/* * Keymap for ADB keyboard */ #include #include #include #include "usb_keyboard.h" #include "usb_keycodes.h" #include "print.h" #include "debug.h" #include "util.h" #include "keymap_skel.h" // Convert physical keyboard layout to matrix array. // This is a macro to define keymap easily in keyboard layout form. // TODO: ADB to USB default keymap // TODO: keymap macro template for m0116/m0115 /* Apple Keyboard m0116 K7F, \ K35, K12, K13, K14, K15, K17, K16, K1A, K1C, K19, K1D, K1B, K18, K33, K47, K51, K4B, K43, \ K30, K0C, K0D, K0E, K0F, K10, K11, K20, K22, K1F, K23, K21, K1E, K59, K5B, K5C, K4E, \ K36, K00, K01, K02, K03, K05, K04, K26, K28, K25, K29, K27, K24, K56, K57, K58, K45, \ K38, K06, K07, K08, K09, K0B, K2D, K2E, K2B, K2F, K2C, K7B, K53, K54, K55, \ K39, K3A, K37, K32, K31, K2A, K3B, K3C, K3D, K3E, K52, K41, K4C \ */ /* no tenkey K7F, \ K35, K12, K13, K14, K15, K17, K16, K1A, K1C, K19, K1D, K1B, K18, K33, \ K30, K0C, K0D, K0E, K0F, K10, K11, K20, K22, K1F, K23, K21, K1E, \ K36, K00, K01, K02, K03, K05, K04, K26, K28, K25, K29, K27, K24, \ K38, K06, K07, K08, K09, K0B, K2D, K2E, K2B, K2F, K2C, K7B, \ K39, K3A, K37, K32, K31, K2A, K3B, K3C, K3D, K3E \ */ #define KEYMAP( \ K7F, \ K35, K12, K13, K14, K15, K17, K16, K1A, K1C, K19, K1D, K1B, K18, K33, \ K30, K0C, K0D, K0E, K0F, K10, K11, K20, K22, K1F, K23, K21, K1E, \ K36, K00, K01, K02, K03, K05, K04, K26, K28, K25, K29, K27, K24, \ K38, K06, K07, K08, K09, K0B, K2D, K2E, K2B, K2F, K2C, K7B, \ K39, K3A, K37, K32, K31, K2A, K3B, K3C, K3D, K3E \ ) { \ { K00, K01, K02, K03, K04, K05, K06, K07 }, \ { K08, K09, 000, K0B, K0C, K0D, K0E, K0F }, \ { K10, K11, K12, K13, K14, K15, K16, K17 }, \ { K18, K19, K1A, K1B, K1C, K1D, K1E, K1F }, \ { K20, K21, K22, K23, K24, K25, K26, K27 }, \ { K28, K29, K2A, K2B, K2C, K2D, K2E, K2F }, \ { K30, K31, K32, K33, 000, K35, K36, K37 }, \ { K38, K39, K3A, K3B, K3C, K3D, K3E, 000 }, \ { 000, 000, 000, 000, 000, 000, 000, 000 }, \ { 000, 000, 000, 000, 000, 000, 000, 000 }, \ { 000, 000, 000, 000, 000, 000, 000, 000 }, \ { 000, 000, 000, 000, 000, 000, 000, 000 }, \ { 000, 000, 000, 000, 000, 000, 000, 000 }, \ { 000, 000, 000, 000, 000, 000, 000, 000 }, \ { 000, 000, 000, 000, 000, 000, 000, 000 }, \ { 000, 000, 000, K7B, 000, 000, 000, K7F }, \ } #define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)])) // Assign Fn key(0-7) to a layer to which switch with the Fn key pressed. static const uint8_t PROGMEM fn_layer[] = { 0, // FN_0 0, // FN_1 0, // FN_2 0, // FN_3 0, // FN_4 0, // FN_5 0, // FN_6 0 // FN_7 }; // Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer. // See layer.c for details. static const uint8_t PROGMEM fn_keycode[] = { KB_NO, // FN_0 KB_NO, // FN_1 KB_NO, // FN_2 KB_NO, // FN_3 KB_NO, // FN_4 KB_NO, // FN_5 KB_NO, // FN_6 KB_NO // FN_7 }; static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Layer 0: Default Layer * ,---------------------------------------------------------. * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backs| * |---------------------------------------------------------| * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| | * |-----------------------------------------------------' | * |Contro| A| S| D| F| G| H| J| K| L|Fn3| '|Return| * |---------------------------------------------------------| * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | * |---------------------------------------------------------| * |Shi|Alt|Gui l `| | \|Lef|Rig|Dow|Up | * `---------------------------------------------------------' */ KEYMAP(KB_PWR, \ KB_ESC, KB_1, KB_2, KB_3, KB_4, KB_5, KB_6, KB_7, KB_8, KB_9, KB_0, KB_MINS,KB_EQL, KB_BSPC, \ KB_TAB, KB_Q, KB_W, KB_E, KB_R, KB_T, KB_Y, KB_U, KB_I, KB_O, KB_P, KB_LBRC,KB_RBRC, \ KB_LCTL,KB_A, KB_S, KB_D, KB_F, KB_G, KB_H, KB_J, KB_K, KB_L, KB_SCLN,KB_QUOT,KB_ENT, \ KB_LSFT,KB_Z, KB_X, KB_C, KB_V, KB_B, KB_N, KB_M, KB_COMM,KB_DOT, KB_SLSH,KB_RSFT, \ KB_LSFT,KB_LALT,KB_LGUI,KB_GRV, KB_SPC, KB_BSLS,KB_LEFT,KB_RGHT,KB_DOWN,KB_UP), }; uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col) { return KEYCODE(layer, row, col); } uint8_t keymap_fn_layer(uint8_t fn_bits) { return pgm_read_byte(&fn_layer[biton(fn_bits)]); } uint8_t keymap_fn_keycode(uint8_t fn_bits) { return pgm_read_byte(&fn_keycode[(biton(fn_bits))]); } // define a condition to enter special function mode bool keymap_is_special_mode(uint8_t fn_bits) { //return (usb_keyboard_mods == (BIT_LCTRL | BIT_LSHIFT | BIT_LALT | BIT_LGUI)); return (usb_keyboard_mods == (BIT_RSHIFT)); }