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keymap_editor.c 2.9KB

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  1. #include "keymap_common.h"
  2. #ifdef KEYMAP_SECTION_ENABLE
  3. const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] __attribute__ ((section (".keymap.keymaps"))) = {
  4. #else
  5. const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
  6. #endif
  7. /* 0: qwerty
  8. * ,-----------------------------------------------------------.
  9. * |` | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| #|Bsp|
  10. * |-----------------------------------------------------------|
  11. * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |
  12. * |-----------------------------------------------------------|
  13. * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Enter |
  14. * |-----------------------------------------------------------|
  15. * |Shft| \| Z| X| C| V| B| N| M| ,| .| /|Shift |Esc|
  16. * |-----------------------------------------------------------'
  17. * |Ctrl|Gui |Alt | Space |App |Alt |Gui |Ctrl |
  18. * `-----------------------------------------------------------'
  19. */
  20. KEYMAP( \
  21. GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, NUHS, BSPC, \
  22. TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
  23. CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, \
  24. LSFT,NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,ESC, \
  25. LCTL,LGUI,LALT, SPC, APP, RALT,RGUI,RCTL),
  26. };
  27. #ifdef KEYMAP_SECTION_ENABLE
  28. const uint16_t fn_actions[] __attribute__ ((section (".keymap.fn_actions"))) = {
  29. #else
  30. const uint16_t fn_actions[] PROGMEM = {
  31. #endif
  32. [0] = ACTION_LAYER_MOMENTARY(1),
  33. [1] = ACTION_LAYER_MOMENTARY(2),
  34. [2] = ACTION_LAYER_MOMENTARY(3),
  35. [3] = ACTION_LAYER_MOMENTARY(4),
  36. [4] = ACTION_LAYER_MOMENTARY(5),
  37. [5] = ACTION_LAYER_MOMENTARY(6),
  38. [6] = ACTION_LAYER_MOMENTARY(7),
  39. [7] = ACTION_LAYER_TOGGLE(1),
  40. [8] = ACTION_LAYER_TOGGLE(2),
  41. [9] = ACTION_LAYER_TOGGLE(3),
  42. [10] = ACTION_LAYER_TAP_TOGGLE(1),
  43. [11] = ACTION_LAYER_TAP_TOGGLE(2),
  44. [12] = ACTION_LAYER_TAP_TOGGLE(3),
  45. [13] = ACTION_LAYER_TAP_KEY(1, KC_BSLASH),
  46. [14] = ACTION_LAYER_TAP_KEY(2, KC_TAB),
  47. [15] = ACTION_LAYER_TAP_KEY(3, KC_ENTER),
  48. [16] = ACTION_LAYER_TAP_KEY(4, KC_SPACE),
  49. [17] = ACTION_LAYER_TAP_KEY(5, KC_SCOLON),
  50. [18] = ACTION_LAYER_TAP_KEY(6, KC_QUOTE),
  51. [19] = ACTION_LAYER_TAP_KEY(7, KC_SLASH),
  52. [20] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_SPACE),
  53. [21] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_SPACE),
  54. [22] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_QUOTE),
  55. [23] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENTER),
  56. [24] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_ESC),
  57. [25] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_BSPACE),
  58. [26] = ACTION_MODS_ONESHOT(MOD_LCTL),
  59. [27] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_ESC),
  60. [28] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPACE),
  61. [29] = ACTION_MODS_ONESHOT(MOD_LSFT),
  62. [30] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRAVE),
  63. [31] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_BSLASH),
  64. };