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Fix waiting_keys and periodical update for delaying layer.

led_matrix
tmk 11 lat temu
rodzic
commit
f609712da3
4 zmienionych plików z 90 dodań i 151 usunięć
  1. 74
    148
      common/action.c
  2. 8
    1
      common/keyboard.c
  3. 8
    1
      common/keyboard.h
  4. 0
    1
      keyboard/hhkb/keymap.c

+ 74
- 148
common/action.c Wyświetl plik

#include "debug.h" #include "debug.h"
#include "action.h" #include "action.h"


#define Kdebug(s) do { if (debug_keyboard) debug(s); } while(0)
#define Kdebug_P(s) do { if (debug_keyboard) debug_P(s); } while(0)
#define Kdebug_hex(s) do { if (debug_keyboard) debug_hex(s); } while(0)




/*
*
* Event/State|IDLE PRESSING DELAYING[f] WAITING[f,k]
* -----------+------------------------------------------------------------------
* Fn Down |(L+) -*1 WAITING(Sk) IDLE(Rf,Ps)*7
* Up |(L-) IDLE(L-)*8 IDLE(L-)*8 IDLE(L-)*8
* Fnk Down |DELAYING(Sf)* (Rf) WAITING(Sk) IDLE(Rf,Ps,Rf)
* Up |(L-) IDLE(L-/Uf)*8 IDLE(Rf,Uf/L-)*3 IDLE(Rf,Ps,Uf/L-)*3
* Key Down |PRESSING(Rk) (Rk) WAITING(Sk) IDLE(Rf,Ps,Rk)
* Up |(Uk) IDLE(Uk)*4 (Uk) IDLE(L+,Ps,Pk)/(Uk)*a
* |
* Delay |- - IDLE(L+) IDLE(L+,Ps)
* Magic Key |COMMAND*5
*
* *1: ignore Fn if other key is down.
* *2: register Fnk if any key is pressing
* *3: register/unregister delayed Fnk and move to IDLE if code == delayed Fnk, else *8
* *4: if no keys registered to host
* *5: unregister all keys
* *6: only if no keys down
* *7: ignore Fn because Fnk key and stored key are down.
* *8: move to IDLE if layer switch(off) occurs, else stay at current state
* *9: repeat key if pressing Fnk twice quickly(move to PRESSING)
* *a: layer switch and process waiting key and code if code == wainting key, else unregister key
*
* States:
* IDLE: No key is down except modifiers
* DELAYING: delay layer switch after pressing Fn with alt keycode
* WAITING: key is pressed during DELAYING
*
* Events:
* Fn: Fn key without alternative keycode
* Fnk: Fn key with alternative keycode
* -: ignore
* Delay: layer switch delay term is elapsed
*
* Actions:
* Rk: register key
* Uk: unregister key
* Rf: register Fn(alt keycode)
* Uf: unregister Fn(alt keycode)
* Rs: register stored key
* Us: unregister stored key
* Sk: Store key(waiting Key)
* Sf: Store Fn(delayed Fn)
* Ps: Process stored key
* Ps: Process key
* Is: Interpret stored keys in current layer
* L+: Switch to new layer(*unregister* all keys but modifiers)
* L-: Switch back to last layer(*unregister* all keys but modifiers)
* Ld: Switch back to default layer(*unregister* all keys but modifiers)
*/


typedef enum { IDLE, DELAYING, WAITING, PRESSING } kbdstate_t;
#define NEXT(state) do { \
Kdebug("NEXT: "); Kdebug_P(state_str(kbdstate)); \
kbdstate = state; \
Kdebug(" -> "); Kdebug_P(state_str(kbdstate)); Kdebug("\n"); \
} while (0)


static kbdstate_t kbdstate = IDLE;
static uint8_t fn_state_bits = 0;

static const char *state_str(kbdstate_t state)
{
if (state == IDLE) return PSTR("IDLE");
if (state == DELAYING) return PSTR("DELAYING");
if (state == WAITING) return PSTR("WAITING");
if (state == PRESSING) return PSTR("PRESSING");
return PSTR("UNKNOWN");
}
static bool anykey_sent_to_host(void)
{
return (host_has_anykey() || host_mouse_in_use() ||
host_last_sysytem_report() || host_last_consumer_report());
}



