#include "keymap_common.h" // Default #ifdef KEYMAP_SECTION_ENABLE const uint8_t keymaps[KEYMAPS_COUNT][MATRIX_ROWS][MATRIX_COLS] __attribute__ ((section (".keymap.keymaps"))) = { #else const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = { #endif /* Keymap 0: Default Layer * ,---------------------------------------------------------------------------. * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Psc|Pau|Ins|Del|PgU|PgD| * |-----------------------------------------------------------+---+---+---+---| * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |Fn4| /| *| -| * |-----------------------------------------------------------+---+---+---+---| * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| 7| 8| 9| | * |-----------------------------------------------------------+---+---+---| +| * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | 4| 5| 6| | * |-----------------------------------------------------------+---+---+---+---| * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | 1| 2| 3| | * |-----------------------------------------------------------+---+---+---|Ent| * |Ctrl|Gui |Alt | Space |Alt |Gui |Fn0 |Ctrl| ,| 0| .| | * `---------------------------------------------------------------------------' */ KEYMAP( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,PAUS,INS, DEL, PGUP,PGDN, \ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC,FN4, PSLS,PAST,PMNS, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, BSLS,P7, P8, P9, PPLS, \ CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, P4, P5, P6, \ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT,FN0, P1, P2, P3, PENT, \ LCTL,LGUI,LALT, SPC, RALT,RGUI,FN0, RCTL,PCMM,P0, PDOT ), /* Keymap 1: Fn Layer * ,---------------------------------------------------------------------------. * | | | | | | | | | | | | | | | | | | | | * |-----------------------------------------------------------+---+---+---+---| * | | | | | | | | | | | | | | |Num| | | | * |-----------------------------------------------------------+---+---+---+---| * | | | | | | | | | | | | | | | | | | | * |-----------------------------------------------------------+---+---+---| | * | | | | | | | | | | | | | | | | | | * |-----------------------------------------------------------+---+---+---+---| * | |Fn1|Fn2|Fn3| | | |App| | | | | |Up | | | * |-----------------------------------------------------------+---+---+---| | * | | | | | | | | |Lef|Dow|Rig| | * `---------------------------------------------------------------------------' */ KEYMAP( TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,NLCK,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS, \ TRNS,FN1, FN2, FN3, TRNS,TRNS,TRNS,APP, TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,UP, TRNS,TRNS, \ TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS, TRNS,LEFT,DOWN,RGHT ), /* Keymap 2: Arrow key Overlayer * ,---------------------------------------------------------------------------. * | | | | | | | | | | | | | | | | | | | | * |-----------------------------------------------------------+---+---+---+---| * | | | | | | | | | | | | | | | | | | | * |-----------------------------------------------------------+---+---+---+---| * | | | | | | | | | | | | | | | | | | | * |-----------------------------------------------------------+---+---+---| | * | | | | | | | | | | | | | | | | | | * |-----------------------------------------------------------+---+---+---+---| * | | | | | | | | | | | | | |Up | | | * |-----------------------------------------------------------+---+---+---| | * | | | | | | | | |Lef|Dow|Rig| | * `---------------------------------------------------------------------------' */ KEYMAP( TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,UP, TRNS,TRNS, \ TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS, TRNS,LEFT,DOWN,RGHT ), }; /* * Fn action definition */ #ifdef KEYMAP_SECTION_ENABLE const uint16_t fn_actions[FN_ACTIONS_COUNT] __attribute__ ((section (".keymap.fn_actions"))) = { #else const uint16_t fn_actions[] PROGMEM = { #endif /* Poker2 Layout */ [0] = ACTION_LAYER_MOMENTARY(1), [1] = ACTION_BACKLIGHT_TOGGLE(), [2] = ACTION_BACKLIGHT_DECREASE(), [3] = ACTION_BACKLIGHT_INCREASE(), [4] = ACTION_LAYER_TOGGLE(2) }; #ifdef KEYMAP_EX_ENABLE uint16_t keys_count(void) { return sizeof(keymaps) / sizeof(keymaps[0]) * MATRIX_ROWS * MATRIX_COLS; } uint16_t fn_actions_count(void) { return sizeof(fn_actions) / sizeof(fn_actions[0]); } #endif