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- #include <stdint.h>
- #include "keyboard.h"
- #include "action.h"
- #include "debug.h"
- #include "util.h"
- #include "layer_switch.h"
-
-
- /*
- * Default Layer (0-15)
- */
- uint8_t default_layer = 0;
-
- void default_layer_set(uint8_t layer)
- {
- debug("default_layer_set: ");
- debug_dec(default_layer); debug(" to ");
-
- default_layer = layer;
-
- debug_dec(default_layer); debug("\n");
-
- clear_keyboard_but_mods(); // To avoid stuck keys
- }
-
-
- /*
- * Keymap Layer (0-15)
- */
- uint16_t keymap_stat = 0;
-
- /* return highest layer whose state is on */
- uint8_t keymap_get_layer(void)
- {
- return biton16(keymap_stat);
- }
-
- static void keymap_stat_set(uint16_t stat)
- {
- debug("keymap: ");
- keymap_debug(); debug(" to ");
-
- keymap_stat = stat;
-
- keymap_debug(); debug("\n");
-
- clear_keyboard_but_mods(); // To avoid stuck keys
- }
-
- void keymap_clear(void)
- {
- keymap_stat_set(0);
- }
-
-
- void keymap_set(uint16_t stat)
- {
- keymap_stat_set(stat);
- }
-
- void keymap_move(uint8_t layer)
- {
- keymap_stat_set(1<<layer);
- }
-
- void keymap_on(uint8_t layer)
- {
- keymap_stat_set(keymap_stat | (1<<layer));
- }
-
- void keymap_off(uint8_t layer)
- {
- keymap_stat_set(keymap_stat & ~(1<<layer));
- }
-
- void keymap_invert(uint8_t layer)
- {
- keymap_stat_set(keymap_stat ^ (1<<layer));
- }
-
- void keymap_or(uint16_t stat)
- {
- keymap_stat_set(keymap_stat | stat);
- }
- void keymap_and(uint16_t stat)
- {
- keymap_stat_set(keymap_stat & stat);
- }
- void keymap_xor(uint16_t stat)
- {
- keymap_stat_set(keymap_stat ^ stat);
- }
-
- void keymap_debug(void)
- {
- debug_hex16(keymap_stat); debug("("); debug_dec(keymap_get_layer()); debug(")");
- }
-
-
-
- /*
- * Overlay Layer (16-31 = 0-15|0x10)
- */
- uint16_t overlay_stat = 0;
-
- /* return highest layer whose state is on */
- uint8_t overlay_get_layer(void)
- {
- return biton16(overlay_stat);
- }
-
- static void overlay_stat_set(uint16_t stat)
- {
- debug("overlay: ");
- overlay_debug(); debug(" to ");
-
- overlay_stat = stat;
-
- overlay_debug(); debug("\n");
-
- clear_keyboard_but_mods(); // To avoid stuck keys
- }
-
- void overlay_clear(void)
- {
- overlay_stat_set(0);
- }
-
-
- void overlay_set(uint16_t stat)
- {
- overlay_stat_set(stat);
- }
-
- void overlay_move(uint8_t layer)
- {
- overlay_stat_set(1<<layer);
- }
-
- void overlay_on(uint8_t layer)
- {
- overlay_stat_set(overlay_stat | (1<<layer));
- }
-
- void overlay_off(uint8_t layer)
- {
- overlay_stat_set(overlay_stat & ~(1<<layer));
- }
-
- void overlay_invert(uint8_t layer)
- {
- overlay_stat_set(overlay_stat ^ (1<<layer));
- }
-
- void overlay_or(uint16_t stat)
- {
- overlay_stat_set(overlay_stat | stat);
- }
- void overlay_and(uint16_t stat)
- {
- overlay_stat_set(overlay_stat & stat);
- }
- void overlay_xor(uint16_t stat)
- {
- overlay_stat_set(overlay_stat ^ stat);
- }
-
- void overlay_debug(void)
- {
- debug_hex16(overlay_stat); debug("("); debug_dec(overlay_get_layer()); debug(")");
- }
-
- action_t layer_switch_get_action(key_t key)
- {
- action_t action;
- action.code = ACTION_TRANSPARENT;
-
- /* overlay: top layer first */
- for (int8_t i = 15; i >= 0; i--) {
- if (overlay_stat & (1<<i)) {
- action = action_for_key(i | OVERLAY_BIT, key);
- if (action.code != ACTION_TRANSPARENT) {
- return action;
- }
- }
- }
-
- /* keymap: top layer first */
- for (int8_t i = 15; i >= 0; i--) {
- if (keymap_stat & (1<<i)) {
- action = action_for_key(i, key);
- if (action.code != ACTION_TRANSPARENT) {
- return action;
- }
- }
- }
-
- /* default layer */
- action = action_for_key(default_layer, key);
- return action;
- }
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