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keymap_default.c 7.4KB

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  1. /*
  2. Copyright 2011,2012,2015 Jun Wako <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #include <stdint.h>
  15. #include "keycode.h"
  16. #include "keymap_common.h"
  17. #ifdef KEYMAP_SECTION_ENABLE
  18. const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] __attribute__ ((section (".keymap.keymaps"))) = {
  19. #else
  20. const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
  21. #endif
  22. /* Default:
  23. * M0110 M0120
  24. * ,---------------------------------------------------------. ,---------------.
  25. * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backs| |Nlk| =| /| *|
  26. * |---------------------------------------------------------| |---------------|
  27. * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| | 7| 8| 9| -|
  28. * |---------------------------------------------------------| |---------------|
  29. * |Ctrl | A| S| D| F| G| H| J| K| L| ;| '|Return| | 4| 5| 6| +|
  30. * |---------------------------------------------------------| |---------------|
  31. * |Shift | Z| X| C| V| B| N| M| ,| ,| /|Shift | | 1| 2| 3| |
  32. * `---------------------------------------------------------' |-----------|Ent|
  33. * |Opt|Mac | Space |Fn |Opt| | 0| .| |
  34. * `-----------------------------------------------' `---------------'
  35. * M0110A
  36. * ,---------------------------------------------------------. ,---------------.
  37. * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backs| |Nlk| =| /| *|
  38. * |---------------------------------------------------------| |---------------|
  39. * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| | | 7| 8| 9| -|
  40. * |-----------------------------------------------------' | |---------------|
  41. * |Ctrl | A| S| D| F| G| H| J| K| L| ;| '|Return| | 4| 5| 6| +|
  42. * |---------------------------------------------------------| |---------------|
  43. * |Shift | Z| X| C| V| B| N| M| ,| ,| /|Shft|Up | | 1| 2| 3| |
  44. * |---------------------------------------------------------| |-----------|Ent|
  45. * |Opt |Mac | Space | \|Lft|Rgt|Dn | | 0| .| |
  46. * `---------------------------------------------------------' `---------------'
  47. */
  48. [0] = KEYMAP(
  49. GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, NLCK,EQL, PSLS,PAST,
  50. TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, P7, P8, P9, PMNS,
  51. LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, P4, P5, P6, PPLS,
  52. LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, UP, P1, P2, P3, PENT,
  53. LALT,LGUI, SPC, FN0, FN13,LEFT,RGHT,DOWN, P0, PDOT
  54. ),
  55. /* Cursor Layer:
  56. * M0110 M0120
  57. * ,---------------------------------------------------------. ,---------------.
  58. * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delet| |Nlk| =| /| *|
  59. * |---------------------------------------------------------| |---------------|
  60. * |Caps |Hom| Up|PgU| | | | |Psc|Slk|Pau|Up |INS| | | 7| 8| 9| -|
  61. * |---------------------------------------------------------| |---------------|
  62. * |Ctrl |Lef|Dow|Rig| | | | |Hom|PgU|Lef|Rig|Return| | 4| 5| 6| +|
  63. * |---------------------------------------------------------| |---------------|
  64. * |Shift |End| |PgD| | | | |End|PgD|Dow|Shift | | 1| 2| 3| |
  65. * `---------------------------------------------------------' |-----------|Ent|
  66. * |Opt|Mac | Space |Fn |Opt| | 0| .| |
  67. * `-----------------------------------------------' `---------------'
  68. * M0110A
  69. * ,---------------------------------------------------------. ,---------------.
  70. * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delet| |Nlk| =| /| *|
  71. * |---------------------------------------------------------| |---------------|
  72. * |Caps |Hom| Up|PgU| | | | |Psc|Slk|Pau|Up |INS| | | 7| 8| 9| -|
  73. * |-----------------------------------------------------' | |---------------|
  74. * |Ctrl |Lef|Dow|Rig| | | | |Hom|PgU|Lef|Rig|Return| | 4| 5| 6| +|
  75. * |---------------------------------------------------------| |---------------|
  76. * |Shift |End| |PgD| | | | |End|PgD|Dow|Shft|PgU| | 1| 2| 3| |
  77. * |---------------------------------------------------------| |-----------|Ent|
  78. * |Opt |Mac | Space | \|Hom|End|PgD| | 0| .| |
  79. * `---------------------------------------------------------' `---------------'
  80. */
  81. [1] = KEYMAP(
  82. ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,EQL, PSLS,PAST,
  83. CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, INS, P7, P8, P9, PMNS,
  84. LCTL,LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, ENT, P4, P5, P6, PPLS,
  85. LSFT,END, NO, PGDN,NO, NO, NO, NO, END, PGDN,DOWN, PGUP, P1, P2, P3, PENT,
  86. LALT,LGUI, SPC, FN0, FN13,HOME,END, PGDN, P0, PDOT
  87. ),
  88. };
  89. /*
  90. * Fn action definition
  91. */
  92. #ifdef KEYMAP_SECTION_ENABLE
  93. const uint16_t fn_actions[] __attribute__ ((section (".keymap.fn_actions"))) = {
  94. #else
  95. const uint16_t fn_actions[] PROGMEM = {
  96. #endif
  97. [0] = ACTION_LAYER_MOMENTARY(1),
  98. [1] = ACTION_LAYER_MOMENTARY(2),
  99. [2] = ACTION_LAYER_MOMENTARY(3),
  100. [3] = ACTION_LAYER_MOMENTARY(4),
  101. [4] = ACTION_LAYER_MOMENTARY(5),
  102. [5] = ACTION_LAYER_MOMENTARY(6),
  103. [6] = ACTION_LAYER_MOMENTARY(7),
  104. [7] = ACTION_LAYER_TOGGLE(1),
  105. [8] = ACTION_LAYER_TOGGLE(2),
  106. [9] = ACTION_LAYER_TOGGLE(3),
  107. [10] = ACTION_LAYER_TAP_TOGGLE(1),
  108. [11] = ACTION_LAYER_TAP_TOGGLE(2),
  109. [12] = ACTION_LAYER_TAP_TOGGLE(3),
  110. [13] = ACTION_LAYER_TAP_KEY(1, KC_BSLASH),
  111. [14] = ACTION_LAYER_TAP_KEY(2, KC_TAB),
  112. [15] = ACTION_LAYER_TAP_KEY(3, KC_ENTER),
  113. [16] = ACTION_LAYER_TAP_KEY(4, KC_SPACE),
  114. [17] = ACTION_LAYER_TAP_KEY(5, KC_SCOLON),
  115. [18] = ACTION_LAYER_TAP_KEY(6, KC_QUOTE),
  116. [19] = ACTION_LAYER_TAP_KEY(7, KC_SLASH),
  117. [20] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_SPACE),
  118. [21] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_SPACE),
  119. [22] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_QUOTE),
  120. [23] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENTER),
  121. [24] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_ESC),
  122. [25] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_BSPACE),
  123. [26] = ACTION_MODS_ONESHOT(MOD_LCTL),
  124. [27] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_ESC),
  125. [28] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPACE),
  126. [29] = ACTION_MODS_ONESHOT(MOD_LSFT),
  127. [30] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRAVE),
  128. [31] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_BSLASH),
  129. };