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  1. /*
  2. Copyright 2013 Jun Wako <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #ifndef ACTION_CODE_H
  15. #define ACTION_CODE_H
  16. /* Action codes
  17. * ============
  18. * 16bit code: action_kind(4bit) + action_parameter(12bit)
  19. *
  20. *
  21. * Key Actions(00xx)
  22. * -----------------
  23. * ACT_MODS(000r):
  24. * 000r|0000|0000 0000 No action code
  25. * 000r|0000|0000 0001 Transparent code
  26. * 000r|0000| keycode Key
  27. * 000r|mods|0000 0000 Modifiers
  28. * 000r|mods| keycode Key and Modifiers
  29. * r: Left/Right flag(Left:0, Right:1)
  30. *
  31. * ACT_MODS_TAP(001r):
  32. * 001r|mods|0000 0000 Modifiers with OneShot
  33. * 001r|mods|0000 00xx (reserved)
  34. * 001r|mods| keycode Modifiers with Tap Key
  35. *
  36. *
  37. * Other Keys(01xx)
  38. * ----------------
  39. * ACT_USAGE(0100): TODO: Not needed?
  40. * 0100|00| usage(10) System control(0x80) - General Desktop page(0x01)
  41. * 0100|01| usage(10) Consumer control(0x01) - Consumer page(0x0C)
  42. * 0100|10| usage(10) (reserved)
  43. * 0100|11| usage(10) (reserved)
  44. *
  45. * ACT_MOUSEKEY(0110): TODO: Not needed?
  46. * 0101|xxxx| keycode Mouse key
  47. *
  48. * 011x|xxxx xxxx xxxx (reseved)
  49. *
  50. *
  51. * Layer Actions(10xx)
  52. * -------------------
  53. * ACT_LAYER(1000):
  54. * 1000|oo00|pppE BBBB Default Layer Bitwise operation
  55. * oo: operation(00:AND, 01:OR, 10:XOR, 11:SET)
  56. * ppp: 4-bit chunk part(0-7)
  57. * EBBBB: bits and extra bit
  58. * 1000|ooee|pppE BBBB Layer Bitwise Operation
  59. * oo: operation(00:AND, 01:OR, 10:XOR, 11:SET)
  60. * ppp: 4-bit chunk part(0-7)
  61. * EBBBB: bits and extra bit
  62. * ee: on event(01:press, 10:release, 11:both)
  63. *
  64. * 1001|xxxx|xxxx xxxx (reserved)
  65. * 1001|oopp|BBBB BBBB 8-bit Bitwise Operation???
  66. *
  67. * ACT_LAYER_TAP(101x):
  68. * 101E|LLLL| keycode Invert with tap key
  69. * 101E|LLLL|1110 xxxx Reserved(0xE0-EF)
  70. * 101E|LLLL|1111 0000 Invert with tap toggle(0xF0)
  71. * 101E|LLLL|1111 0001 On/Off
  72. * 101E|LLLL|1111 0010 Off/On
  73. * 101E|LLLL|1111 0011 Set/Clear
  74. * 101E|LLLL|1111 xxxx Reserved(0xF4-FF)
  75. * ELLLL: layer 0-31(E: extra bit for layer 16-31)
  76. *
  77. *
  78. * Extensions(11xx)
  79. * ----------------
  80. * ACT_MACRO(1100):
  81. * 1100|opt | id(8) Macro play?
  82. * 1100|1111| id(8) Macro record?
  83. *
  84. * ACT_BACKLIGHT(1101):
  85. * 1101|xxxx| id(8) Backlight commands
  86. *
  87. * ACT_COMMAND(1110):
  88. * 1110|opt | id(8) Built-in Command exec
  89. *
  90. * ACT_FUNCTION(1111):
  91. * 1111| address(12) Function?
  92. * 1111|opt | id(8) Function?
  93. */
  94. enum action_kind_id {
  95. /* Key Actions */
  96. ACT_MODS = 0b0000,
  97. ACT_LMODS = 0b0000,
  98. ACT_RMODS = 0b0001,
  99. ACT_MODS_TAP = 0b0010,
  100. ACT_LMODS_TAP = 0b0010,
  101. ACT_RMODS_TAP = 0b0011,
  102. /* Other Keys */
  103. ACT_USAGE = 0b0100,
  104. ACT_MOUSEKEY = 0b0101,
  105. /* Layer Actions */
  106. ACT_LAYER = 0b1000,
  107. ACT_LAYER_TAP = 0b1010, /* Layer 0-15 */
  108. ACT_LAYER_TAP_EXT = 0b1011, /* Layer 16-31 */
  109. /* Extensions */
  110. ACT_MACRO = 0b1100,
  111. ACT_BACKLIGHT = 0b1101,
  112. ACT_COMMAND = 0b1110,
  113. ACT_FUNCTION = 0b1111
  114. };
  115. /* Action Code Struct
  116. *
  117. * NOTE:
  118. * In avr-gcc bit field seems to be assigned from LSB(bit0) to MSB(bit15).
  119. * AVR looks like a little endian in avr-gcc.