static void process(keyevent_t event, action_t action);
static void register_code(uint8_t code); static void register_code(uint8_t code);
static void unregister_code(uint8_t code); static void unregister_code(uint8_t code);
static void register_mods(uint8_t mods);
static void unregister_mods(uint8_t mods);
static void clear_keyboard(void); static void clear_keyboard(void);
static void clear_keyboard_but_mods(void); static void clear_keyboard_but_mods(void);
static bool sending_anykey(void);
static void layer_switch(uint8_t new_layer); static void layer_switch(uint8_t new_layer);




/* tap */ /* tap */
#define TAP_TIME 200 #define TAP_TIME 200
#define LAYER_DELAY 200
static keyevent_t last_event = {}; static keyevent_t last_event = {};
static uint16_t last_event_time = 0; static uint16_t last_event_time = 0;
static uint8_t tap_count = 0; static uint8_t tap_count = 0;
uint8_t current_layer = 0; uint8_t current_layer = 0;
keyrecord_t delaying_layer = {}; keyrecord_t delaying_layer = {};


keyrecord_t waiting_key = {};

// TODO: ring buffer: waiting_keys[]
/*
#define WAITING_KEYS_BUFFER 3 #define WAITING_KEYS_BUFFER 3
static keyrecord_t waiting_keys[WAITING_KEYS_BUFFER] = {}; static keyrecord_t waiting_keys[WAITING_KEYS_BUFFER] = {};
static uint8_t waiting_keys_head = 0; static uint8_t waiting_keys_head = 0;
static uint8_t waiting_keys_tail = 0;
static void waiting_key_queue(keyevent_t event)
static bool waiting_keys_enqueue(keyevent_t event, action_t action)
{ {
debug("waiting_keys["); debug_dec(waiting_keys_head); debug("] = ");
debug_hex16(action.code); debug("\n");
if (waiting_keys_head < WAITING_KEYS_BUFFER) {
waiting_keys[waiting_keys_head++] = (keyrecord_t){ .event = event,
.action = action,
.mods = host_get_mods() };
} else {
return true;
}
} }
static void waiting_key_dequeue(keyevent_t event)
static void waiting_keys_clear(void)
{ {
waiting_keys_head = 0;
} }
*/
static bool waiting_keys_has(keypos_t key)
{
for (uint8_t i = 0; i < waiting_keys_head; i++) {
if KEYEQ(key, waiting_keys[i].event.key) return true;
}
return false;
}
static void waiting_keys_process_in_current_layer(void)
{
// TODO: in case of including layer key in waiting keys
uint8_t tmp_mods = host_get_mods();
for (uint8_t i = 0; i < waiting_keys_head; i++) {
/* revive status of mods */
host_set_mods(waiting_keys[i].mods);
process(waiting_keys[i].event, keymap_get_action(current_layer,
waiting_keys[i].event.key.row,
waiting_keys[i].event.key.col));
debug("waiting_keys_process_in_current_layer["); debug_dec(i); debug("]\n");
}
host_set_mods(tmp_mods);
waiting_keys_clear();
}



static void process(keyevent_t event, action_t action) static void process(keyevent_t event, action_t action)
{ {
//action_t action = keymap_get_action(current_layer, event.key.row, event.key.col); //action_t action = keymap_get_action(current_layer, event.key.row, event.key.col);

debug("action: "); debug_hex16(action.code); debug("\n"); debug("action: "); debug_hex16(action.code); debug("\n");
debug("kind.id: "); debug_hex(action.kind.id); debug("\n");
debug("kind.param: "); debug_hex16(action.kind.param); debug("\n");
debug("key.code: "); debug_hex(action.key.code); debug("\n");
debug("key.mods: "); debug_hex(action.key.mods); debug("\n");



