@@ -163,6 +163,85 @@ static void oneshot_toggle(void) | |||
} | |||
/* | |||
* Layer stack | |||
*/ | |||
#define LAYER_STACK_SIZE 8 | |||
typedef struct { | |||
uint8_t layer:4; | |||
uint8_t next:3; | |||
bool used; | |||
} layer_item_t; | |||
static uint8_t top_layer = 0; | |||
// [0] is sentinel and not used. [0] is null item. | |||
static layer_item_t layer_stack[LAYER_STACK_SIZE] = {}; | |||
static bool layer_push(uint8_t layer) | |||
{ | |||
for (uint8_t i = 1; i < LAYER_STACK_SIZE; i++) { | |||
if (!layer_stack[i].used) { | |||
layer_stack[i] = (layer_item_t){ .layer = layer, | |||
.next = top_layer, | |||
.used = true }; | |||
top_layer = i; | |||
return true; | |||
} | |||
} | |||
return false; | |||
} | |||
static bool layer_pop(void) | |||
{ | |||
if (layer_stack[top_layer].used) { | |||
uint8_t popped = top_layer; | |||
top_layer = layer_stack[popped].next; | |||
layer_stack[popped] = (layer_item_t){}; | |||
return true; | |||
} | |||
return false; | |||
} | |||
static bool layer_remove(uint8_t layer) | |||
{ | |||
if (layer_stack[top_layer].used && layer_stack[top_layer].layer == layer) { | |||
layer_pop(); | |||
debug("layer_remove: top_layer\n"); | |||
return true; | |||
} | |||
for (uint8_t i = top_layer; layer_stack[i].used; i = layer_stack[i].next) { | |||
debug("layer_remove: ["); debug_dec(i); debug("]"); | |||
debug_dec(layer_stack[i].layer); debug("\n"); | |||
uint8_t removed = layer_stack[i].next; | |||
if (layer_stack[removed].used && layer_stack[removed].layer == layer) { | |||
layer_stack[i].next = layer_stack[removed].next; | |||
layer_stack[removed] = (layer_item_t){}; | |||
debug("layer_remove: removed.\n"); | |||
return true; | |||
} | |||
} | |||
return false; | |||
} | |||
static bool layer_remove_then_push(uint8_t layer) | |||
{ | |||
layer_remove(layer); | |||
return layer_push(layer); | |||
} | |||
static bool layer_remove_or_push(uint8_t layer) | |||
{ | |||
return (layer_remove(layer)) || layer_push(layer); | |||
} | |||
static void debug_layer_stack(void) | |||
{ | |||
debug("layer_stack: "); | |||
layer_item_t item = layer_stack[top_layer]; | |||
while (item.used) { | |||
debug_dec(item.layer); | |||
debug("["); debug_dec(item.next); debug("]"); | |||
item = layer_stack[item.next]; | |||
} | |||
debug("\n"); | |||
} | |||
void action_exec(keyevent_t event) | |||
{ | |||
@@ -209,13 +288,26 @@ void action_exec(keyevent_t event) | |||
static action_t get_action(key_t key) | |||
{ | |||
action_t action = action_for_key(current_layer, key); | |||
action_t action; | |||
/* layer stack */ | |||
for (layer_item_t i = layer_stack[top_layer]; i.used; i = layer_stack[i.next]) { | |||
action = action_for_key(i.layer, key); | |||
if (action.code != ACTION_TRANSPARENT) { | |||
debug_layer_stack(); | |||
debug("layer_stack: used. "); debug_dec(i.layer); debug("\n"); | |||
return action; | |||
} | |||
debug("layer_stack: through. "); debug_dec(i.layer); debug("\n"); | |||
} | |||
/* Transparently use default layer */ | |||
/* current layer */ | |||
action = action_for_key(current_layer, key); | |||
/* default layer */ | |||
if (action.code == ACTION_TRANSPARENT) { | |||
// TODO: layer stacking | |||
action = action_for_key(default_layer, key); | |||
debug("TRNASPARENT: "); debug_hex16(action.code); debug("\n"); | |||
action = action_for_key(default_layer, key); | |||
} | |||
return action; | |||
} | |||
@@ -287,7 +379,7 @@ static void process_action(keyrecord_t *record) | |||
} else { | |||
if (tap_count == 0) { | |||
debug("MODS_TAP: Oneshot: cancel/del_mods\n"); | |||
// cancel oneshot by holding. | |||
// cancel oneshot on hold | |||
oneshot_cancel(); | |||
