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action_layer.c 2.6KB

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  1. #include <stdint.h>
  2. #include "keyboard.h"
  3. #include "action.h"
  4. #include "debug.h"
  5. #include "util.h"
  6. #include "action_layer.h"
  7. /*
  8. * Default Layer State
  9. */
  10. uint32_t default_layer_state = 0;
  11. static void default_layer_state_set(uint32_t state)
  12. {
  13. debug("default_layer_state: ");
  14. default_layer_debug(); debug(" to ");
  15. default_layer_state = state;
  16. default_layer_debug(); debug("\n");
  17. clear_keyboard_but_mods(); // To avoid stuck keys
  18. }
  19. void default_layer_debug(void)
  20. {
  21. debug_hex32(default_layer_state);
  22. debug("("); debug_dec(biton32(default_layer_state)); debug(")");
  23. }
  24. void default_layer_set(uint8_t layer)
  25. {
  26. default_layer_state_set(1UL<<layer);
  27. }
  28. #ifndef NO_ACTION_LAYER
  29. void default_layer_or(uint32_t state)
  30. {
  31. default_layer_state_set(default_layer_state | state);
  32. }
  33. void default_layer_and(uint32_t state)
  34. {
  35. default_layer_state_set(default_layer_state & state);
  36. }
  37. void default_layer_xor(uint32_t state)
  38. {
  39. default_layer_state_set(default_layer_state ^ state);
  40. }
  41. #endif
  42. #ifndef NO_ACTION_LAYER
  43. /*
  44. * Keymap Layer State
  45. */
  46. uint32_t layer_state = 0;
  47. static void layer_state_set(uint32_t state)
  48. {
  49. debug("layer_state: ");
  50. layer_debug(); debug(" to ");
  51. layer_state = state;
  52. layer_debug(); debug("\n");
  53. clear_keyboard_but_mods(); // To avoid stuck keys
  54. }
  55. void layer_clear(void)
  56. {
  57. layer_state_set(0);
  58. }
  59. void layer_move(uint8_t layer)
  60. {
  61. layer_state_set(1UL<<layer);
  62. }
  63. void layer_on(uint8_t layer)
  64. {
  65. layer_state_set(layer_state | (1UL<<layer));
  66. }
  67. void layer_off(uint8_t layer)
  68. {
  69. layer_state_set(layer_state & ~(1UL<<layer));
  70. }
  71. void layer_invert(uint8_t layer)
  72. {
  73. layer_state_set(layer_state ^ (1UL<<layer));
  74. }
  75. void layer_or(uint32_t state)
  76. {
  77. layer_state_set(layer_state | state);
  78. }
  79. void layer_and(uint32_t state)
  80. {
  81. layer_state_set(layer_state & state);
  82. }
  83. void layer_xor(uint32_t state)
  84. {
  85. layer_state_set(layer_state ^ state);
  86. }
  87. void layer_debug(void)
  88. {
  89. debug_hex32(layer_state);
  90. debug("("); debug_dec(biton32(layer_state)); debug(")");
  91. }
  92. #endif
  93. action_t layer_switch_get_action(key_t key)
  94. {
  95. action_t action;
  96. action.code = ACTION_TRANSPARENT;
  97. #ifndef NO_ACTION_LAYER
  98. uint32_t layers = layer_state | default_layer_state;
  99. /* check top layer first */
  100. for (int8_t i = 31; i >= 0; i--) {
  101. if (layers & (1UL<<i)) {
  102. action = action_for_key(i, key);
  103. if (action.code != ACTION_TRANSPARENT) {
  104. return action;
  105. }
  106. }
  107. }
  108. /* fall back to layer 0 */
  109. action = action_for_key(0, key);
  110. return action;
  111. #else
  112. action = action_for_key(biton32(default_layer_state), key);
  113. return action;
  114. #endif
  115. }