#include "keymap_common.h" // Poker2 #ifdef KEYMAP_SECTION_ENABLE const uint8_t keymaps[KEYMAPS_COUNT][MATRIX_ROWS][MATRIX_COLS] __attribute__ ((section (".keymap.keymaps"))) = { #else const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = { #endif /* Keymap 0: Default Layer * ,---------------------------------------------------------------. * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | `| * |---------------------------------------------------------------| * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|Del| * |---------------------------------------------------------------| * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |PgU| * |---------------------------------------------------------------| * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Up |PgD| * |---------------------------------------------------------------| * |Ctrl|Gui |Alt | Space |Alt |App |Ctrl|Lef|Dow|Rig| * `---------------------------------------------------------------' * | Fn0 | * `---------------------' */ KEYMAP( ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC,GRV, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS,DEL, \ CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, PGUP, \ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT,UP, PGDN, \ LCTL,LGUI,LALT, SPC, RALT,APP, RCTL,LEFT,DOWN,RGHT, \ FN0 ), /* Keymap 1: Fn Layer * ,---------------------------------------------------------------. * | | F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| | | * |---------------------------------------------------------------| * | | | | | | | | | | |Psc|Slk|Pau| |Ins| * |---------------------------------------------------------------| * | | | | | | | | | | | | | |Hom| * |---------------------------------------------------------------| * | | |App|Fn1|Fn2|Fn3|VoD|VoU|Mut| | | | |End| * |---------------------------------------------------------------| * | | | | | | | | | | | * `---------------------------------------------------------------' * | | * `---------------------' */ KEYMAP( TRNS,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,INS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,HOME, \ TRNS,TRNS,TRNS,FN1, FN2, FN3, VOLD,VOLU,MUTE,TRNS,TRNS, TRNS,TRNS,END, \ TRNS,TRNS,TRNS, TRNS, NO, TRNS,TRNS,TRNS,TRNS,TRNS, \ FN0 ), }; /* * Fn action definition */ #ifdef KEYMAP_SECTION_ENABLE const uint16_t fn_actions[FN_ACTIONS_COUNT] __attribute__ ((section (".keymap.fn_actions"))) = { #else const uint16_t fn_actions[] PROGMEM = { #endif /* Poker2 Layout */ [0] = ACTION_LAYER_MOMENTARY(1), [1] = ACTION_BACKLIGHT_DECREASE(), [2] = ACTION_BACKLIGHT_TOGGLE(), [3] = ACTION_BACKLIGHT_INCREASE() }; #ifdef KEYMAP_EX_ENABLE uint16_t keys_count(void) { return sizeof(keymaps) / sizeof(keymaps[0]) * MATRIX_ROWS * MATRIX_COLS; } uint16_t fn_actions_count(void) { return sizeof(fn_actions) / sizeof(fn_actions[0]); } #endif