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tmk_keyboard_custom/keyboard/smart68/keymap_default.c
2014-12-10 19:54:33 +09:00

79 lines
3.7 KiB
C

#include "keymap_common.h"
// Poker2
#ifdef KEYMAP_SECTION_ENABLE
const uint8_t keymaps[KEYMAPS_COUNT][MATRIX_ROWS][MATRIX_COLS] __attribute__ ((section (".keymap.keymaps"))) = {
#else
const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
#endif
/* Keymap 0: Default Layer
* ,---------------------------------------------------------------.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | `|
* |---------------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|Del|
* |---------------------------------------------------------------|
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |PgU|
* |---------------------------------------------------------------|
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Up |PgD|
* |---------------------------------------------------------------|
* |Ctrl |Gui |Alt | Space |Alt |Ctrl |Lef|Dow|Rig|
* `---------------------------------------------------------------'
* | Fn0 |
* `----------------------'
*/
KEYMAP(
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC,GRV, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS,DEL, \
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, PGUP, \
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT,UP, PGDN, \
LCTL,LGUI,LALT, SPC, RALT,RCTL,LEFT,DOWN,RGHT, \
FN0 ),
/* Keymap 1: Fn Layer
* ,---------------------------------------------------------------.
* |Mut| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| | |
* |---------------------------------------------------------------|
* | | | | | | | | | | |Psc|Slk|Pau| Ins| |
* |---------------------------------------------------------------|
* | | | | | | | | | | | | |Fn1 |Hom|
* |---------------------------------------------------------------|
* | | | | | | | | | | | | |VoU|End|
* |---------------------------------------------------------------|
* | | | | | | |Fn2|VoD|Fn3|
* `---------------------------------------------------------------'
* | |
* `----------------------'
*/
KEYMAP(
MUTE,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,INS, TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, FN1, HOME, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,VOLU,END, \
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,FN3, VOLD,FN3, \
TRNS ),
};
/*
* Fn action definition
*/
#ifdef KEYMAP_SECTION_ENABLE
const uint16_t fn_actions[FN_ACTIONS_COUNT] __attribute__ ((section (".keymap.fn_actions"))) = {
#else
const uint16_t fn_actions[] PROGMEM = {
#endif
/* Poker2 Layout */
[0] = ACTION_LAYER_MOMENTARY(1),
[1] = ACTION_BACKLIGHT_DECREASE(),
[2] = ACTION_BACKLIGHT_TOGGLE(),
[3] = ACTION_BACKLIGHT_INCREASE()
};
#ifdef KEYMAP_EX_ENABLE
uint16_t keys_count(void) {
return sizeof(keymaps) / sizeof(keymaps[0]) * MATRIX_ROWS * MATRIX_COLS;
}
uint16_t fn_actions_count(void) {
return sizeof(fn_actions) / sizeof(fn_actions[0]);
}
#endif