switch (action.kind.id) { switch (action.kind.id) {
/* Key and Mods */ /* Key and Mods */
break; break;
default: default:
// with tap key // with tap key
debug("tap: "); debug_hex(tap_count); debug("\n");
if (event.pressed) { if (event.pressed) {
if (tap_count == 0) { if (tap_count == 0) {
if (host_has_anykey()) { if (host_has_anykey()) {
register_code(action.layer.code); register_code(action.layer.code);
} else { } else {
debug("Delay switching layer("); debug_hex8(action.layer.opt); debug(")\n");
delaying_layer = (keyrecord_t){ delaying_layer = (keyrecord_t){
.event = event, .event = event,
.action = action, .action = action,
}; };
} }
} else if (tap_count > 0) { } else if (tap_count > 0) {
debug("tap: "); debug_hex(tap_count); debug("\n");
register_code(action.layer.code); register_code(action.layer.code);
} }
} else { } else {
// tap key // tap key
if (KEYEQ(event.key, delaying_layer.event.key) && if (KEYEQ(event.key, delaying_layer.event.key) &&
timer_elapsed(delaying_layer.event.time) < TAP_TIME) {
timer_elapsed(delaying_layer.event.time) <= TAP_TIME) {
uint8_t tmp_mods = host_get_mods(); uint8_t tmp_mods = host_get_mods();
host_set_mods(delaying_layer.mods); host_set_mods(delaying_layer.mods);
register_code(delaying_layer.action.layer.code); register_code(delaying_layer.action.layer.code);
break; break;
default: default:
// with tap key // with tap key
debug("tap: "); debug_hex(tap_count); debug("\n");
if (event.pressed) { if (event.pressed) {
if (tap_count == 0) { if (tap_count == 0) {
if (host_has_anykey()) { if (host_has_anykey()) {
}; };
} }
} else if (tap_count > 0) { } else if (tap_count > 0) {
debug("tap: "); debug_hex(tap_count); debug("\n");
register_code(action.layer.code); register_code(action.layer.code);
} }
} else { } else {


void action_exec(keyevent_t event) void action_exec(keyevent_t event)
{ {
/* count tap when key is up */
if (KEYEQ(event.key, last_event.key) && timer_elapsed(last_event_time) < TAP_TIME) {
if (!event.pressed) tap_count++;
} else {
tap_count = 0;
}
/*
debug("key["); debug_hex8(event.key.row); debug(":"); debug_hex8(event.key.col);
if (event.pressed) debug("]down\n"); else debug("]up\n");
*/


/* When delaying layer switch */ /* When delaying layer switch */
if (delaying_layer.action.code) { if (delaying_layer.action.code) {
/* Layer switch when delay time elapses or waiting key is released */
if ((timer_elapsed(delaying_layer.event.time) > LAYER_DELAY) ||
(!event.pressed && KEYEQ(event.key, waiting_key.event.key))) {
/* Layer switch when tap time elapses or waiting key is released */
if ((timer_elapsed(delaying_layer.event.time) > TAP_TIME) ||
(!event.pressed && waiting_keys_has(event.key))) {
/* layer switch */ /* layer switch */
switch (delaying_layer.action.kind.id) { switch (delaying_layer.action.kind.id) {
case ACT_LAYER_PRESSED: case ACT_LAYER_PRESSED:
delaying_layer = (keyrecord_t){}; delaying_layer = (keyrecord_t){};


/* Process waiting keys in new layer */ /* Process waiting keys in new layer */
if (waiting_key.event.time) {
uint8_t tmp_mods = host_get_mods();
host_set_mods(waiting_key.mods);
process(waiting_key.event, keymap_get_action(current_layer,
waiting_key.event.key.row,
waiting_key.event.key.col));
host_set_mods(tmp_mods);
waiting_key = (keyrecord_t){};
}
waiting_keys_process_in_current_layer();
} }
/* when delaying layer key is released within delay term */ /* when delaying layer key is released within delay term */
else if (!event.pressed && KEYEQ(event.key, delaying_layer.event.key)) { else if (!event.pressed && KEYEQ(event.key, delaying_layer.event.key)) {
host_set_mods(delaying_layer.mods); host_set_mods(delaying_layer.mods);
register_code(delaying_layer.action.layer.code); register_code(delaying_layer.action.layer.code);
delaying_layer = (keyrecord_t){}; delaying_layer = (keyrecord_t){};
host_set_mods(tmp_mods);


