#include "keymap_common.h" #include "rgb.h" // Default #ifdef KEYMAP_SECTION_ENABLE const uint8_t keymaps[KEYMAPS_COUNT][MATRIX_ROWS][MATRIX_COLS] __attribute__ ((section (".keymap.keymaps"))) = { #else const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = { #endif /* Keymap 0: Default Layer * ,---------------------------------------------------------------------------. * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Psc|Pau|Ins|Del|PgU|PgD| * |-----------------------------------------------------------+---+---+---+---| * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |Num| /| *| -| * |-----------------------------------------------------------+---+---+---+---| * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| 7| 8| 9| | * |-----------------------------------------------------------+---+---+---| +| * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | 4| 5| 6| | * |-----------------------------------------------------------+---+---+---+---| * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0| 1| 2| 3| | * |-----------------------------------------------------------+---+---+---|Ent| * |Ctrl|Gui |Alt | Space |Alt |Fn0 |Gui |Ctrl| 0| 0| .| | * `---------------------------------------------------------------------------' */ KEYMAP( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,PAUS,INS, DEL, PGUP,PGDN, \ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC,NLCK,PSLS,PAST,PMNS, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, BSLS,P7, P8, P9, PPLS, \ CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,GRV, ENT, P4, P5, P6, PPLS, \ LSFT,NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT,FN0, P1, P2, P3, PENT, \ LCTL,LGUI,LALT, SPC, RALT,FN0, RGUI, RCTL,P0, P0, PDOT,PENT ), /* Keymap 1: Fn Layer * ,---------------------------------------------------------------------------. * | *4| *5| *6| *7| *8|*21|*22|*23|*24| | | | | | | | | | | * |-----------------------------------------------------------+---+---+---+---| * | | *9|*10|*11| | | | | | | |*25|*26| | | | | | * |-----------------------------------------------------------+---+---+---+---| * | |*12|*13|*14| | |Cal| |Ins| |Psc|Slk|Pau| | | | | | * |-----------------------------------------------------------|---+---+---| | * | |*15|*16|*17| | | | | | |Hom|PgU| | | | | | * |-----------------------------------------------------------|---+---+---+---| * | |*18|*19|*20|Fn1|Fn2|VoD|VoU|Mut|End|PgD| | | | | | | * |-----------------------------------------------------------+---+---+---| | * | | | | Fn3 | | | | | | | | | * `---------------------------------------------------------------------------' */ KEYMAP( FN4 ,FN5 ,FN6 ,FN7 ,FN8 ,FN21,FN22,FN23,FN24,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,FN9 ,FN10,FN11,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,FN25,FN26, TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,FN12,FN13,FN14,TRNS,TRNS,CALC,TRNS,INS, TRNS,PSCR,SLCK,PAUS, TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,FN15,FN16,FN17,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,HOME,PGUP,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,FN18,FN19,FN20,FN1, FN2, VOLD,VOLU,MUTE,END, PGDN, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS, FN3, TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS ), /* Keymap 2: Arrow key Overlayer * ,---------------------------------------------------------------------------. * | | | | | | | | | | | | | | | | | | | | * |-----------------------------------------------------------+---+---+---+---| * | | | | | | | | | | | | | | | | | | | * |-----------------------------------------------------------+---+---+---+---| * | | | | | | | | | | | | | | | | | | | * |-----------------------------------------------------------+---+---+---| | * | | | | | | | | | | | | | | | | | | * |-----------------------------------------------------------+---+---+---+---| * | | | | | | | | | | | | | |Up | | | * |-----------------------------------------------------------+---+---+---| | * | | | | | | | | |Lef|Dow|Rig| | * `---------------------------------------------------------------------------' */ KEYMAP( TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,UP, TRNS,TRNS, \ TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS, TRNS,LEFT,DOWN,RGHT,TRNS ), }; enum function_id { AF_RGB_ON = 0, AF_RGB_OFF, AF_RGB_TOGGLE, AF_RGB_INCREASE, AF_RGB_DECREASE, AF_RGB_STATIC, AF_RGB_ANIMATE }; /* * Fn action definition */ #ifdef KEYMAP_SECTION_ENABLE const uint16_t fn_actions[FN_ACTIONS_COUNT] __attribute__ ((section (".keymap.fn_actions"))) = { #else const uint16_t fn_actions[] PROGMEM = { #endif [0] = ACTION_LAYER_MOMENTARY(1), [1] = ACTION_BACKLIGHT_TOGGLE(), [2] = ACTION_BACKLIGHT_STEP(), [3] = ACTION_LAYER_TOGGLE(2), [4] = ACTION_FUNCTION(AF_RGB_TOGGLE), [5] = ACTION_FUNCTION_OPT(AF_RGB_STATIC, RGB_STATIC_RED), [6] = ACTION_FUNCTION_OPT(AF_RGB_STATIC, RGB_STATIC_GREEN), [7] = ACTION_FUNCTION_OPT(AF_RGB_STATIC, RGB_STATIC_BLUE), [8] = ACTION_FUNCTION_OPT(AF_RGB_STATIC, RGB_STATIC_WHITE), [9] = ACTION_FUNCTION_OPT(AF_RGB_STATIC, RGB_STATIC_RED_1), [10] = ACTION_FUNCTION_OPT(AF_RGB_STATIC, RGB_STATIC_GREEN_1), [11] = ACTION_FUNCTION_OPT(AF_RGB_STATIC, RGB_STATIC_BLUE_1), [12] = ACTION_FUNCTION_OPT(AF_RGB_STATIC, RGB_STATIC_RED_2), [13] = ACTION_FUNCTION_OPT(AF_RGB_STATIC, RGB_STATIC_GREEN_2), [14] = ACTION_FUNCTION_OPT(AF_RGB_STATIC, RGB_STATIC_BLUE_2), [15] = ACTION_FUNCTION_OPT(AF_RGB_STATIC, RGB_STATIC_RED_3), [16] = ACTION_FUNCTION_OPT(AF_RGB_STATIC, RGB_STATIC_GREEN_3), [17] = ACTION_FUNCTION_OPT(AF_RGB_STATIC, RGB_STATIC_BLUE_3), [18] = ACTION_FUNCTION_OPT(AF_RGB_STATIC, RGB_STATIC_RED_4), [19] = ACTION_FUNCTION_OPT(AF_RGB_STATIC, RGB_STATIC_GREEN_4), [20] = ACTION_FUNCTION_OPT(AF_RGB_STATIC, RGB_STATIC_BLUE_4), [21] = ACTION_FUNCTION_OPT(AF_RGB_ANIMATE, RGB_ANIMATE_FLASH), [22] = ACTION_FUNCTION_OPT(AF_RGB_ANIMATE, RGB_ANIMATE_STROBE), [23] = ACTION_FUNCTION_OPT(AF_RGB_ANIMATE, RGB_ANIMATE_FADE), [24] = ACTION_FUNCTION_OPT(AF_RGB_ANIMATE, RGB_ANIMATE_SMOOTH), [25] = ACTION_FUNCTION(AF_RGB_DECREASE), [26] = ACTION_FUNCTION(AF_RGB_INCREASE) }; #ifdef KEYMAP_IN_EEPROM_ENABLE uint16_t keys_count(void) { return sizeof(keymaps) / sizeof(keymaps[0]) * MATRIX_ROWS * MATRIX_COLS; } uint16_t fn_actions_count(void) { return sizeof(fn_actions) / sizeof(fn_actions[0]); } #endif void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) { if (record->event.pressed) { switch (id) { case AF_RGB_ON: rgb_on(); break; case AF_RGB_OFF: rgb_off(); break; case AF_RGB_TOGGLE: rgb_toggle(); break; case AF_RGB_INCREASE: rgb_increase(); break; case AF_RGB_DECREASE: rgb_decrease(); break; case AF_RGB_STATIC: rgb_set(RGB_STATIC, opt); break; case AF_RGB_ANIMATE: rgb_set(RGB_ANIMATE, opt); break; } } }