kimera: Reduce memory usage
- Disable Fading LED by default - Remove layer1 and fns
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030658e5f4
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abf70607d1
@ -144,7 +144,7 @@ BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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KEYMAP_IN_EEPROM_ENABLE = yes # External keymap in eeprom
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#KEYMAP_SECTION_ENABLE = yes # Fixed address keymap for keymap editor
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SOFTPWM_LED_ENABLE = yes # Enable SoftPWM to drive backlight
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FADING_LED_ENABLE = yes # Enable fading backlight
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#FADING_LED_ENABLE = yes # Enable fading backlight
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BREATHING_LED_ENABLE = yes # Enable breathing backlight
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LEDMAP_ENABLE = yes # Enable LED mapping
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LEDMAP_IN_EEPROM_ENABLE = yes # Read LED mapping from eeprom
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@ -107,7 +107,7 @@ BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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KEYMAP_IN_EEPROM_ENABLE = yes # External keymap in eeprom
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#KEYMAP_SECTION_ENABLE = yes # Fixed address keymap for keymap editor
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SOFTPWM_LED_ENABLE = yes # Enable SoftPWM to drive backlight
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FADING_LED_ENABLE = yes # Enable fading backlight
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#FADING_LED_ENABLE = yes # Enable fading backlight
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BREATHING_LED_ENABLE = yes # Enable breathing backlight
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LEDMAP_ENABLE = yes # Enable LED mapping
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LEDMAP_IN_EEPROM_ENABLE = yes # Read LED mapping from eeprom
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@ -138,7 +138,7 @@ BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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KEYMAP_IN_EEPROM_ENABLE = yes # External keymap in eeprom
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#KEYMAP_SECTION_ENABLE = yes # Fixed address keymap for keymap editor
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SOFTPWM_LED_ENABLE = yes # Enable SoftPWM to drive backlight
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FADING_LED_ENABLE = yes # Enable fading backlight
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#FADING_LED_ENABLE = yes # Enable fading backlight
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BREATHING_LED_ENABLE = yes # Enable breathing backlight
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LEDMAP_ENABLE = yes # Enable LED mapping
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LEDMAP_IN_EEPROM_ENABLE = yes # Read LED mapping from eeprom
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@ -28,28 +28,6 @@ const uint8_t keymaps[][MATRIX_SIZE] PROGMEM = {
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CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, P4, P5, P6, \
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LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, UP, P1, P2, P3, PENT, \
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LCTL,LGUI,LALT, SPC, RALT,RGUI,FN0, RCTL, LEFT,DOWN,RGHT, P0, PDOT ),
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/* Keymap 1: Fn Layer
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* ,---------------------------------------------------------------------------------------.
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* | | | | | | | | | | | | | | | | | | | |
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* |---------------------------------------------------------------------------------------|
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* | | | | | | | | | | | | | | | | | | | | | |
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* |---------------------------------------------------------------------------------------|
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* | |Fn1|Fn2|Fn3| | | | | | | | | | | | | | | | | |
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* |-----------------------------------------------------------------------------------| |
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* | | | | | | | | | | | | | | | | | | |
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* |-----------------------------------------------------------| ,---. |----------------
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* | | | | | | | | | | | | | | | | | | | |
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* |-----------------------------------------------------------------------------------| |
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* | | | | | | | | | | | | | | | |
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* `---------------------------------------------------------------------------------------'
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*/
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KEYMAP_ANSI_104(
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TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS, \
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TRNS,FN1, FN2, FN3, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS, NLCK,TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS, TRNS, TRNS ),
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};
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/*
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@ -60,11 +38,6 @@ const uint16_t fn_actions[FN_ACTIONS_COUNT] __attribute__ ((section (".keymap.fn
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#else
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const uint16_t fn_actions[] PROGMEM = {
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#endif
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/* Poker2 Layout */
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[0] = ACTION_LAYER_MOMENTARY(1),
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[1] = ACTION_BACKLIGHT_TOGGLE(),
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[2] = ACTION_BACKLIGHT_DECREASE(),
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[3] = ACTION_BACKLIGHT_INCREASE(),
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};
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#ifdef KEYMAP_IN_EEPROM_ENABLE
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@ -39,41 +39,6 @@ const uint8_t keymaps[][MATRIX_SIZE] PROGMEM = {
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NO, SPC, NO, RALT,RGUI,FN0, RCTL,NO, LEFT,DOWN,RGHT,NO, NO, NO, NO, NO, \
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NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
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NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO ),
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/* Keymap 1: Fn Layer
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* ,----------------------------------------. ,------------------------------------------------.
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* | || | | | | | | | | | | | | | | | | ||Fn2|Fn1|Fn3|
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* |---------------||-----------------------| |-----------------------------------||-----------|
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* | | | | || | | | | | | | | | | | | | | || | | |
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* |---------------||-------------------------. `-----------------------------------||-----------|
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* | | | | || | | | | | | | | | | | | | | || | | |
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* |-----------| ||--------------------------. `---------------------------------||-----------|
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* | | | | || | | | | | | | | | | | | | || |
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* |---------------||----------------------------. `-------------------------------|| ,---. |
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* | | | | || | | | | | | | | | | | | || | | |
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* |-----------| ||----------------------------| |------------------------------||-----------|
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* | | | || | | | | | | | | | || | | |
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* `---------------------------------------------' `-------------------------------------------'
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*/
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KEYMAP_16x16(
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NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
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NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
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NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
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NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
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NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
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NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
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NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
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NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
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NO, NO, NO, NO, NO, NO, NO, NO, FN2, FN1, FN3, NO, NO, NO, NO, NO, \
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NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
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NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
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NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
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NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
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NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
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NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
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NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO ),
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};
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/*
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@ -84,11 +49,6 @@ const uint16_t fn_actions[FN_ACTIONS_COUNT] __attribute__ ((section (".keymap.fn
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#else
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const uint16_t fn_actions[] PROGMEM = {
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#endif
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/* Poker2 Layout */
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[0] = ACTION_LAYER_MOMENTARY(1),
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[1] = ACTION_BACKLIGHT_TOGGLE(),
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[2] = ACTION_BACKLIGHT_DECREASE(),
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[3] = ACTION_BACKLIGHT_INCREASE(),
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};
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#ifdef KEYMAP_IN_EEPROM_ENABLE
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