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keymap_editor.c 4.9KB

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  1. /*
  2. Copyright 2016 Jun Wako <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #include "keymap_common.h"
  15. #ifndef KEYMAP_SECTION_ENABLE
  16. #error "KEYMAP_SECTION_ENABLE is not defined."
  17. #endif
  18. const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] __attribute__ ((section (".keymap.keymaps"))) = {
  19. /* 0: plain Qwerty without layer switching
  20. * ,---------------. ,---------------. ,---------------.
  21. * |F13|F14|F15|F16| |F17|F18|F19|F20| |F21|F22|F23|F24|
  22. * ,---. |---------------| |---------------| |---------------| ,-----------. ,---------------. ,-------.
  23. * |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau| |VDn|VUp|Mut|Pwr| | Help |
  24. * `---' `---------------' `---------------' `---------------' `-----------' `---------------' `-------'
  25. * ,-----------------------------------------------------------. ,-----------. ,---------------. ,-------.
  26. * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|JPY|Bsp| |Ins|Hom|PgU| |NmL| /| *| -| |Stp|Agn|
  27. * |-----------------------------------------------------------| |-----------| |---------------| |-------|
  28. * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ | |Del|End|PgD| | 7| 8| 9| +| |Mnu|Und|
  29. * |-----------------------------------------------------------| `-----------' |---------------| |-------|
  30. * |CapsL | A| S| D| F| G| H| J| K| L| ;| :| #|Retn| | 4| 5| 6|KP,| |Sel|Cpy|
  31. * |-----------------------------------------------------------| ,---. |---------------| |-------|
  32. * |Shft| <| Z| X| C| V| B| N| M| ,| ,| /| RO|Shift | |Up | | 1| 2| 3|KP=| |Exe|Pst|
  33. * |-----------------------------------------------------------| ,-----------. |---------------| |-------|
  34. * |Ctl|Gui|Alt|MHEN|HNJ| Space |H/E|HENK|KANA|Alt|Gui|App|Ctl| |Lef|Dow|Rig| | 0 | .|Ent| |Fnd|Cut|
  35. * `-----------------------------------------------------------' `-----------' `---------------' `-------'
  36. */
  37. KEYMAP_ALL(
  38. F13, F14, F15, F16, F17, F18, F19, F20, F21, F22, F23, F24,
  39. ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,PAUS, VOLD,VOLU,MUTE,PWR, HELP,
  40. GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, JYEN,BSPC, INS, HOME,PGUP, NLCK,PSLS,PAST,PMNS, STOP,AGIN,
  41. TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, BSLS, DEL, END, PGDN, P7, P8, P9, PPLS, MENU,UNDO,
  42. CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, NUHS,ENT, P4, P5, P6, PCMM, SLCT,COPY,
  43. LSFT,NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RO, RSFT, UP, P1, P2, P3, PEQL, EXEC,PSTE,
  44. LCTL,LGUI,LALT,MHEN,HANJ, SPC, HAEN,HENK,KANA,RALT,RGUI,APP, RCTL, LEFT,DOWN,RGHT, P0, PDOT,PENT, FIND,CUT
  45. ),
  46. };
  47. const uint16_t fn_actions[] __attribute__ ((section (".keymap.fn_actions"))) = {
  48. [0] = ACTION_LAYER_MOMENTARY(1),
  49. [1] = ACTION_LAYER_MOMENTARY(2),
  50. [2] = ACTION_LAYER_MOMENTARY(3),
  51. [3] = ACTION_LAYER_MOMENTARY(4),
  52. [4] = ACTION_LAYER_MOMENTARY(5),
  53. [5] = ACTION_LAYER_MOMENTARY(6),
  54. [6] = ACTION_LAYER_MOMENTARY(7),
  55. [7] = ACTION_LAYER_TOGGLE(1),
  56. [8] = ACTION_LAYER_TOGGLE(2),
  57. [9] = ACTION_LAYER_TOGGLE(3),
  58. [10] = ACTION_LAYER_TAP_TOGGLE(1),
  59. [11] = ACTION_LAYER_TAP_TOGGLE(2),
  60. [12] = ACTION_LAYER_TAP_TOGGLE(3),
  61. [13] = ACTION_LAYER_TAP_KEY(1, KC_BSLASH),
  62. [14] = ACTION_LAYER_TAP_KEY(2, KC_TAB),
  63. [15] = ACTION_LAYER_TAP_KEY(3, KC_ENTER),
  64. [16] = ACTION_LAYER_TAP_KEY(4, KC_SPACE),
  65. [17] = ACTION_LAYER_TAP_KEY(5, KC_SCOLON),
  66. [18] = ACTION_LAYER_TAP_KEY(6, KC_QUOTE),
  67. [19] = ACTION_LAYER_TAP_KEY(7, KC_SLASH),
  68. [20] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_SPACE),
  69. [21] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_SPACE),
  70. [22] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_QUOTE),
  71. [23] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENTER),
  72. [24] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_ESC),
  73. [25] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_BSPACE),
  74. [26] = ACTION_MODS_ONESHOT(MOD_LCTL),
  75. [27] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_ESC),
  76. [28] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPACE),
  77. [29] = ACTION_MODS_ONESHOT(MOD_LSFT),
  78. [30] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRAVE),
  79. [31] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_BSLASH),
  80. };