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- /*
- Example sketch for the Wiimote Bluetooth library - developed by Kristian Lauszus
- For more information visit my blog: http://blog.tkjelectronics.dk/ or
- send me an e-mail: [email protected]
- */
-
- #include <Wii.h>
- #include <usbhub.h>
-
- // Satisfy the IDE, which needs to see the include statment in the ino too.
- #ifdef dobogusinclude
- #include <spi4teensy3.h>
- #include <SPI.h>
- #endif
-
- USB Usb;
- //USBHub Hub1(&Usb); // Some dongles have a hub inside
-
- BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
- /* You can create the instance of the class in two ways */
- WII Wii(&Btd, PAIR); // This will start an inquiry and then pair with your Wiimote - you only have to do this once
- //WII Wii(&Btd); // After that you can simply create the instance like so and then press any button on the Wiimote
-
- bool printAngle;
-
- void setup() {
- Serial.begin(115200);
- #if !defined(__MIPSEL__)
- while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
- #endif
- if (Usb.Init() == -1) {
- Serial.print(F("\r\nOSC did not start"));
- while (1); //halt
- }
- Serial.print(F("\r\nWiimote Bluetooth Library Started"));
- }
- void loop() {
- Usb.Task();
- if (Wii.wiimoteConnected) {
- if (Wii.getButtonClick(HOME)) { // You can use getButtonPress to see if the button is held down
- Serial.print(F("\r\nHOME"));
- Wii.disconnect();
- }
- else {
- if (Wii.getButtonClick(LEFT)) {
- Wii.setLedOff();
- Wii.setLedOn(LED1);
- Serial.print(F("\r\nLeft"));
- }
- if (Wii.getButtonClick(RIGHT)) {
- Wii.setLedOff();
- Wii.setLedOn(LED3);
- Serial.print(F("\r\nRight"));
- }
- if (Wii.getButtonClick(DOWN)) {
- Wii.setLedOff();
- Wii.setLedOn(LED4);
- Serial.print(F("\r\nDown"));
- }
- if (Wii.getButtonClick(UP)) {
- Wii.setLedOff();
- Wii.setLedOn(LED2);
- Serial.print(F("\r\nUp"));
- }
-
- if (Wii.getButtonClick(PLUS))
- Serial.print(F("\r\nPlus"));
- if (Wii.getButtonClick(MINUS))
- Serial.print(F("\r\nMinus"));
-
- if (Wii.getButtonClick(ONE))
- Serial.print(F("\r\nOne"));
- if (Wii.getButtonClick(TWO))
- Serial.print(F("\r\nTwo"));
-
- if (Wii.getButtonClick(A)) {
- printAngle = !printAngle;
- Serial.print(F("\r\nA"));
- }
- if (Wii.getButtonClick(B)) {
- Wii.setRumbleToggle();
- Serial.print(F("\r\nB"));
- }
- }
- #if 0 // Set this to 1 in order to see the angle of the controllers
- if (printAngle) {
- Serial.print(F("\r\nPitch: "));
- Serial.print(Wii.getPitch());
- Serial.print(F("\tRoll: "));
- Serial.print(Wii.getRoll());
- if (Wii.motionPlusConnected) {
- Serial.print(F("\tYaw: "));
- Serial.print(Wii.getYaw());
- }
- if (Wii.nunchuckConnected) {
- Serial.print(F("\tNunchuck Pitch: "));
- Serial.print(Wii.getNunchuckPitch());
- Serial.print(F("\tNunchuck Roll: "));
- Serial.print(Wii.getNunchuckRoll());
- }
- }
- #endif
- }
- #if 0 // Set this to 1 if you are using a Nunchuck controller
- if (Wii.nunchuckConnected) {
- if (Wii.getButtonClick(Z))
- Serial.print(F("\r\nZ"));
- if (Wii.getButtonClick(C))
- Serial.print(F("\r\nC"));
- if (Wii.getAnalogHat(HatX) > 137 || Wii.getAnalogHat(HatX) < 117 || Wii.getAnalogHat(HatY) > 137 || Wii.getAnalogHat(HatY) < 117) {
- Serial.print(F("\r\nHatX: "));
- Serial.print(Wii.getAnalogHat(HatX));
- Serial.print(F("\tHatY: "));
- Serial.print(Wii.getAnalogHat(HatY));
- }
- }
- #endif
- }
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