del_mods(mods); | |||
} | |||
@@ -390,22 +482,8 @@ static void process_action(keyrecord_t *record) | |||
layer_switch(action.layer.val); | |||
} | |||
break; | |||
case LAYER_DEFAULT: /* default layer */ | |||
switch (action.layer.val) { | |||
case DEFAULT_ON_BOTH: | |||
layer_switch(default_layer); | |||
break; | |||
case DEFAULT_ON_PRESS: | |||
if (event.pressed) { | |||
layer_switch(default_layer); | |||
} | |||
break; | |||
case DEFAULT_ON_RELEASE: | |||
if (!event.pressed) { | |||
layer_switch(default_layer); | |||
} | |||
break; | |||
} | |||
case LAYER_ON_BOTH: | |||
layer_switch(action.layer.val); | |||
break; | |||
case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */ | |||
if (event.pressed) { | |||
@@ -419,29 +497,39 @@ static void process_action(keyrecord_t *record) | |||
} | |||
} | |||
break; | |||
case LAYER_CHANGE_DEFAULT: /* change default layer */ | |||
case LAYER_SET_DEFAULT_ON_PRESS: | |||
if (event.pressed) { | |||
default_layer = action.layer.val; | |||
layer_switch(default_layer); | |||
} | |||
break; | |||
default: /* switch layer on hold and key on tap*/ | |||
case LAYER_SET_DEFAULT_ON_RELEASE: | |||
if (!event.pressed) { | |||
default_layer = action.layer.val; | |||
layer_switch(default_layer); | |||
} | |||
break; | |||
case LAYER_SET_DEFAULT_ON_BOTH: | |||
default_layer = action.layer.val; | |||
layer_switch(default_layer); | |||
break; | |||
default: | |||
/* tap key */ | |||
if (event.pressed) { | |||
if (tap_count > 0) { | |||
debug("LAYER_PRESSED: Tap: register_code\n"); | |||
register_code(action.layer.code); | |||
} else { | |||
debug("LAYER_PRESSED: No tap: layer_switch\n"); | |||
layer_switch(action.layer.val); | |||
} | |||
if (IS_TAPPING_KEY(event.key) && tap_count > 0) { | |||
debug("LAYER_SET: Tap: register_code\n"); | |||
register_code(action.layer.code); | |||
} else { | |||
debug("LAYER_SET: No tap: layer_set(on press)\n"); | |||
layer_switch(action.layer.val); | |||
} | |||
} else { | |||
if (tap_count > 0) { | |||
debug("LAYER_PRESSED: Tap: unregister_code\n"); | |||
if (IS_TAPPING_KEY(event.key) && tap_count > 0) { | |||
debug("LAYER_SET: Tap: unregister_code\n"); | |||
unregister_code(action.layer.code); | |||
} else { | |||
//debug("LAYER_PRESSED: No tap: NO ACTION\n"); | |||
// NOTE: This is needed by legacy keymap support | |||
debug("LAYER_PRESSED: No tap: return to default layer\n"); | |||
debug("LAYER_SET: No tap: return to default layer(on release)\n"); | |||
layer_switch(default_layer); | |||
} | |||
} | |||
@@ -452,9 +540,9 @@ static void process_action(keyrecord_t *record) | |||
switch (action.layer.code) { | |||
case LAYER_MOMENTARY: /* momentary */ | |||
if (event.pressed) { | |||
layer_switch(current_layer ^ action.layer.val); | |||
layer_switch(current_layer | action.layer.val); | |||
} else { | |||
layer_switch(current_layer ^ action.layer.val); | |||
layer_switch(current_layer & ~action.layer.val); | |||
} | |||
break; | |||
case LAYER_ON_PRESS: | |||
@@ -467,6 +555,9 @@ static void process_action(keyrecord_t *record) | |||
layer_switch(current_layer ^ action.layer.val); | |||
} | |||
break; | |||
case LAYER_ON_BOTH: | |||
layer_switch(current_layer ^ action.layer.val); | |||
break; | |||
case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */ | |||
if (event.pressed) { | |||
if (tap_count < TAPPING_TOGGLE) { | |||
@@ -480,24 +571,30 @@ static void process_action(keyrecord_t *record) | |||
} | |||
} | |||
break; | |||
case 0xFF: | |||
// change default layer | |||
case LAYER_SET_DEFAULT_ON_PRESS: | |||
if (event.pressed) { | |||
default_layer = current_layer ^ action.layer.val; | |||
layer_switch(default_layer); | |||
