Add default keymap for Staryu
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keyboard/staryu/keymap_default.c
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keyboard/staryu/keymap_default.c
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/*
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Copyright 2015 Kai Ryu <kai1103@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <avr/pgmspace.h>
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#include "keycode.h"
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#include "action.h"
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#include "keymap_common.h"
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// Default
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#ifdef KEYMAP_SECTION_ENABLE
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const uint8_t keymaps[KEYMAPS_COUNT][MATRIX_ROWS][MATRIX_COLS] __attribute__ ((section (".keymap.keymaps"))) = {
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#else
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const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
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#endif
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/* Keymap 0
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* ,-----------.
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* | |Up |Fn0|
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* |---+---+---|
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* |Lef|Dow|Rig|
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* `-----------'
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*/
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KEYMAP( UP, FN0, LEFT,DOWN,RGHT ),
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/* Keymap 1
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* ,-----------.
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* | |PgU|Fn1|
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* |---+---+---|
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* |Hom|PgD|End|
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* `-----------'
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*/
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KEYMAP( PGUP,FN1, HOME,PGDN,END ),
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/* Keymap 2
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* ,-----------.
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* | |Sel|Fn2|
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* |---+---+---|
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* |Pre|Pla|Nex|
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* `-----------'
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*/
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KEYMAP( MSEL,FN2, MPRV,MPLY,MNXT ),
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/* Keymap 3
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* ,-----------.
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* | |MsU|Fn3|
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* |---+---+---|
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* |MsL|MsD|MsR|
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* `-----------'
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*/
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KEYMAP( MS_U,FN3, MS_L,MS_D,MS_R ),
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/* Keymap 4
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* ,-----------.
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* | |Fn8|Fn4|
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* |---+---+---|
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* |Fn6|Fn5|Fn7|
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* `-----------'
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*/
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KEYMAP( FN7, FN3, FN5, FN4, FN6 ),
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};
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/*
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* Fn action definition
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*/
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#ifdef KEYMAP_SECTION_ENABLE
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const uint16_t fn_actions[FN_ACTIONS_COUNT] __attribute__ ((section (".keymap.fn_actions"))) = {
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#else
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const uint16_t fn_actions[] PROGMEM = {
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[0] = ACTION_DEFAULT_LAYER_SET(1),
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[1] = ACTION_DEFAULT_LAYER_SET(2),
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[2] = ACTION_DEFAULT_LAYER_SET(3),
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[3] = ACTION_DEFAULT_LAYER_SET(4),
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[4] = ACTION_DEFAULT_LAYER_SET(0),
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[5] = ACTION_BACKLIGHT_TOGGLE(),
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[6] = ACTION_BACKLIGHT_DECREASE(),
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[7] = ACTION_BACKLIGHT_INCREASE(),
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[8] = ACTION_BACKLIGHT_STEP()
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#endif
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};
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#ifdef KEYMAP_IN_EEPROM_ENABLE
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uint16_t keys_count(void) {
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return sizeof(keymaps) / sizeof(keymaps[0]) * MATRIX_ROWS * MATRIX_COLS;
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}
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uint16_t fn_actions_count(void) {
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return sizeof(fn_actions) / sizeof(fn_actions[0]);
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}
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#endif
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