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- /*
- Example sketch for the Wiimote Bluetooth library - developed by Kristian Lauszus
- For more information visit my blog: http://blog.tkjelectronics.dk/ or
- send me an e-mail: [email protected]
- */
-
- #include <Wii.h>
- #include <usbhub.h>
-
- // Satisfy the IDE, which needs to see the include statment in the ino too.
- #ifdef dobogusinclude
- #include <spi4teensy3.h>
- #include <SPI.h>
- #endif
-
- USB Usb;
- //USBHub Hub1(&Usb); // Some dongles have a hub inside
-
- BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
- /* You can create the instance of the class in two ways */
- WII Wii(&Btd, PAIR); // This will start an inquiry and then pair with your Wiimote - you only have to do this once
- //WII Wii(&Btd); // After that you can simply create the instance like so and then press any button on the Wiimote
-
- void setup() {
- Serial.begin(115200);
- #if !defined(__MIPSEL__)
- while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
- #endif
- if (Usb.Init() == -1) {
- Serial.print(F("\r\nOSC did not start"));
- while (1); //halt
- }
- Serial.print(F("\r\nWiimote Bluetooth Library Started"));
- }
- void loop() {
- Usb.Task();
- if (Wii.wiiUProControllerConnected) {
- if (Wii.getButtonClick(HOME)) { // You can use getButtonPress to see if the button is held down
- Serial.print(F("\r\nHome"));
- Wii.disconnect();
- }
- else {
- if (Wii.getButtonClick(LEFT)) {
- Wii.setLedOff();
- Wii.setLedOn(LED1);
- Serial.print(F("\r\nLeft"));
- }
- if (Wii.getButtonClick(RIGHT)) {
- Wii.setLedOff();
- Wii.setLedOn(LED3);
- Serial.print(F("\r\nRight"));
- }
- if (Wii.getButtonClick(DOWN)) {
- Wii.setLedOff();
- Wii.setLedOn(LED4);
- Serial.print(F("\r\nDown"));
- }
- if (Wii.getButtonClick(UP)) {
- Wii.setLedOff();
- Wii.setLedOn(LED2);
- Serial.print(F("\r\nUp"));
- }
-
- if (Wii.getButtonClick(PLUS))
- Serial.print(F("\r\nPlus"));
- if (Wii.getButtonClick(MINUS))
- Serial.print(F("\r\nMinus"));
-
- if (Wii.getButtonClick(A))
- Serial.print(F("\r\nA"));
- if (Wii.getButtonClick(B)) {
- Wii.setRumbleToggle();
- Serial.print(F("\r\nB"));
- }
- if (Wii.getButtonClick(X))
- Serial.print(F("\r\nX"));
- if (Wii.getButtonClick(Y))
- Serial.print(F("\r\nY"));
-
- if (Wii.getButtonClick(L))
- Serial.print(F("\r\nL"));
- if (Wii.getButtonClick(R))
- Serial.print(F("\r\nR"));
- if (Wii.getButtonClick(ZL))
- Serial.print(F("\r\nZL"));
- if (Wii.getButtonClick(ZR))
- Serial.print(F("\r\nZR"));
- if (Wii.getButtonClick(L3))
- Serial.print(F("\r\nL3"));
- if (Wii.getButtonClick(R3))
- Serial.print(F("\r\nR3"));
- }
- if (Wii.getAnalogHat(LeftHatX) > 2200 || Wii.getAnalogHat(LeftHatX) < 1800 || Wii.getAnalogHat(LeftHatY) > 2200 || Wii.getAnalogHat(LeftHatY) < 1800 || Wii.getAnalogHat(RightHatX) > 2200 || Wii.getAnalogHat(RightHatX) < 1800 || Wii.getAnalogHat(RightHatY) > 2200 || Wii.getAnalogHat(RightHatY) < 1800) {
- Serial.print(F("\r\nLeftHatX: "));
- Serial.print(Wii.getAnalogHat(LeftHatX));
- Serial.print(F("\tLeftHatY: "));
- Serial.print(Wii.getAnalogHat(LeftHatY));
- Serial.print(F("\tRightHatX: "));
- Serial.print(Wii.getAnalogHat(RightHatX));
- Serial.print(F("\tRightHatY: "));
- Serial.print(Wii.getAnalogHat(RightHatY));
- }
- }
- }
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