} else { | |||
} | |||
break; | |||
case LAYER_SET_DEFAULT_ON_RELEASE: | |||
if (!event.pressed) { | |||
default_layer = current_layer ^ action.layer.val; | |||
layer_switch(default_layer); | |||
} | |||
break; | |||
case LAYER_SET_DEFAULT_ON_BOTH: | |||
default_layer = current_layer ^ action.layer.val; | |||
layer_switch(default_layer); | |||
break; | |||
default: | |||
// with tap key | |||
// tap key | |||
if (event.pressed) { | |||
if (IS_TAPPING_KEY(event.key) && tap_count > 0) { | |||
debug("LAYER_BIT: Tap: register_code\n"); | |||
register_code(action.layer.code); | |||
} else { | |||
debug("LAYER_BIT: No tap: layer_switch(bit on)\n"); | |||
debug("LAYER_BIT: No tap: layer_bit(on press)\n"); | |||
layer_switch(current_layer ^ action.layer.val); | |||
} | |||
} else { | |||
@@ -505,13 +602,79 @@ static void process_action(keyrecord_t *record) | |||
debug("LAYER_BIT: Tap: unregister_code\n"); | |||
unregister_code(action.layer.code); | |||
} else { | |||
debug("LAYER_BIT: No tap: layer_switch(bit off)\n"); | |||
debug("LAYER_BIT: No tap: layer_bit(on release)\n"); | |||
layer_switch(current_layer ^ action.layer.val); | |||
} | |||
} | |||
break; | |||
} | |||
break; | |||
case ACT_LAYER_STACK: | |||
switch (action.layer.code) { | |||
case LAYER_MOMENTARY: /* momentary */ | |||
if (event.pressed) { | |||
layer_remove_then_push(action.layer.val); | |||
debug_layer_stack(); | |||
} else { | |||
layer_remove(action.layer.val); | |||
debug_layer_stack(); | |||
} | |||
break; | |||
case LAYER_ON_PRESS: | |||
if (event.pressed) { | |||
layer_remove_or_push(action.layer.val); | |||
debug_layer_stack(); | |||
} | |||
break; | |||
case LAYER_ON_RELEASE: | |||
if (!event.pressed) { | |||
layer_remove_or_push(action.layer.val); | |||
debug_layer_stack(); | |||
} | |||
break; | |||
case LAYER_ON_BOTH: | |||
layer_remove_or_push(action.layer.val); | |||
debug_layer_stack(); | |||
break; | |||
case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */ | |||
if (event.pressed) { | |||
if (tap_count < TAPPING_TOGGLE) { | |||
debug("LAYER_STACK: tap toggle(press).\n"); | |||
layer_remove_or_push(action.layer.val); | |||
debug_layer_stack(); | |||
} | |||
} else { | |||
if (tap_count <= TAPPING_TOGGLE) { | |||
debug("LAYER_STACK: tap toggle(release).\n"); | |||
layer_remove_or_push(action.layer.val); | |||
debug_layer_stack(); | |||
} | |||
} | |||
break; | |||
default: | |||
// tap key | |||
if (event.pressed) { | |||
if (IS_TAPPING_KEY(event.key) && tap_count > 0) { | |||
debug("LAYER_STACK: Tap: register_code\n"); | |||
register_code(action.layer.code); | |||
} else { | |||
debug("LAYER_STACK: No tap: layer_stack(on press)\n"); | |||
layer_remove_or_push(action.layer.val); | |||
debug_layer_stack(); | |||
} | |||
} else { | |||
if (IS_TAPPING_KEY(event.key) && tap_count > 0) { | |||
debug("LAYER_STACK: Tap: unregister_code\n"); | |||
unregister_code(action.layer.code); | |||
} else { | |||
debug("LAYER_STACK: No tap: layer_stack(on release)\n"); | |||
layer_remove_or_push(action.layer.val); | |||
debug_layer_stack(); | |||
} | |||
} | |||
break; | |||
} | |||
break; | |||
/* Extentions */ | |||
case ACT_MACRO: | |||
@@ -839,7 +1002,10 @@ bool is_tap_key(key_t key) | |||
case LAYER_MOMENTARY: | |||
case LAYER_ON_PRESS: | |||
case LAYER_ON_RELEASE: | |||
case LAYER_DEFAULT: | |||
case LAYER_ON_BOTH: | |||
case LAYER_SET_DEFAULT_ON_PRESS: | |||
case LAYER_SET_DEFAULT_ON_RELEASE: | |||
case LAYER_SET_DEFAULT_ON_BOTH: | |||
return false; | |||
case LAYER_TAP_TOGGLE: | |||
default: /* tap key */ | |||
@@ -876,8 +1042,9 @@ static void debug_action(action_t action) | |||
