1
0

kimera: Reduce memory usage

- Disable Fading LED by default
- Remove layer1 and fns
This commit is contained in:
Kai Ryu 2014-11-12 14:33:21 +09:00
parent 030658e5f4
commit abf70607d1
5 changed files with 3 additions and 70 deletions

View File

@ -144,7 +144,7 @@ BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
KEYMAP_IN_EEPROM_ENABLE = yes # External keymap in eeprom KEYMAP_IN_EEPROM_ENABLE = yes # External keymap in eeprom
#KEYMAP_SECTION_ENABLE = yes # Fixed address keymap for keymap editor #KEYMAP_SECTION_ENABLE = yes # Fixed address keymap for keymap editor
SOFTPWM_LED_ENABLE = yes # Enable SoftPWM to drive backlight SOFTPWM_LED_ENABLE = yes # Enable SoftPWM to drive backlight
FADING_LED_ENABLE = yes # Enable fading backlight #FADING_LED_ENABLE = yes # Enable fading backlight
BREATHING_LED_ENABLE = yes # Enable breathing backlight BREATHING_LED_ENABLE = yes # Enable breathing backlight
LEDMAP_ENABLE = yes # Enable LED mapping LEDMAP_ENABLE = yes # Enable LED mapping
LEDMAP_IN_EEPROM_ENABLE = yes # Read LED mapping from eeprom LEDMAP_IN_EEPROM_ENABLE = yes # Read LED mapping from eeprom

View File

@ -107,7 +107,7 @@ BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
KEYMAP_IN_EEPROM_ENABLE = yes # External keymap in eeprom KEYMAP_IN_EEPROM_ENABLE = yes # External keymap in eeprom
#KEYMAP_SECTION_ENABLE = yes # Fixed address keymap for keymap editor #KEYMAP_SECTION_ENABLE = yes # Fixed address keymap for keymap editor
SOFTPWM_LED_ENABLE = yes # Enable SoftPWM to drive backlight SOFTPWM_LED_ENABLE = yes # Enable SoftPWM to drive backlight
FADING_LED_ENABLE = yes # Enable fading backlight #FADING_LED_ENABLE = yes # Enable fading backlight
BREATHING_LED_ENABLE = yes # Enable breathing backlight BREATHING_LED_ENABLE = yes # Enable breathing backlight
LEDMAP_ENABLE = yes # Enable LED mapping LEDMAP_ENABLE = yes # Enable LED mapping
LEDMAP_IN_EEPROM_ENABLE = yes # Read LED mapping from eeprom LEDMAP_IN_EEPROM_ENABLE = yes # Read LED mapping from eeprom

View File

@ -138,7 +138,7 @@ BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
KEYMAP_IN_EEPROM_ENABLE = yes # External keymap in eeprom KEYMAP_IN_EEPROM_ENABLE = yes # External keymap in eeprom
#KEYMAP_SECTION_ENABLE = yes # Fixed address keymap for keymap editor #KEYMAP_SECTION_ENABLE = yes # Fixed address keymap for keymap editor
SOFTPWM_LED_ENABLE = yes # Enable SoftPWM to drive backlight SOFTPWM_LED_ENABLE = yes # Enable SoftPWM to drive backlight
FADING_LED_ENABLE = yes # Enable fading backlight #FADING_LED_ENABLE = yes # Enable fading backlight
BREATHING_LED_ENABLE = yes # Enable breathing backlight BREATHING_LED_ENABLE = yes # Enable breathing backlight
LEDMAP_ENABLE = yes # Enable LED mapping LEDMAP_ENABLE = yes # Enable LED mapping
LEDMAP_IN_EEPROM_ENABLE = yes # Read LED mapping from eeprom LEDMAP_IN_EEPROM_ENABLE = yes # Read LED mapping from eeprom