  120. * Not portable across compiler/endianness?
  121. *
  122. * Byte order and bit order of 0x1234:
  123. * Big endian: Little endian:
  124. * -------------------- --------------------
  125. * FEDC BA98 7654 3210 0123 4567 89AB CDEF
  126. * 0001 0010 0011 0100 0010 1100 0100 1000
  127. * 0x12 0x34 0x34 0x12
  128. */
  129. typedef union {
  130. uint16_t code;
  131. struct action_kind {
  132. uint16_t param :12;
  133. uint8_t id :4;
  134. } kind;
  135. struct action_key {
  136. uint8_t code :8;
  137. uint8_t mods :4;
  138. uint8_t kind :4;
  139. } key;
  140. struct action_layer_bitop {
  141. uint8_t bits :4;
  142. uint8_t xbit :1;
  143. uint8_t part :3;
  144. uint8_t on :2;
  145. uint8_t op :2;
  146. uint8_t kind :4;
  147. } layer_bitop;
  148. struct action_layer_tap {
  149. uint8_t code :8;
  150. uint8_t val :5;
  151. uint8_t kind :3;
  152. } layer_tap;
  153. struct action_usage {
  154. uint16_t code :10;
  155. uint8_t page :2;
  156. uint8_t kind :4;
  157. } usage;
  158. struct action_backlight {
  159. uint8_t id :8;
  160. } backlight;
  161. struct action_command {
  162. uint8_t id :8;
  163. uint8_t opt :4;
  164. uint8_t kind :4;
  165. } command;
  166. struct action_function {
  167. uint8_t id :8;
  168. uint8_t opt :4;
  169. uint8_t kind :4;
  170. } func;
  171. } action_t;
  172. /* action utility */
  173. #define ACTION_NO 0
  174. #define ACTION_TRANSPARENT 1
  175. #define ACTION(kind, param) ((kind)<<12 | (param))
  176. /*
  177. * Key Actions
  178. */
  179. /* Mod bits: 43210
  180. * bit 0 ||||+- Control
  181. * bit 1 |||+-- Shift
  182. * bit 2 ||+--- Alt
  183. * bit 3 |+---- Gui
  184. * bit 4 +----- LR flag(Left:0, Right:1)
  185. */
  186. enum mods_bit {
  187. MOD_LCTL = 0x01,
  188. MOD_LSFT = 0x02,
  189. MOD_LALT = 0x04,
  190. MOD_LGUI = 0x08,
  191. MOD_RCTL = 0x11,
  192. MOD_RSFT = 0x12,
  193. MOD_RALT = 0x14,
  194. MOD_RGUI = 0x18,
  195. };
  196. enum mods_codes {
  197. MODS_ONESHOT = 0x00,
  198. };
  199. #define ACTION_KEY(key) ACTION(ACT_MODS, (key))
  200. #define ACTION_MODS(mods) ACTION(ACT_MODS, (mods)<<8 | 0)
  201. #define ACTION_MODS_KEY(mods, key) ACTION(ACT_MODS, (mods)<<8 | (key))
  202. #define ACTION_MODS_TAP_KEY(mods, key) ACTION(ACT_MODS_TAP, (mods)<<8 | (key))
  203. #define ACTION_MODS_ONESHOT(mods) ACTION(ACT_MODS_TAP, (mods)<<8 | MODS_ONESHOT)
  204. /*
  205. * Other Keys
  206. */
  207. enum usage_pages {
  208. PAGE_SYSTEM,
  209. PAGE_CONSUMER
  210. };
  211. #define ACTION_USAGE_SYSTEM(id) ACTION(ACT_USAGE, PAGE_SYSTEM<<10 | (id))
  212. #define ACTION_USAGE_CONSUMER(id) ACTION(ACT_USAGE, PAGE_CONSUMER<<10 | (id))
  213. #define ACTION_MOUSEKEY(key) ACTION(ACT_MOUSEKEY, key)
  214. /*
  215. * Layer Actions
  216. */
  217. enum layer_param_on {
  218. ON_PRESS = 1,
  219. ON_RELEASE = 2,
  220. ON_BOTH = 3,
  221. };
  222. enum layer_param_bit_op {
  223. OP_BIT_AND = 0,
  224. OP_BIT_OR = 1,
  225. OP_BIT_XOR = 2,
  226. OP_BIT_SET = 3,
  227. };
  228. enum layer_pram_tap_op {
  229. OP_TAP_TOGGLE = 0xF0,
  230. OP_ON_OFF,
  231. OP_OFF_ON,
  232. OP_SET_CLEAR,
  233. };
  234. #define ACTION_LAYER_BITOP(op, part, bits, on) (ACT_LAYER<<12 | (op)<<10 | (on)<<8 | (part)<<5 | ((bits)&0x1f))
  235. #define ACTION_LAYER_TAP(layer, key) (ACT_LAYER_TAP<<12 | (layer)<<8 | (key))
  236. /* Default Layer */