case ACT_RMODS_TAP: debug("ACT_RMODS_TAP"); break; | |||
case ACT_USAGE: debug("ACT_USAGE"); break; | |||
case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break; | |||
case ACT_LAYER: debug("ACT_LAYER"); break; | |||
case ACT_LAYER: debug("ACT_LAYER"); break; | |||
case ACT_LAYER_BIT: debug("ACT_LAYER_BIT"); break; | |||
case ACT_LAYER_STACK: debug("ACT_LAYER_STACK"); break; | |||
case ACT_MACRO: debug("ACT_MACRO"); break; | |||
case ACT_COMMAND: debug("ACT_COMMAND"); break; | |||
case ACT_FUNCTION: debug("ACT_FUNCTION"); break; |
@@ -162,25 +162,34 @@ bool waiting_buffer_has_anykey_pressed(void); | |||
* | |||
* Layer Actions | |||
* ------------- | |||
* ACT_LAYER(1000): Set layer | |||
* ACT_LAYER_BIT(1001): Bit-op layer | |||
* ACT_LAYER(1000): Set layer | |||
* ACT_LAYER_BIT(1001): Bit-op layer | |||
* ACT_LAYER_STACK: Layer stack | |||
* | |||
* 1000|LLLL|0000 0000 set L to layer on press and set default on release(momentary) | |||
* 1000|LLLL|0000 0001 set L to layer on press | |||
* 1000|LLLL|0000 0010 set L to layer on release | |||
* 1000|----|0000 0011 set default to layer on both(return to default layer) | |||
* 1000|LLLL| keycode set L to layer while hold and send key on tap | |||
* 1000|LLLL|1111 0000 set L to layer while hold and toggle on several taps | |||
* 1000|LLLL|1111 1111 set L to default and layer(on press) | |||
* 1000|LLLL|0000 0000 set current layer on press and return to default on release(momentary) | |||
* 1000|LLLL|0000 0001 set current layer on press | |||
* 1000|LLLL|0000 0010 set current layer on release | |||
* 1000|LLLL|0000 0011 set current layer on both | |||
* 1000|LLLL| keycode set current layer on hold and send key on tap | |||
* 1000|LLLL|1111 0000 set current layer on hold and toggle on several taps | |||
* 1000|DDDD|1111 1111 set default layer on press | |||
* L: 0 means default layer | |||
* | |||
* 1001|BBBB|0000 0000 (not used) | |||
* 1001|BBBB|0000 0001 bit-xor layer with B on press | |||
* 1001|BBBB|0000 0010 bit-xor layer with B on release | |||
* 1001|BBBB|0000 0011 bit-xor layer with B on both(momentary) | |||
* 1001|BBBB| keycode bit-xor layer with B while hold and send key on tap | |||
* 1001|BBBB|1111 0000 bit-xor layer with B while hold and toggle on several taps | |||
* 1001|BBBB|1111 1111 bit-xor default with B and set layer(on press) | |||
* 1001|BBBB|0000 0000 bit-on current layer on press and bit-off on release(momentary) | |||
* 1001|BBBB|0000 0001 bit-xor current layer on press | |||
* 1001|BBBB|0000 0010 bit-xor current layer on release | |||
* 1001|BBBB|0000 0011 bit-xor current layer on both | |||
* 1001|BBBB| keycode bit-xor current layer on hold and send key on tap | |||
* 1001|BBBB|1111 0000 bit-xor current layer on hold and toggle on several taps | |||
* 1001|BBBB|1111 1111 bit-xor default layer on both | |||
* | |||
* 1011|LLLL|0000 0000 push on press and remove on release(momentary) | |||
* 1011|LLLL|0000 0001 push or remove on press | |||
* 1011|LLLL|0000 0010 push or remove on release | |||
* 1011|LLLL|0000 0011 push or remove on both | |||
* 1011|LLLL| keycode push or remove on hold and send key on tap | |||
* 1011|LLLL|1111 0000 push or remove on hold and toggle on several taps | |||
* 1011|LLLL|1111 1111 (not used) | |||
* | |||
* | |||
* Extensions(11XX) | |||
@@ -210,6 +219,7 @@ enum action_kind_id { | |||
ACT_LAYER = 0b1000, | |||
ACT_LAYER_BIT = 0b1001, | |||
ACT_LAYER_STACK = 0b1011, | |||
ACT_MACRO = 0b1100, | |||
ACT_COMMAND = 0b1110, | |||
@@ -223,20 +233,20 @@ enum action_kind_id { | |||
#define ACTION(kind, param) ((kind)<<12 | (param)) | |||
#define MODS4(mods) (((mods)>>4 | (mods)) & 0x0F) | |||
/* Key */ | |||
