#include "keymap_common.h" // Poker2 #ifdef KEYMAP_SECTION_ENABLE const uint8_t keymaps[KEYMAPS_COUNT][MATRIX_ROWS][MATRIX_COLS] __attribute__ ((section (".keymap.keymaps"))) = { #else const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = { #endif /* Keymap 0: Default Layer * ,-----------------------------------------------------------. * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | * |-----------------------------------------------------------| * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| * |-----------------------------------------------------------| * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | * |-----------------------------------------------------------| * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0| * |-----------------------------------------------------------| * |Ctrl|Gui |Alt | Space |Alt |Fn0 |Gui |Ctrl| * `-----------------------------------------------------------' */ KEYMAP( ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NO, ENT, \ LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,FN0, RSFT, \ LCTL,LGUI,LALT, SPC, RALT,FN0, RGUI,RCTL), /* Keymap 1: Fn Layer * ,-----------------------------------------------------------. * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete | * |-----------------------------------------------------------| * | | |Up | | | |Cal| |Ins| |Psc|Slk|Pau| | * |-----------------------------------------------------------| * | |Lef|Dow|Rig| | | | | | |Hom|PgU| | * |-----------------------------------------------------------| * | | |App|Fn1|Fn2|Fn3|VoD|VoU|Mut|End|PgD| | | * |-----------------------------------------------------------| * | | | | | | | | | * `-----------------------------------------------------------' */ KEYMAP( GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \ TRNS,TRNS,UP, TRNS,TRNS,TRNS,CALC,TRNS,INS, TRNS,PSCR,SLCK,PAUS,TRNS, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,HOME,PGUP,NO, TRNS, \ TRNS,NO, TRNS,APP, FN1, FN2, FN3, VOLD,VOLU,MUTE,END, PGDN,TRNS,TRNS, \ TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), }; /* * Fn action definition */ #ifdef KEYMAP_SECTION_ENABLE const uint16_t fn_actions[FN_ACTIONS_COUNT] __attribute__ ((section (".keymap.fn_actions"))) = { #else const uint16_t fn_actions[] PROGMEM = { #endif /* Poker2 Layout */ [0] = ACTION_LAYER_MOMENTARY(1), [1] = ACTION_BACKLIGHT_DECREASE(), [2] = ACTION_BACKLIGHT_TOGGLE(), [3] = ACTION_BACKLIGHT_INCREASE() }; #ifdef KEYMAP_IN_EEPROM_ENABLE uint16_t keys_count(void) { return sizeof(keymaps) / sizeof(keymaps[0]) * MATRIX_ROWS * MATRIX_COLS; } uint16_t fn_actions_count(void) { return sizeof(fn_actions) / sizeof(fn_actions[0]); } #endif enum macro_id { KEYPAD_00 = 0, }; const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { switch (id) { case KEYPAD_00: return (record->event.pressed ? MACRO( T(P0), T(P0), END ) : MACRO_NONE ); } return MACRO_NONE; } enum function_id { TRICKY_ESC = 0, }; #define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)) void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) { static uint8_t tricky_esc_registered; switch (id) { case TRICKY_ESC: if (record->event.pressed) { if (get_mods() & MODS_SHIFT_MASK) { tricky_esc_registered = KC_GRV; } else { tricky_esc_registered = KC_ESC; } register_code(tricky_esc_registered); send_keyboard_report(); } else { unregister_code(tricky_esc_registered); send_keyboard_report(); } break; } }