  237. #define ACTION_DEFAULT_LAYER_SET(layer) ACTION_DEFAULT_LAYER_BIT_SET((layer)/4, 1<<((layer)%4))
  238. /* Layer Operation */
  239. #define ACTION_LAYER_CLEAR(on) ACTION_LAYER_BIT_AND(0, 0, (on))
  240. #define ACTION_LAYER_MOMENTARY(layer) ACTION_LAYER_ON_OFF(layer)
  241. #define ACTION_LAYER_TOGGLE(layer) ACTION_LAYER_INVERT(layer, ON_RELEASE)
  242. #define ACTION_LAYER_INVERT(layer, on) ACTION_LAYER_BIT_XOR((layer)/4, 1<<((layer)%4), (on))
  243. #define ACTION_LAYER_ON(layer, on) ACTION_LAYER_BIT_OR( (layer)/4, 1<<((layer)%4), (on))
  244. #define ACTION_LAYER_OFF(layer, on) ACTION_LAYER_BIT_AND((layer)/4, ~(1<<((layer)%4)), (on))
  245. #define ACTION_LAYER_SET(layer, on) ACTION_LAYER_BIT_SET((layer)/4, 1<<((layer)%4), (on))
  246. #define ACTION_LAYER_ON_OFF(layer) ACTION_LAYER_TAP((layer), OP_ON_OFF)
  247. #define ACTION_LAYER_OFF_ON(layer) ACTION_LAYER_TAP((layer), OP_OFF_ON)
  248. #define ACTION_LAYER_SET_CLEAR(layer) ACTION_LAYER_TAP((layer), OP_SET_CLEAR)
  249. /* With Tapping */
  250. #define ACTION_LAYER_TAP_KEY(layer, key) ACTION_LAYER_TAP((layer), (key))
  251. #define ACTION_LAYER_TAP_TOGGLE(layer) ACTION_LAYER_TAP((layer), OP_TAP_TOGGLE)
  252. /* Bitwise Operation */
  253. #define ACTION_LAYER_BIT_AND(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_AND, (part), (bits), (on))
  254. #define ACTION_LAYER_BIT_OR( part, bits, on) ACTION_LAYER_BITOP(OP_BIT_OR, (part), (bits), (on))
  255. #define ACTION_LAYER_BIT_XOR(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_XOR, (part), (bits), (on))
  256. #define ACTION_LAYER_BIT_SET(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_SET, (part), (bits), (on))
  257. /* Default Layer Bitwise Operation */
  258. #define ACTION_DEFAULT_LAYER_BIT_AND(part, bits) ACTION_LAYER_BITOP(OP_BIT_AND, (part), (bits), 0)
  259. #define ACTION_DEFAULT_LAYER_BIT_OR( part, bits) ACTION_LAYER_BITOP(OP_BIT_OR, (part), (bits), 0)
  260. #define ACTION_DEFAULT_LAYER_BIT_XOR(part, bits) ACTION_LAYER_BITOP(OP_BIT_XOR, (part), (bits), 0)
  261. #define ACTION_DEFAULT_LAYER_BIT_SET(part, bits) ACTION_LAYER_BITOP(OP_BIT_SET, (part), (bits), 0)
  262. /*
  263. * Extensions
  264. */
  265. enum backlight_id {
  266. BACKLIGHT_INCREASE = 0,
  267. BACKLIGHT_DECREASE = 1,
  268. BACKLIGHT_TOGGLE = 2,
  269. BACKLIGHT_STEP = 3,
  270. };
  271. /* Macro */
  272. #define ACTION_MACRO(id) ACTION(ACT_MACRO, (id))
  273. #define ACTION_MACRO_TAP(id) ACTION(ACT_MACRO, FUNC_TAP<<8 | (id))
  274. #define ACTION_MACRO_OPT(id, opt) ACTION(ACT_MACRO, (opt)<<8 | (id))
  275. /* Backlight */
  276. #define ACTION_BACKLIGHT_INCREASE() ACTION(ACT_BACKLIGHT, BACKLIGHT_INCREASE)
  277. #define ACTION_BACKLIGHT_DECREASE() ACTION(ACT_BACKLIGHT, BACKLIGHT_DECREASE)
  278. #define ACTION_BACKLIGHT_TOGGLE() ACTION(ACT_BACKLIGHT, BACKLIGHT_TOGGLE)
  279. #define ACTION_BACKLIGHT_STEP() ACTION(ACT_BACKLIGHT, BACKLIGHT_STEP)
  280. /* Command */
  281. #define ACTION_COMMAND(id, opt) ACTION(ACT_COMMAND, (opt)<<8 | (addr))
  282. /* Function */
  283. enum function_opts {
  284. FUNC_TAP = 0x8, /* indciates function is tappable */
  285. };
  286. #define ACTION_FUNCTION(id) ACTION(ACT_FUNCTION, (id))
  287. #define ACTION_FUNCTION_TAP(id) ACTION(ACT_FUNCTION, FUNC_TAP<<8 | (id))
  288. #define ACTION_FUNCTION_OPT(id, opt) ACTION(ACT_FUNCTION, (opt)<<8 | (id))
  289. #endif /* ACTION_CODE_H */