/* | |||
* Key | |||
*/ | |||
#define ACTION_KEY(key) ACTION(ACT_LMODS, key) | |||
/* Mods & key */ | |||
#define ACTION_LMODS(mods) ACTION(ACT_LMODS, MODS4(mods)<<8 | 0x00) | |||
#define ACTION_LMODS_KEY(mods, key) ACTION(ACT_LMODS, MODS4(mods)<<8 | (key)) | |||
#define ACTION_RMODS(mods) ACTION(ACT_RMODS, MODS4(mods)<<8 | 0x00) | |||
#define ACTION_RMODS_KEY(mods, key) ACTION(ACT_RMODS, MODS4(mods)<<8 | (key)) | |||
/* Mod & key */ | |||
#define ACTION_LMOD(mod) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | 0x00) | |||
#define ACTION_LMOD_KEY(mod, key) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | (key)) | |||
#define ACTION_RMOD(mod) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | 0x00) | |||
#define ACTION_RMOD_KEY(mod, key) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | (key)) | |||
/* Mods + Tap key */ | |||
/* Tap key */ | |||
enum mods_codes { | |||
MODS_ONESHOT = 0x00, | |||
}; | |||
@@ -244,7 +254,6 @@ enum mods_codes { | |||
#define ACTION_LMODS_ONESHOT(mods) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT) | |||
#define ACTION_RMODS_TAP_KEY(mods, key) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | (key)) | |||
#define ACTION_RMODS_ONESHOT(mods) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT) | |||
/* Mod + Tap key */ | |||
#define ACTION_LMOD_TAP_KEY(mod, key) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key)) | |||
#define ACTION_LMOD_ONESHOT(mod) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT) | |||
#define ACTION_RMOD_TAP_KEY(mod, key) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key)) | |||
@@ -252,73 +261,77 @@ enum mods_codes { | |||
/* | |||
* Switch layer | |||
* Layer switching | |||
*/ | |||
enum layer_codes { | |||
LAYER_MOMENTARY = 0, | |||
LAYER_ON_PRESS = 1, | |||
LAYER_ON_RELEASE = 2, | |||
LAYER_DEFAULT =3, | |||
LAYER_ON_BOTH =3, | |||
LAYER_TAP_TOGGLE = 0xF0, | |||
LAYER_CHANGE_DEFAULT = 0xFF | |||
LAYER_SET_DEFAULT_ON_PRESS = 0xFD, | |||
LAYER_SET_DEFAULT_ON_RELEASE = 0xFE, | |||
LAYER_SET_DEFAULT_ON_BOTH = 0xFF | |||
}; | |||
enum layer_vals_default { | |||
DEFAULT_ON_PRESS = 1, | |||
DEFAULT_ON_RELEASE = 2, | |||
DEFAULT_ON_BOTH = 3, | |||
}; | |||
/* | |||
* return to default layer | |||
* Default layer | |||
*/ | |||
/* set default layer */ | |||
#define ACTION_LAYER_SET_DEFAULT(layer) ACTION_LAYER_SET_DEFAULT_R(layer) | |||
#define ACTION_LAYER_SET_DEFAULT_P(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_PRESS) | |||
#define ACTION_LAYER_SET_DEFAULT_R(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_RELEASE) | |||
#define ACTION_LAYER_SET_DEFAULT_B(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_BOTH) | |||
/* bit-xor default layer */ | |||
#define ACTION_LAYER_BIT_DEFAULT(bits) ACTION_LAYER_BIT_DEFAULT_R(bits) | |||
#define ACTION_LAYER_BIT_DEFAULT_P(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_PRESS) | |||
#define ACTION_LAYER_BIT_DEFAULT_R(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_RELEASE) | |||
#define ACTION_LAYER_BIT_DEFAULT_B(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_BOTH) | |||
/* | |||
* Current layer: Return to default layer | |||
*/ | |||
#define ACTION_LAYER_DEFAULT ACTION_LAYER_DEFAULT_R | |||
/* set default layer on press */ | |||
#define ACTION_LAYER_DEFAULT_P ACTION(ACT_LAYER, DEFAULT_ON_PRESS<<8 | LAYER_DEFAULT) | |||
/* set default layer on release */ | |||
#define ACTION_LAYER_DEFAULT_R ACTION(ACT_LAYER, DEFAULT_ON_RELEASE<<8 | LAYER_DEFAULT) | |||
/* change default layer and set layer */ | |||
#define ACTION_LAYER_DEFAULT_P ACTION_LAYER_SET_P(0) | |||
#define ACTION_LAYER_DEFAULT_R ACTION_LAYER_SET_R(0) | |||
