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keyboard.c 3.8KB

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  1. /*
  2. Copyright 2011,2012,2013 Jun Wako <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #include <stdint.h>
  15. #include <util/delay.h>
  16. #include "keyboard.h"
  17. #include "matrix.h"
  18. #include "keymap.h"
  19. #include "host.h"
  20. #include "led.h"
  21. #include "keycode.h"
  22. #include "timer.h"
  23. #include "print.h"
  24. #include "debug.h"
  25. #include "command.h"
  26. #include "util.h"
  27. #include "sendchar.h"
  28. #include "bootmagic.h"
  29. #include "eeconfig.h"
  30. #include "backlight.h"
  31. #include "keymap_ex.h"
  32. #ifdef MOUSEKEY_ENABLE
  33. # include "mousekey.h"
  34. #endif
  35. #ifdef PS2_MOUSE_ENABLE
  36. # include "ps2_mouse.h"
  37. #endif
  38. #ifdef MATRIX_HAS_GHOST
  39. static bool has_ghost_in_row(uint8_t row)
  40. {
  41. matrix_row_t matrix_row = matrix_get_row(row);
  42. // No ghost exists when less than 2 keys are down on the row
  43. if (((matrix_row - 1) & matrix_row) == 0)
  44. return false;
  45. // Ghost occurs when the row shares column line with other row
  46. for (uint8_t i=0; i < MATRIX_ROWS; i++) {
  47. if (i != row && (matrix_get_row(i) & matrix_row))
  48. return true;
  49. }
  50. return false;
  51. }
  52. #endif
  53. void keyboard_init(void)
  54. {
  55. timer_init();
  56. matrix_init();
  57. #ifdef LED_MATRIX_ENABLE
  58. led_matrix_init();
  59. #endif
  60. #ifdef PS2_MOUSE_ENABLE
  61. if (ps2_enabled()) {
  62. ps2_mouse_init();
  63. }
  64. #endif
  65. #ifdef BOOTMAGIC_ENABLE
  66. bootmagic();
  67. #endif
  68. #ifdef BACKLIGHT_ENABLE
  69. backlight_init();
  70. #endif
  71. #ifdef KEYMAP_EX_ENABLE
  72. keymap_ex_init();
  73. #endif
  74. }
  75. /*
  76. * Do keyboard routine jobs: scan mantrix, light LEDs, ...
  77. * This is repeatedly called as fast as possible.
  78. */
  79. void keyboard_task(void)
  80. {
  81. static matrix_row_t matrix_prev[MATRIX_ROWS];
  82. static uint8_t led_status = 0;
  83. matrix_row_t matrix_row = 0;
  84. matrix_row_t matrix_change = 0;
  85. matrix_scan();
  86. for (uint8_t r = 0; r < MATRIX_ROWS; r++) {
  87. matrix_row = matrix_get_row(r);
  88. matrix_change = matrix_row ^ matrix_prev[r];
  89. if (matrix_change) {
  90. if (debug_matrix) matrix_print();
  91. #ifdef MATRIX_HAS_GHOST
  92. if (has_ghost_in_row(r)) {
  93. matrix_prev[r] = matrix_row;
  94. continue;
  95. }
  96. #endif
  97. for (uint8_t c = 0; c < MATRIX_COLS; c++) {
  98. if (matrix_change & ((matrix_row_t)1<<c)) {
  99. action_exec((keyevent_t){
  100. .key = (key_t){ .row = r, .col = c },
  101. .pressed = (matrix_row & ((matrix_row_t)1<<c)),
  102. .time = (timer_read() | 1) /* time should not be 0 */
  103. });
  104. // record a processed key
  105. matrix_prev[r] ^= ((matrix_row_t)1<<c);
  106. // process a key per task call
  107. goto MATRIX_LOOP_END;
  108. }
  109. }
  110. }
  111. }
  112. // call with pseudo tick event when no real key event.
  113. action_exec(TICK);
  114. MATRIX_LOOP_END:
  115. #ifdef MOUSEKEY_ENABLE
  116. // mousekey repeat & acceleration
  117. mousekey_task();
  118. #endif
  119. #ifdef PS2_MOUSE_ENABLE
  120. if (ps2_enabled()) {
  121. ps2_mouse_task();
  122. }
  123. #endif
  124. // update LED
  125. if (led_status != host_keyboard_leds()) {
  126. led_status = host_keyboard_leds();
  127. keyboard_set_leds(led_status);
  128. }
  129. }
  130. void keyboard_set_leds(uint8_t leds)
  131. {
  132. if (debug_keyboard) { debug("keyboard_set_led: "); debug_hex8(leds); debug("\n"); }
  133. led_set(leds);
  134. }