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- #include <stdint.h>
- #include "keyboard.h"
- #include "action.h"
- #include "debug.h"
- #include "util.h"
- #include "action_layer.h"
-
-
- /*
- * Default Layer State
- */
- uint32_t default_layer_state = 0;
-
- static void default_layer_state_set(uint32_t state)
- {
- debug("default_layer_state: ");
- default_layer_debug(); debug(" to ");
- default_layer_state = state;
- default_layer_debug(); debug("\n");
- clear_keyboard_but_mods(); // To avoid stuck keys
- }
-
- void default_layer_debug(void)
- {
- debug_hex32(default_layer_state);
- debug("("); debug_dec(biton32(default_layer_state)); debug(")");
- }
-
- void default_layer_set(uint8_t layer)
- {
- default_layer_state_set(1UL<<layer);
- }
-
- #ifndef NO_ACTION_LAYER
- void default_layer_or(uint32_t state)
- {
- default_layer_state_set(default_layer_state | state);
- }
- void default_layer_and(uint32_t state)
- {
- default_layer_state_set(default_layer_state & state);
- }
- void default_layer_xor(uint32_t state)
- {
- default_layer_state_set(default_layer_state ^ state);
- }
- #endif
-
-
- #ifndef NO_ACTION_LAYER
- /*
- * Keymap Layer State
- */
- uint32_t layer_state = 0;
-
- static void layer_state_set(uint32_t state)
- {
- debug("layer_state: ");
- layer_debug(); debug(" to ");
- layer_state = state;
- layer_debug(); debug("\n");
- clear_keyboard_but_mods(); // To avoid stuck keys
- }
-
- void layer_clear(void)
- {
- layer_state_set(0);
- }
-
- void layer_move(uint8_t layer)
- {
- layer_state_set(1UL<<layer);
- }
-
- void layer_on(uint8_t layer)
- {
- layer_state_set(layer_state | (1UL<<layer));
- }
-
- void layer_off(uint8_t layer)
- {
- layer_state_set(layer_state & ~(1UL<<layer));
- }
-
- void layer_invert(uint8_t layer)
- {
- layer_state_set(layer_state ^ (1UL<<layer));
- }
-
- void layer_or(uint32_t state)
- {
- layer_state_set(layer_state | state);
- }
- void layer_and(uint32_t state)
- {
- layer_state_set(layer_state & state);
- }
- void layer_xor(uint32_t state)
- {
- layer_state_set(layer_state ^ state);
- }
-
- void layer_debug(void)
- {
- debug_hex32(layer_state);
- debug("("); debug_dec(biton32(layer_state)); debug(")");
- }
- #endif
-
-
-
- action_t layer_switch_get_action(key_t key)
- {
- action_t action;
- action.code = ACTION_TRANSPARENT;
-
- #ifndef NO_ACTION_LAYER
- uint32_t layers = layer_state | default_layer_state;
- /* check top layer first */
- for (int8_t i = 31; i >= 0; i--) {
- if (layers & (1UL<<i)) {
- action = action_for_key(i, key);
- if (action.code != ACTION_TRANSPARENT) {
- return action;
- }
- }
- }
- /* fall back to layer 0 */
- action = action_for_key(0, key);
- return action;
- #else
- action = action_for_key(biton32(default_layer_state), key);
- return action;
- #endif
- }
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