114 lines
5.8 KiB
C
114 lines
5.8 KiB
C
#include "keymap_common.h"
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// FaceU
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#ifdef KEYMAP_SECTION_ENABLE
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const uint8_t keymaps[KEYMAPS_COUNT][MATRIX_ROWS][MATRIX_COLS] __attribute__ ((section (".keymap.keymaps"))) = {
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#else
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const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
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#endif
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/* Keymap 0: Default Layer
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* ,-----------------------------------------------------------.
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* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
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* |-----------------------------------------------------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
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* |-----------------------------------------------------------|
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* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
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* |-----------------------------------------------------------|
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* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0|
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* |-----------------------------------------------------------|
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* |Ctrl|Gui |Alt | Space |Alt |App |Fn0 |Ctrl|
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* `-----------------------------------------------------------'
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*/
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KEYMAP(
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ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, GRV, \
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
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CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NUHS,ENT, \
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LSFT,NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,FN0, \
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LCTL,LGUI,LALT, SPC, RALT,APP, FN0, RCTL),
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/* Keymap 1: Fn Layer
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* ,-----------------------------------------------------------.
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* | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
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* |-----------------------------------------------------------|
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* | | |Up | | | | |Nlk|Psc|Slk|Pau|Up |Ins| |
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* |-----------------------------------------------------------|
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* |Fn1 |Lef|Dow|Rig| | | | |Hom|PgU|Lef|Rig| |
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* |-----------------------------------------------------------|
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* | | | | | | | | |End|PgD|Dow| | |
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* |-----------------------------------------------------------|
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* | | | | Fn4 |Fn2 | | |Fn3 |
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* `-----------------------------------------------------------'
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*/
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KEYMAP(
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GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, TRNS, \
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TRNS,TRNS,UP, TRNS,TRNS,TRNS,TRNS,NLCK,PSCR,SLCK,PAUS,UP, INS, TRNS, \
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FN1, LEFT,DOWN,RGHT,TRNS,TRNS,TRNS,TRNS,HOME,PGUP,LEFT,RGHT,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,END, PGDN,DOWN,TRNS,TRNS, \
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TRNS,TRNS,TRNS, FN4, FN2, TRNS,TRNS,FN3),
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/* Keymap 2: Arrow Keys Overlayer
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* ,-----------------------------------------------------------.
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* |Fn5| | | | | | | | | | | | | |
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* |-----------------------------------------------------------|
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* | | | | | | | | | | | | | | |
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* |-----------------------------------------------------------|
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* | | | | | | | | | | | | | |
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* |-----------------------------------------------------------|
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* | | | | | | | | | | | |Up | |
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* |-----------------------------------------------------------|
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* | | | | |Left|Left|Down|Righ|
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* `-----------------------------------------------------------'
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*/
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KEYMAP(
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FN5, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,UP, TRNS, \
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TRNS,TRNS,TRNS, TRNS, LEFT,LEFT,DOWN,RGHT),
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/* Keymap 3: Overlayer for exiting overlayer
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* ,-----------------------------------------------------------.
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* |Fn5| | | | | | | | | | | | |Fn6 |
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* |-----------------------------------------------------------|
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* | | | | | | | | | | | | | | |
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* |-----------------------------------------------------------|
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* | | | | | | | | | | | | | |
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* |-----------------------------------------------------------|
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* | | | | | | | | | | | | | |
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* |-----------------------------------------------------------|
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* | | | | | | | | |
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* `-----------------------------------------------------------'
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*/
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KEYMAP(
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FN5, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,FN6, TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
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};
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/*
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* Fn action definition
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*/
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#ifdef KEYMAP_SECTION_ENABLE
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const uint16_t fn_actions[FN_ACTIONS_COUNT] __attribute__ ((section (".keymap.fn_actions"))) = {
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#else
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const uint16_t fn_actions[] PROGMEM = {
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#endif
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/* Poker2 Layout */
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[0] = ACTION_LAYER_MOMENTARY(1),
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[1] = ACTION_BACKLIGHT_TOGGLE(),
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[2] = ACTION_BACKLIGHT_DECREASE(),
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[3] = ACTION_BACKLIGHT_INCREASE(),
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[4] = ACTION_LAYER_ON(2, ON_RELEASE),
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[5] = ACTION_LAYER_TAP_KEY(3, KC_ESC),
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[6] = ACTION_LAYER_OFF(2, ON_RELEASE)
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};
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#ifdef KEYMAP_EX_ENABLE
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uint16_t keys_count(void) {
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return sizeof(keymaps) / sizeof(keymaps[0]) * MATRIX_ROWS * MATRIX_COLS;
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}
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uint16_t fn_actions_count(void) {
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return sizeof(fn_actions) / sizeof(fn_actions[0]);
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}
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#endif
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