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action_layer.c 2.7KB

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  1. #include <stdint.h>
  2. #include "keyboard.h"
  3. #include "action.h"
  4. #include "util.h"
  5. #include "action_layer.h"
  6. #include "hook.h"
  7. #ifdef DEBUG_ACTION
  8. #include "debug.h"
  9. #else
  10. #include "nodebug.h"
  11. #endif
  12. /*
  13. * Default Layer State
  14. */
  15. uint32_t default_layer_state = 0;
  16. static void default_layer_state_set(uint32_t state)
  17. {
  18. debug("default_layer_state: ");
  19. default_layer_debug(); debug(" to ");
  20. default_layer_state = state;
  21. default_layer_debug(); debug("\n");
  22. clear_keyboard_but_mods(); // To avoid stuck keys
  23. }
  24. void default_layer_debug(void)
  25. {
  26. dprintf("%08lX(%u)", default_layer_state, biton32(default_layer_state));
  27. }
  28. void default_layer_set(uint32_t state)
  29. {
  30. default_layer_state_set(state);
  31. }
  32. #ifndef NO_ACTION_LAYER
  33. void default_layer_or(uint32_t state)
  34. {
  35. default_layer_state_set(default_layer_state | state);
  36. }
  37. void default_layer_and(uint32_t state)
  38. {
  39. default_layer_state_set(default_layer_state & state);
  40. }
  41. void default_layer_xor(uint32_t state)
  42. {
  43. default_layer_state_set(default_layer_state ^ state);
  44. }
  45. #endif
  46. #ifndef NO_ACTION_LAYER
  47. /*
  48. * Keymap Layer State
  49. */
  50. uint32_t layer_state = 0;
  51. static void layer_state_set(uint32_t state)
  52. {
  53. dprint("layer_state: ");
  54. layer_debug(); dprint(" to ");
  55. layer_state = state;
  56. hook_layer_change(layer_state);
  57. layer_debug(); dprintln();
  58. clear_keyboard_but_mods(); // To avoid stuck keys
  59. }
  60. void layer_clear(void)
  61. {
  62. layer_state_set(0);
  63. }
  64. void layer_move(uint8_t layer)
  65. {
  66. layer_state_set(1UL<<layer);
  67. }
  68. void layer_on(uint8_t layer)
  69. {
  70. layer_state_set(layer_state | (1UL<<layer));
  71. }
  72. void layer_off(uint8_t layer)
  73. {
  74. layer_state_set(layer_state & ~(1UL<<layer));
  75. }
  76. void layer_invert(uint8_t layer)
  77. {
  78. layer_state_set(layer_state ^ (1UL<<layer));
  79. }
  80. void layer_or(uint32_t state)
  81. {
  82. layer_state_set(layer_state | state);
  83. }
  84. void layer_and(uint32_t state)
  85. {
  86. layer_state_set(layer_state & state);
  87. }
  88. void layer_xor(uint32_t state)
  89. {
  90. layer_state_set(layer_state ^ state);
  91. }
  92. void layer_debug(void)
  93. {
  94. dprintf("%08lX(%u)", layer_state, biton32(layer_state));
  95. }
  96. #endif
  97. action_t layer_switch_get_action(keypos_t key)
  98. {
  99. action_t action = { .code = ACTION_TRANSPARENT };
  100. #ifndef NO_ACTION_LAYER
  101. uint32_t layers = layer_state | default_layer_state;
  102. /* check top layer first */
  103. for (int8_t i = 31; i >= 0; i--) {
  104. if (layers & (1UL<<i)) {
  105. action = action_for_key(i, key);
  106. if (action.code != ACTION_TRANSPARENT) {
  107. return action;
  108. }
  109. }
  110. }
  111. /* fall back to layer 0 */
  112. action = action_for_key(0, key);
  113. return action;
  114. #else
  115. action = action_for_key(biton32(default_layer_state), key);
  116. return action;
  117. #endif
  118. }