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Add timeout option to MODS_ONESHOT #66

This commit is contained in:
tmk 2013-10-07 23:28:17 +09:00
parent a5811211ac
commit a49315390d
3 changed files with 38 additions and 27 deletions

View File

@ -100,40 +100,29 @@ void process_action(keyrecord_t *record)
action.key.mods<<4; action.key.mods<<4;
switch (action.layer_tap.code) { switch (action.layer_tap.code) {
#ifndef NO_ACTION_ONESHOT #ifndef NO_ACTION_ONESHOT
case 0x00: case MODS_ONESHOT:
// Oneshot modifier // Oneshot modifier
if (event.pressed) { if (event.pressed) {
if (tap_count == 0) { if (tap_count == 0) {
dprint("MODS_TAP: Oneshot: add_mods\n");
register_mods(mods); register_mods(mods);
} }
else if (tap_count == 1) { else if (tap_count == 1) {
dprint("MODS_TAP: Oneshot: start\n"); dprint("MODS_TAP: Oneshot: start\n");
set_oneshot_mods(mods); set_oneshot_mods(mods);
} }
else if (tap_count == TAPPING_TOGGLE) {
dprint("MODS_TAP: Oneshot: toggle\n");
oneshot_toggle();
}
else { else {
dprint("MODS_TAP: Oneshot: cancel&add_mods\n");
// double tap cancels oneshot and works as normal modifier.
clear_oneshot_mods();
register_mods(mods); register_mods(mods);
} }
} else { } else {
if (tap_count == 0) { if (tap_count == 0) {
dprint("MODS_TAP: Oneshot: cancel/del_mods\n");
// cancel oneshot on hold
clear_oneshot_mods(); clear_oneshot_mods();
unregister_mods(mods); unregister_mods(mods);
} }
else if (tap_count == 1) { else if (tap_count == 1) {
// Oneshot // Retain Oneshot mods
} }
else { else {
dprint("MODS_TAP: Oneshot: del_mods\n"); clear_oneshot_mods();
// cancel Mods
unregister_mods(mods); unregister_mods(mods);
} }
} }

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@ -18,6 +18,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "report.h" #include "report.h"
#include "debug.h" #include "debug.h"
#include "action_util.h" #include "action_util.h"
#include "timer.h"
static inline void add_key_byte(uint8_t code); static inline void add_key_byte(uint8_t code);
static inline void del_key_byte(uint8_t code); static inline void del_key_byte(uint8_t code);
@ -35,18 +36,29 @@ static uint8_t weak_mods = 0;
report_keyboard_t *keyboard_report = &(report_keyboard_t){}; report_keyboard_t *keyboard_report = &(report_keyboard_t){};
#ifndef NO_ACTION_ONESHOT #ifndef NO_ACTION_ONESHOT
static bool oneshot_enabled = true;
static int8_t oneshot_mods = 0; static int8_t oneshot_mods = 0;
#if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
static int16_t oneshot_time = 0;
#endif #endif
#endif
void send_keyboard_report(void) { void send_keyboard_report(void) {
keyboard_report->mods = real_mods; keyboard_report->mods = real_mods;
keyboard_report->mods |= weak_mods; keyboard_report->mods |= weak_mods;
#ifndef NO_ACTION_ONESHOT #ifndef NO_ACTION_ONESHOT
if (oneshot_mods) {
#if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
if (TIMER_DIFF_16(timer_read(), oneshot_time) >= ONESHOT_TIMEOUT) {
dprintf("Oneshot: timeout\n");
clear_oneshot_mods();
}
#endif
keyboard_report->mods |= oneshot_mods; keyboard_report->mods |= oneshot_mods;
if (has_anykey()) { if (has_anykey()) {
clear_oneshot_mods(); clear_oneshot_mods();
} }
}
#endif #endif
host_keyboard_send(keyboard_report); host_keyboard_send(keyboard_report);
} }
@ -99,11 +111,20 @@ void clear_weak_mods(void) { weak_mods = 0; }
/* Oneshot modifier */ /* Oneshot modifier */
#ifndef NO_ACTION_ONESHOT #ifndef NO_ACTION_ONESHOT
void set_oneshot_mods(uint8_t mods) { oneshot_mods = mods; } void set_oneshot_mods(uint8_t mods)
void clear_oneshot_mods(void) { oneshot_mods = 0; } {
void oneshot_toggle(void) { oneshot_enabled = !oneshot_enabled; } oneshot_mods = mods;
void oneshot_enable(void) { oneshot_enabled = true; } #if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
void oneshot_disable(void) { oneshot_enabled = false; } oneshot_time = timer_read();
#endif
}
void clear_oneshot_mods(void)
{
oneshot_mods = 0;
#if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
oneshot_time = 0;
#endif
}
#endif #endif

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@ -516,13 +516,14 @@ This is a feature to assign both toggle layer and momentary switch layer action
ACTION_LAYER_TAP_TOGGLE(1) ACTION_LAYER_TAP_TOGGLE(1)
### 4.3 One Shot Modifier ### 4.3 Oneshot Modifier
This adds oneshot feature to modifier key. 'One Shot Modifier' is one time modifier which has effect only on following just one key. This runs onetime effect swhich modify only on just one following key. It works as normal modifier key when holding down while oneshot modifier when tapping.
It works as normal modifier key when holding but oneshot modifier when tapping.
ACTION_MODS_ONESHOT(MOD_LSFT) ACTION_MODS_ONESHOT(MOD_LSFT)
Say you want to type 'The', you have to push and hold Shift before type 't' then release Shift before type 'h' and 'e' or you'll get 'THe'. With One Shot Modifier you can tap Shift then type 't', 'h' and 'e' normally, you don't need to holding Shift key properly here. Say you want to type 'The', you have to push and hold Shift key before type 't' then release it before type 'h' and 'e', otherwise you'll get 'THe' or 'the' unintentionally. With Oneshot Modifier you can tap Shift then type 't', 'h' and 'e' normally, you don't need to holding Shift key properly here. This mean you can realease Shift before 't' is pressed down.
Oneshot effect is cancel unless following key is pressed down within `ONESHOT_TIMEOUT` of `config.h`. No timeout when it is `0` or not defined.