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action_layer.c 2.7KB

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  1. #include <stdint.h>
  2. #include "keyboard.h"
  3. #include "action.h"
  4. #include "util.h"
  5. #include "action_layer.h"
  6. #ifdef DEBUG_ACTION
  7. #include "debug.h"
  8. #else
  9. #include "nodebug.h"
  10. #endif
  11. /*
  12. * Default Layer State
  13. */
  14. uint32_t default_layer_state = 0;
  15. static void default_layer_state_set(uint32_t state)
  16. {
  17. debug("default_layer_state: ");
  18. default_layer_debug(); debug(" to ");
  19. default_layer_state = state;
  20. default_layer_debug(); debug("\n");
  21. #ifdef LEDMAP_ENABLE
  22. default_layer_state_change(state);
  23. #endif
  24. clear_keyboard_but_mods(); // To avoid stuck keys
  25. }
  26. void default_layer_debug(void)
  27. {
  28. dprintf("%08lX(%u)", default_layer_state, biton32(default_layer_state));
  29. }
  30. void default_layer_set(uint32_t state)
  31. {
  32. default_layer_state_set(state);
  33. }
  34. #ifndef NO_ACTION_LAYER
  35. void default_layer_or(uint32_t state)
  36. {
  37. default_layer_state_set(default_layer_state | state);
  38. }
  39. void default_layer_and(uint32_t state)
  40. {
  41. default_layer_state_set(default_layer_state & state);
  42. }
  43. void default_layer_xor(uint32_t state)
  44. {
  45. default_layer_state_set(default_layer_state ^ state);
  46. }
  47. #endif
  48. #ifndef NO_ACTION_LAYER
  49. /*
  50. * Keymap Layer State
  51. */
  52. uint32_t layer_state = 0;
  53. static void layer_state_set(uint32_t state)
  54. {
  55. dprint("layer_state: ");
  56. layer_debug(); dprint(" to ");
  57. layer_state = state;
  58. layer_debug(); dprintln();
  59. #ifdef LEDMAP_ENABLE
  60. layer_state_change(state);
  61. #endif
  62. clear_keyboard_but_mods(); // To avoid stuck keys
  63. }
  64. void layer_clear(void)
  65. {
  66. layer_state_set(0);
  67. }
  68. void layer_move(uint8_t layer)
  69. {
  70. layer_state_set(1UL<<layer);
  71. }
  72. void layer_on(uint8_t layer)
  73. {
  74. layer_state_set(layer_state | (1UL<<layer));
  75. }
  76. void layer_off(uint8_t layer)
  77. {
  78. layer_state_set(layer_state & ~(1UL<<layer));
  79. }
  80. void layer_invert(uint8_t layer)
  81. {
  82. layer_state_set(layer_state ^ (1UL<<layer));
  83. }
  84. void layer_or(uint32_t state)
  85. {
  86. layer_state_set(layer_state | state);
  87. }
  88. void layer_and(uint32_t state)
  89. {
  90. layer_state_set(layer_state & state);
  91. }
  92. void layer_xor(uint32_t state)
  93. {
  94. layer_state_set(layer_state ^ state);
  95. }
  96. void layer_debug(void)
  97. {
  98. dprintf("%08lX(%u)", layer_state, biton32(layer_state));
  99. }
  100. #endif
  101. action_t layer_switch_get_action(keypos_t key)
  102. {
  103. action_t action;
  104. action.code = ACTION_TRANSPARENT;
  105. #ifndef NO_ACTION_LAYER
  106. uint32_t layers = layer_state | default_layer_state;
  107. /* check top layer first */
  108. for (int8_t i = 31; i >= 0; i--) {
  109. if (layers & (1UL<<i)) {
  110. action = action_for_key(i, key);
  111. if (action.code != ACTION_TRANSPARENT) {
  112. return action;
  113. }
  114. }
  115. }
  116. /* fall back to layer 0 */
  117. action = action_for_key(0, key);
  118. return action;
  119. #else
  120. action = action_for_key(biton32(default_layer_state), key);
  121. return action;
  122. #endif
  123. }