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action_layer.c 2.7KB

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  1. #include <stdint.h>
  2. #include "keyboard.h"
  3. #include "action.h"
  4. #include "util.h"
  5. #include "action_layer.h"
  6. #include "hook.h"
  7. #ifdef DEBUG_ACTION
  8. #include "debug.h"
  9. #else
  10. #include "nodebug.h"
  11. #endif
  12. /*
  13. * Default Layer State
  14. */
  15. uint32_t default_layer_state = 0;
  16. static void default_layer_state_set(uint32_t state)
  17. {
  18. debug("default_layer_state: ");
  19. default_layer_debug(); debug(" to ");
  20. default_layer_state = state;
  21. hook_default_layer_change(default_layer_state);
  22. default_layer_debug(); debug("\n");
  23. clear_keyboard_but_mods(); // To avoid stuck keys
  24. }
  25. void default_layer_debug(void)
  26. {
  27. dprintf("%08lX(%u)", default_layer_state, biton32(default_layer_state));
  28. }
  29. void default_layer_set(uint32_t state)
  30. {
  31. default_layer_state_set(state);
  32. }
  33. #ifndef NO_ACTION_LAYER
  34. void default_layer_or(uint32_t state)
  35. {
  36. default_layer_state_set(default_layer_state | state);
  37. }
  38. void default_layer_and(uint32_t state)
  39. {
  40. default_layer_state_set(default_layer_state & state);
  41. }
  42. void default_layer_xor(uint32_t state)
  43. {
  44. default_layer_state_set(default_layer_state ^ state);
  45. }
  46. #endif
  47. #ifndef NO_ACTION_LAYER
  48. /*
  49. * Keymap Layer State
  50. */
  51. uint32_t layer_state = 0;
  52. static void layer_state_set(uint32_t state)
  53. {
  54. dprint("layer_state: ");
  55. layer_debug(); dprint(" to ");
  56. layer_state = state;
  57. hook_layer_change(layer_state);
  58. layer_debug(); dprintln();
  59. clear_keyboard_but_mods(); // To avoid stuck keys
  60. }
  61. void layer_clear(void)
  62. {
  63. layer_state_set(0);
  64. }
  65. void layer_move(uint8_t layer)
  66. {
  67. layer_state_set(1UL<<layer);
  68. }
  69. void layer_on(uint8_t layer)
  70. {
  71. layer_state_set(layer_state | (1UL<<layer));
  72. }
  73. void layer_off(uint8_t layer)
  74. {
  75. layer_state_set(layer_state & ~(1UL<<layer));
  76. }
  77. void layer_invert(uint8_t layer)
  78. {
  79. layer_state_set(layer_state ^ (1UL<<layer));
  80. }
  81. void layer_or(uint32_t state)
  82. {
  83. layer_state_set(layer_state | state);
  84. }
  85. void layer_and(uint32_t state)
  86. {
  87. layer_state_set(layer_state & state);
  88. }
  89. void layer_xor(uint32_t state)
  90. {
  91. layer_state_set(layer_state ^ state);
  92. }
  93. void layer_debug(void)
  94. {
  95. dprintf("%08lX(%u)", layer_state, biton32(layer_state));
  96. }
  97. #endif
  98. action_t layer_switch_get_action(keypos_t key)
  99. {
  100. action_t action = { .code = ACTION_TRANSPARENT };
  101. #ifndef NO_ACTION_LAYER
  102. uint32_t layers = layer_state | default_layer_state;
  103. /* check top layer first */
  104. for (int8_t i = 31; i >= 0; i--) {
  105. if (layers & (1UL<<i)) {
  106. action = action_for_key(i, key);
  107. if (action.code != ACTION_TRANSPARENT) {
  108. return action;
  109. }
  110. }
  111. }
  112. /* fall back to layer 0 */
  113. action = action_for_key(0, key);
  114. return action;
  115. #else
  116. action = action_for_key(biton32(default_layer_state), key);
  117. return action;
  118. #endif
  119. }