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keymap_for_editor.c 5.9KB

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  1. /*
  2. Copyright 2014 Jun Wako <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #include <stdint.h>
  15. #include "keycode.h"
  16. #include "keymap_common.h"
  17. #ifdef KEYMAP_SECTION_ENABLE
  18. const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] __attribute__ ((section (".keymap.keymaps"))) = {
  19. #else
  20. const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
  21. #endif
  22. /* Default:
  23. * ,---------------------------------------------------------. ,---------------.
  24. * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backs| |Clr| =| /| *|
  25. * |---------------------------------------------------------| |---------------|
  26. * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| | | 7| 8| 9| -|
  27. * |-----------------------------------------------------' | |---------------|
  28. * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Enter | | 4| 5| 6| +|
  29. * |---------------------------------------------------------| |---------------|
  30. * |Shift | Z| X| C| V| B| N| M| ,| ,| /|Shft|Up | | 1| 2| 3| |
  31. * |---------------------------------------------------------| |-----------|Ent|
  32. * |Ctl |Gui | Space |Alt| \|Lft|Rgt|Dn | | 0| .| |
  33. * `---------------------------------------------------------' `---------------'
  34. */
  35. [0] = KEYMAP(
  36. GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, CLR, EQL, PSLS,PAST,
  37. TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, P7, P8, P9, PMNS,
  38. LCAP,A, S, D, F, G, H, J, K, L, SCLN,QUOT, FN15, P4, P5, P6, PPLS,
  39. LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, UP, P1, P2, P3, PENT,
  40. LCTL,LGUI, FN16, LALT,FN31,LEFT,RGHT,DOWN, P0, PDOT
  41. ),
  42. /* Cursor Layer(WASD, IJKL)
  43. * ,---------------------------------------------------------. ,---------------.
  44. * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delet| |Nlk| =| /| *|
  45. * |---------------------------------------------------------| |---------------|
  46. * |Caps |Hom| Up|PgU| | | | |Psc|Slk|Pau|Up |Ins| | | 7| 8| 9| -|
  47. * |-----------------------------------------------------' | |---------------|
  48. * |Caps |Lef|Dow|Rig| | | | |Hom|PgU|Lef|Rig|Enter | | 4| 5| 6| +|
  49. * |---------------------------------------------------------| |---------------|
  50. * |Shift |End| |PgD| | | | |End|PgD|Dow|Shif|PgU| | 1| 2| 3| |
  51. * |---------------------------------------------------------| |-----------|Ent|
  52. * |Ctl |Gui | Space |Alt | \|Hom|End|PgD| | 0| .| |
  53. * `---------------------------------------------------------' `---------------'
  54. */
  55. [3] = KEYMAP(
  56. ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,EQL, PSLS,PAST,
  57. CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, INS, P7, P8, P9, PMNS,
  58. LCAP,LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, FN15, P4, P5, P6, PPLS,
  59. LSFT,END, NO, PGDN,NO, NO, NO, NO, END, PGDN,DOWN, PGUP, P1, P2, P3, PENT,
  60. LCTL,LGUI, FN16, LALT,FN31,HOME,END, PGDN, P0, PDOT
  61. ),
  62. [4] = KEYMAP(
  63. ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,EQL, PSLS,PAST,
  64. CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, INS, P7, P8, P9, PMNS,
  65. LCAP,LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, FN15, P4, P5, P6, PPLS,
  66. LSFT,END, NO, PGDN,NO, NO, NO, NO, END, PGDN,DOWN, PGUP, P1, P2, P3, PENT,
  67. LCTL,LGUI, FN16, LALT,FN31,HOME,END, PGDN, P0, PDOT
  68. ),
  69. [7] = {},
  70. };
  71. /*
  72. * Fn action definition
  73. */
  74. #ifdef KEYMAP_SECTION_ENABLE
  75. const uint16_t fn_actions[] __attribute__ ((section (".keymap.fn_actions"))) = {
  76. #else
  77. const uint16_t fn_actions[] PROGMEM = {
  78. #endif
  79. [0] = ACTION_LAYER_MOMENTARY(1),
  80. [1] = ACTION_LAYER_MOMENTARY(2),
  81. [2] = ACTION_LAYER_MOMENTARY(3),
  82. [3] = ACTION_LAYER_MOMENTARY(4),
  83. [4] = ACTION_LAYER_MOMENTARY(5),
  84. [5] = ACTION_LAYER_MOMENTARY(6),
  85. [6] = ACTION_LAYER_MOMENTARY(7),
  86. [7] = ACTION_LAYER_TOGGLE(1),
  87. [8] = ACTION_LAYER_TOGGLE(2),
  88. [9] = ACTION_LAYER_TOGGLE(3),
  89. [10] = ACTION_LAYER_TAP_TOGGLE(1),
  90. [11] = ACTION_LAYER_TAP_TOGGLE(2),
  91. [12] = ACTION_LAYER_TAP_TOGGLE(3),
  92. [13] = ACTION_LAYER_TAP_KEY(1, KC_F),
  93. [14] = ACTION_LAYER_TAP_KEY(2, KC_J),
  94. [15] = ACTION_LAYER_TAP_KEY(3, KC_ENTER),
  95. [16] = ACTION_LAYER_TAP_KEY(4, KC_SPACE),
  96. [17] = ACTION_LAYER_TAP_KEY(5, KC_SCOLON),
  97. [18] = ACTION_LAYER_TAP_KEY(6, KC_QUOTE),
  98. [19] = ACTION_LAYER_TAP_KEY(7, KC_SLASH),
  99. [20] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_SPACE),
  100. [21] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_SPACE),
  101. [22] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_QUOTE),
  102. [23] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENTER),
  103. [24] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_ESC),
  104. [25] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_BSPACE),
  105. [26] = ACTION_MODS_ONESHOT(MOD_LCTL),
  106. [27] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_ESC),
  107. [28] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPACE),
  108. [29] = ACTION_MODS_ONESHOT(MOD_LSFT),
  109. [30] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRAVE),
  110. [31] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_BSLASH),
  111. };