#define ACTION_LAYER_DEFAULT_B ACTION_LAYER_SET_B(0) | |||
/* | |||
* Set layer | |||
* Current layer: Set | |||
*/ | |||
/* set layer on press and none on release */ | |||
#define ACTION_LAYER_SET(layer) ACTION_LAYER_SET_P(layer) | |||
/* set layer on press and set default on release (This is needed by legacy keymap support.) */ | |||
#define ACTION_LAYER_SET_MOMENTARY(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_MOMENTARY) | |||
/* set layer on press and none on release */ | |||
#define ACTION_LAYER_SET_TOGGLE(layer) ACTION_LAYER_SET_R(layer) | |||
/* set layer while hold and send key on tap */ | |||
#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER, (layer)<<8 | (key)) | |||
/* set layer on press */ | |||
#define ACTION_LAYER_SET_P(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_PRESS) | |||
/* set layer on release */ | |||
#define ACTION_LAYER_SET_R(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_RELEASE) | |||
/* set layer on hold and toggle on several taps */ | |||
#define ACTION_LAYER_SET_B(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_BOTH) | |||
#define ACTION_LAYER_SET_TAP_TOGGLE(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_TAP_TOGGLE) | |||
/* set default layer on both press and release */ | |||
#define ACTION_LAYER_SET_DEFAULT(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_CHANGE_DEFAULT) | |||
#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER, (layer)<<8 | (key)) | |||
/* | |||
* Bit-op layer | |||
* Current layer: Bit-op | |||
*/ | |||
/* bit-xor on both press and release */ | |||
#define ACTION_LAYER_BIT(bits) ACTION_LAYER_BIT_MOMENTARY(bits) | |||
#define ACTION_LAYER_BIT_MOMENTARY(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_MOMENTARY) | |||
/* bit-xor on press */ | |||
#define ACTION_LAYER_BIT_TOGGLE(bits) ACTION_LAYER_BIT_R(bits) | |||
/* bit-xor while hold and send key on tap */ | |||
#define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key)) | |||
/* bit-xor on press */ | |||
#define ACTION_LAYER_BIT_P(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_PRESS) | |||
/* bit-xor on release */ | |||
#define ACTION_LAYER_BIT_R(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_RELEASE) | |||
/* bit-xor while hold and toggle on several taps */ | |||
#define ACTION_LAYER_BIT_B(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_BOTH) | |||
#define ACTION_LAYER_BIT_TAP_TOGGLE(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_TAP_TOGGLE) | |||
/* bit-xor default layer and set layer */ | |||
#define ACTION_LAYER_BIT_DEFAULT(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_CHANGE_DEFAULT) | |||
#define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key)) | |||
/* | |||
* Layer Stack | |||
*/ | |||
/* momentary */ | |||
#define ACTION_LAYER_STACK(layer) ACTION_LAYER_STACK_MOMENTARY(layer) | |||
#define ACTION_LAYER_STACK_MOMENTARY(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_MOMENTARY) | |||
#define ACTION_LAYER_STACK_TOGGLE(layer) ACTION_LAYER_STACK_R(layer) | |||
#define ACTION_LAYER_STACK_P(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_PRESS) | |||
#define ACTION_LAYER_STACK_R(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_RELEASE) | |||
#define ACTION_LAYER_STACK_B(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_BOTH) | |||
#define ACTION_LAYER_STACK_TAP_TOGGLE(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_TAP_TOGGLE) | |||
#define ACTION_LAYER_STACK_TAP_KEY(layer, key) ACTION(ACT_LAYER_STACK, (layer)<<8 | (key)) | |||
/* HID Usage */ | |||
/* | |||
* HID Usage | |||
*/ | |||
enum usage_pages { | |||
PAGE_SYSTEM, | |||
PAGE_CONSUMER |