/* process waiting keys */ /* process waiting keys */
if (waiting_key.event.time) {
host_set_mods(waiting_key.mods);
process(waiting_key.event, waiting_key.action);
waiting_key = (keyrecord_t){};
}
host_set_mods(tmp_mods);
waiting_keys_process_in_current_layer();
} }
} }


// not real event. event just to update delaying layer.
if (IS_NOEVENT(event)) {
return;
}

/* count tap when key is up */
if (KEYEQ(event.key, last_event.key) && timer_elapsed(last_event.time) <= TAP_TIME) {
if (!event.pressed) tap_count++;
} else {
tap_count = 0;
}

action_t action = keymap_get_action(current_layer, event.key.row, event.key.col); action_t action = keymap_get_action(current_layer, event.key.row, event.key.col);


// TODO: all key events(pressed, released) should be recorded?
/* postpone key-down events while delaying layer */ /* postpone key-down events while delaying layer */
if (delaying_layer.action.code) { if (delaying_layer.action.code) {
if (event.pressed) { if (event.pressed) {
// TODO: waiting_keys[]
waiting_key = (keyrecord_t){
.event = event,
.action = action,
.mods = host_get_mods()
};
waiting_keys_enqueue(event, action);
} else { } else {
process(event, action); process(event, action);
} }


/* last event */ /* last event */
last_event = event; last_event = event;
last_event_time = timer_read();
} }




} }
} }


static void register_mods(uint8_t mods)
{
if (!mods) return;
host_add_mods(mods);
host_send_keyboard_report();
}

static void unregister_mods(uint8_t mods)
{
if (!mods) return;
host_del_mods(mods);
host_send_keyboard_report();
}

static void clear_keyboard(void) static void clear_keyboard(void)
{ {
host_clear_mods(); host_clear_mods();
#endif #endif
} }


static bool sending_anykey(void)
{
return (host_has_anykey() || host_mouse_in_use() ||
host_last_sysytem_report() || host_last_consumer_report());
}

static void layer_switch(uint8_t new_layer) static void layer_switch(uint8_t new_layer)
{ {
if (current_layer != new_layer) { if (current_layer != new_layer) {
Kdebug("Layer Switch: "); Kdebug_hex(current_layer);
Kdebug(" -> "); Kdebug_hex(new_layer); Kdebug("\n");
debug("Layer Switch: "); debug_hex(current_layer);
debug(" -> "); debug_hex(new_layer); debug("\n");


current_layer = new_layer; current_layer = new_layer;
clear_keyboard_but_mods(); // To avoid stuck keys clear_keyboard_but_mods(); // To avoid stuck keys

+ 8
- 1
common/keyboard.c Wyświetl plik

} }
} }
} }
MATRIX_LOOP_END:
// call to update delaying layer when no real event
action_exec((keyevent_t) {
.key = (keypos_t){ .row = 255, .col = 255 }, // assume this key doesn't exist
.pressed = false,
.time = 0,
});

MATRIX_LOOP_END:


#ifdef MOUSEKEY_ENABLE #ifdef MOUSEKEY_ENABLE
// mousekey repeat & acceleration // mousekey repeat & acceleration

+ 8
- 1
common/keyboard.h Wyświetl plik

uint16_t time; uint16_t time;
} keyevent_t; } keyevent_t;


#define KEYEQ(keya, keyb) (keya.row == keyb.row && keya.col == keyb.col)
#define KEYEQ(keya, keyb) (keya.row == keyb.row && keya.col == keyb.col)
#define IS_NOEVENT(event) (event.time == 0)
#define NOEVENT (keyevent_t) { \
.key = (keypos_t){ .row = 255, .col = 255 }, \
.pressed = false, \
.time = 0, \
}



extern uint8_t current_layer; extern uint8_t current_layer;
extern uint8_t default_layer; extern uint8_t default_layer;

+ 0
- 1
keyboard/hhkb/keymap.c Wyświetl plik

action.code = ACTION_NO; action.code = ACTION_NO;
break; break;
} }
debug("action: "); debug_hex16(action.code); debug("\n");
return action; return action;
} }