View File

@ -28,28 +28,6 @@ const uint8_t keymaps[][MATRIX_SIZE] PROGMEM = {
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, P4, P5, P6, \ CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, P4, P5, P6, \
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, UP, P1, P2, P3, PENT, \ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, UP, P1, P2, P3, PENT, \
LCTL,LGUI,LALT, SPC, RALT,RGUI,FN0, RCTL, LEFT,DOWN,RGHT, P0, PDOT ), LCTL,LGUI,LALT, SPC, RALT,RGUI,FN0, RCTL, LEFT,DOWN,RGHT, P0, PDOT ),
/* Keymap 1: Fn Layer
* ,---------------------------------------------------------------------------------------.
* | | | | | | | | | | | | | | | | | | | |
* |---------------------------------------------------------------------------------------|
* | | | | | | | | | | | | | | | | | | | | | |
* |---------------------------------------------------------------------------------------|
* | |Fn1|Fn2|Fn3| | | | | | | | | | | | | | | | | |
* |-----------------------------------------------------------------------------------| |
* | | | | | | | | | | | | | | | | | | |
* |-----------------------------------------------------------| ,---. |----------------
* | | | | | | | | | | | | | | | | | | | |
* |-----------------------------------------------------------------------------------| |
* | | | | | | | | | | | | | | | |
* `---------------------------------------------------------------------------------------'
*/
KEYMAP_ANSI_104(
TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS, \
TRNS,FN1, FN2, FN3, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS, NLCK,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS, TRNS, TRNS ),
}; };
/* /*
@ -60,11 +38,6 @@ const uint16_t fn_actions[FN_ACTIONS_COUNT] __attribute__ ((section (".keymap.fn
#else #else
const uint16_t fn_actions[] PROGMEM = { const uint16_t fn_actions[] PROGMEM = {
#endif #endif
/* Poker2 Layout */
[0] = ACTION_LAYER_MOMENTARY(1),
[1] = ACTION_BACKLIGHT_TOGGLE(),
[2] = ACTION_BACKLIGHT_DECREASE(),
[3] = ACTION_BACKLIGHT_INCREASE(),
}; };
#ifdef KEYMAP_IN_EEPROM_ENABLE #ifdef KEYMAP_IN_EEPROM_ENABLE

View File

@ -39,41 +39,6 @@ const uint8_t keymaps[][MATRIX_SIZE] PROGMEM = {
NO, SPC, NO, RALT,RGUI,FN0, RCTL,NO, LEFT,DOWN,RGHT,NO, NO, NO, NO, NO, \ NO, SPC, NO, RALT,RGUI,FN0, RCTL,NO, LEFT,DOWN,RGHT,NO, NO, NO, NO, NO, \
NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \ NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO ), NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO ),
/* Keymap 1: Fn Layer
* ,----------------------------------------. ,------------------------------------------------.
* | || | | | | | | | | | | | | | | | | ||Fn2|Fn1|Fn3|
* |---------------||-----------------------| |-----------------------------------||-----------|
* | | | | || | | | | | | | | | | | | | | || | | |
* |---------------||-------------------------. `-----------------------------------||-----------|
* | | | | || | | | | | | | | | | | | | | || | | |
* |-----------| ||--------------------------. `---------------------------------||-----------|
* | | | | || | | | | | | | | | | | | | || |
* |---------------||----------------------------. `-------------------------------|| ,---. |
* | | | | || | | | | | | | | | | | | || | | |
* |-----------| ||----------------------------| |------------------------------||-----------|
* | | | || | | | | | | | | | || | | |
* `---------------------------------------------' `-------------------------------------------'
*/
KEYMAP_16x16(
NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
NO, NO, NO, NO, NO, NO, NO, NO, FN2, FN1, FN3, NO, NO, NO, NO, NO, \
NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO ),
}; };
/* /*
@ -84,11 +49,6 @@ const uint16_t fn_actions[FN_ACTIONS_COUNT] __attribute__ ((section (".keymap.fn
#else #else
const uint16_t fn_actions[] PROGMEM = { const uint16_t fn_actions[] PROGMEM = {
#endif #endif
/* Poker2 Layout */
[0] = ACTION_LAYER_MOMENTARY(1),
[1] = ACTION_BACKLIGHT_TOGGLE(),
[2] = ACTION_BACKLIGHT_DECREASE(),
[3] = ACTION_BACKLIGHT_INCREASE(),
}; };
#ifdef KEYMAP_IN_EEPROM_ENABLE #ifdef KEYMAP_IN_EEPROM_ENABLE