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keymap_poker2.c 4.3KB

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  1. #include "keymap_common.h"
  2. // Poker2
  3. #ifdef KEYMAP_SECTION_ENABLE
  4. const uint8_t keymaps[KEYMAPS_COUNT][MATRIX_ROWS][MATRIX_COLS] __attribute__ ((section (".keymap.keymaps"))) = {
  5. #else
  6. const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
  7. #endif
  8. /* Keymap 0: Default Layer
  9. * ,-----------------------------------------------------------.
  10. * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
  11. * |-----------------------------------------------------------|
  12. * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
  13. * |-----------------------------------------------------------|
  14. * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
  15. * |-----------------------------------------------------------|
  16. * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0|
  17. * |-----------------------------------------------------------|
  18. * |Ctrl|Gui |Alt | Space |Alt |Fn0 |Gui |Ctrl|
  19. * `-----------------------------------------------------------'
  20. */
  21. KEYMAP(
  22. ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
  23. TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
  24. CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NO, ENT, \
  25. LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,FN0, RSFT, \
  26. LCTL,LGUI,LALT, SPC, RALT,FN0, RGUI,RCTL),
  27. /* Keymap 1: Fn Layer
  28. * ,-----------------------------------------------------------.
  29. * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
  30. * |-----------------------------------------------------------|
  31. * | | |Up | | | |Cal| |Ins| |Psc|Slk|Pau| |
  32. * |-----------------------------------------------------------|
  33. * | |Lef|Dow|Rig| | | | | | |Hom|PgU| |
  34. * |-----------------------------------------------------------|
  35. * | | |App|Fn1|Fn2|Fn3|VoD|VoU|Mut|End|PgD| | |
  36. * |-----------------------------------------------------------|
  37. * | | | | | | | | |
  38. * `-----------------------------------------------------------'
  39. */
  40. KEYMAP(
  41. GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \
  42. TRNS,TRNS,UP, TRNS,TRNS,TRNS,CALC,TRNS,INS, TRNS,PSCR,SLCK,PAUS,TRNS, \
  43. TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,HOME,PGUP,NO, TRNS, \
  44. TRNS,NO, TRNS,APP, FN1, FN2, FN3, VOLD,VOLU,MUTE,END, PGDN,TRNS,TRNS, \
  45. TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
  46. };
  47. /*
  48. * Fn action definition
  49. */
  50. #ifdef KEYMAP_SECTION_ENABLE
  51. const uint16_t fn_actions[FN_ACTIONS_COUNT] __attribute__ ((section (".keymap.fn_actions"))) = {
  52. #else
  53. const uint16_t fn_actions[] PROGMEM = {
  54. #endif
  55. /* Poker2 Layout */
  56. [0] = ACTION_LAYER_MOMENTARY(1),
  57. [1] = ACTION_BACKLIGHT_DECREASE(),
  58. [2] = ACTION_BACKLIGHT_TOGGLE(),
  59. [3] = ACTION_BACKLIGHT_INCREASE()
  60. };
  61. #ifdef KEYMAP_IN_EEPROM_ENABLE
  62. uint16_t keys_count(void) {
  63. return sizeof(keymaps) / sizeof(keymaps[0]) * MATRIX_ROWS * MATRIX_COLS;
  64. }
  65. uint16_t fn_actions_count(void) {
  66. return sizeof(fn_actions) / sizeof(fn_actions[0]);
  67. }
  68. #endif
  69. enum macro_id {
  70. KEYPAD_00 = 0,
  71. };
  72. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  73. {
  74. switch (id) {
  75. case KEYPAD_00:
  76. return (record->event.pressed ?
  77. MACRO( T(P0), T(P0), END ) :
  78. MACRO_NONE );
  79. }
  80. return MACRO_NONE;
  81. }
  82. enum function_id {
  83. TRICKY_ESC = 0,
  84. };
  85. #define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
  86. void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
  87. {
  88. static uint8_t tricky_esc_registered;
  89. switch (id) {
  90. case TRICKY_ESC:
  91. if (record->event.pressed) {
  92. if (get_mods() & MODS_SHIFT_MASK) {
  93. tricky_esc_registered = KC_GRV;
  94. }
  95. else {
  96. tricky_esc_registered = KC_ESC;
  97. }
  98. register_code(tricky_esc_registered);
  99. send_keyboard_report();
  100. }
  101. else {
  102. unregister_code(tricky_esc_registered);
  103. send_keyboard_report();
  104. }
  105. break;
  106. }
  107. }