8f9a9
Se han modificado 3 ficheros con 26 adiciones y 15 borrados
  1. 12
    10
      common/command.c
  2. 13
    5
      common/layer_stack.c
  3. 1
    0
      common/layer_stack.h

+ 12
- 10
common/command.c Ver fichero

#include "keyboard.h" #include "keyboard.h"
#include "bootloader.h" #include "bootloader.h"
#include "command.h" #include "command.h"
#include "layer_stack.h"

#ifdef MOUSEKEY_ENABLE #ifdef MOUSEKEY_ENABLE
#include "mousekey.h" #include "mousekey.h"
#endif #endif
#endif #endif


static uint8_t numkey2num(uint8_t code); static uint8_t numkey2num(uint8_t code);
static void switch_layer(uint8_t layer);
static void switch_default_layer(uint8_t layer);




typedef enum { ONESHOT, CONSOLE, MOUSEKEY } cmdstate_t; typedef enum { ONESHOT, CONSOLE, MOUSEKEY } cmdstate_t;
case KC_ESC: case KC_ESC:
case KC_GRV: case KC_GRV:
case KC_0: case KC_0:
clear_keyboard();
switch_layer(0);
switch_default_layer(0);
break; break;
case KC_1 ... KC_9: case KC_1 ... KC_9:
clear_keyboard();
switch_layer((code - KC_1) + 1);
switch_default_layer((code - KC_1) + 1);
break; break;
case KC_F1 ... KC_F12: case KC_F1 ... KC_F12:
clear_keyboard();
switch_layer((code - KC_F1) + 1);
switch_default_layer((code - KC_F1) + 1);
break; break;
default: default:
print("?"); print("?");
return 0; return 0;
} }


static void switch_layer(uint8_t layer)
static void switch_default_layer(uint8_t layer)
{ {
print_val_hex8(current_layer); print_val_hex8(current_layer);
print_val_hex8(default_layer); print_val_hex8(default_layer);
default_layer = layer;
current_layer = 0;
print("switch to "); print_val_hex8(layer); print("switch to "); print_val_hex8(layer);

default_layer = layer;
current_layer = 0; /* 0 means default_layer */
layer_stack_clear();
clear_keyboard();
} }

+ 13
- 5
common/layer_stack.c Ver fichero

/* [0] always works as sentinel and not used for store.*/ /* [0] always works as sentinel and not used for store.*/
static layer_item_t layer_stack[LAYER_STACK_SIZE] = {}; static layer_item_t layer_stack[LAYER_STACK_SIZE] = {};



void layer_stack_clear(void)
{
for (uint8_t i = 0; i < LAYER_STACK_SIZE; i++) {
layer_stack[i] = (layer_item_t){ .layer = 0,
.next = 0,
.used = false };
}
}

bool layer_stack_push(uint8_t layer) bool layer_stack_push(uint8_t layer)
{ {
for (uint8_t i = 1; i < LAYER_STACK_SIZE; i++) { for (uint8_t i = 1; i < LAYER_STACK_SIZE; i++) {
if (!layer_stack[i].used) { if (!layer_stack[i].used) {
layer_stack[i] = (layer_item_t){ .layer = layer, layer_stack[i] = (layer_item_t){ .layer = layer,
.next = top_layer,
.used = true };
.next = top_layer,
.used = true };
top_layer = i; top_layer = i;
return true; return true;
} }
layer_item_t item = layer_stack[top_layer]; layer_item_t item = layer_stack[top_layer];
while (item.used) { while (item.used) {
debug_dec(item.layer); debug_dec(item.layer);
debug("["); debug_dec(item.next); debug("]");
debug("["); debug_dec(item.next); debug("] ");
item = layer_stack[item.next]; item = layer_stack[item.next];
} }
debug("\n"); debug("\n");
} }




action_t layer_stack_get_action(key_t key) action_t layer_stack_get_action(key_t key)
{ {
action_t action; action_t action;

+ 1
- 0
common/layer_stack.h Ver fichero

} layer_item_t; } layer_item_t;




void layer_stack_clear(void);
bool layer_stack_push(uint8_t layer); bool layer_stack_push(uint8_t layer);
bool layer_stack_pop(void); bool layer_stack_pop(void);
bool layer_stack_remove(uint8_t layer); bool layer_stack_remove(uint8_t layer);