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Add default keymap for Staryu

old_master
Kai Ryu 9 years ago
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c49d78a7fb
1 changed files with 98 additions and 0 deletions
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      keyboard/staryu/keymap_default.c

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keyboard/staryu/keymap_default.c View File

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/*
Copyright 2015 Kai Ryu <[email protected]>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

#include <avr/pgmspace.h>
#include "keycode.h"
#include "action.h"
#include "keymap_common.h"

// Default
#ifdef KEYMAP_SECTION_ENABLE
const uint8_t keymaps[KEYMAPS_COUNT][MATRIX_ROWS][MATRIX_COLS] __attribute__ ((section (".keymap.keymaps"))) = {
#else
const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
#endif
/* Keymap 0
* ,-----------.
* | |Up |Fn0|
* |---+---+---|
* |Lef|Dow|Rig|
* `-----------'
*/
KEYMAP( UP, FN0, LEFT,DOWN,RGHT ),
/* Keymap 1
* ,-----------.
* | |PgU|Fn1|
* |---+---+---|
* |Hom|PgD|End|
* `-----------'
*/
KEYMAP( PGUP,FN1, HOME,PGDN,END ),
/* Keymap 2
* ,-----------.
* | |Sel|Fn2|
* |---+---+---|
* |Pre|Pla|Nex|
* `-----------'
*/
KEYMAP( MSEL,FN2, MPRV,MPLY,MNXT ),
/* Keymap 3
* ,-----------.
* | |MsU|Fn3|
* |---+---+---|
* |MsL|MsD|MsR|
* `-----------'
*/
KEYMAP( MS_U,FN3, MS_L,MS_D,MS_R ),
/* Keymap 4
* ,-----------.
* | |Fn8|Fn4|
* |---+---+---|
* |Fn6|Fn5|Fn7|
* `-----------'
*/
KEYMAP( FN7, FN3, FN5, FN4, FN6 ),
};

/*
* Fn action definition
*/
#ifdef KEYMAP_SECTION_ENABLE
const uint16_t fn_actions[FN_ACTIONS_COUNT] __attribute__ ((section (".keymap.fn_actions"))) = {
#else
const uint16_t fn_actions[] PROGMEM = {
[0] = ACTION_DEFAULT_LAYER_SET(1),
[1] = ACTION_DEFAULT_LAYER_SET(2),
[2] = ACTION_DEFAULT_LAYER_SET(3),
[3] = ACTION_DEFAULT_LAYER_SET(4),
[4] = ACTION_DEFAULT_LAYER_SET(0),
[5] = ACTION_BACKLIGHT_TOGGLE(),
[6] = ACTION_BACKLIGHT_DECREASE(),
[7] = ACTION_BACKLIGHT_INCREASE(),
[8] = ACTION_BACKLIGHT_STEP()
#endif
};

#ifdef KEYMAP_IN_EEPROM_ENABLE
uint16_t keys_count(void) {
return sizeof(keymaps) / sizeof(keymaps[0]) * MATRIX_ROWS * MATRIX_COLS;
}

uint16_t fn_actions_count(void) {
return sizeof(fn_actions) / sizeof(fn_actions[0]);
}
#endif