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keymap.c 4.9KB

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  1. /*
  2. Copyright 2013 Mathias Andersson <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. /*
  15. * Keymap for KMAC controller
  16. */
  17. #include <stdint.h>
  18. #include <stdbool.h>
  19. #include <avr/pgmspace.h>
  20. #include "keycode.h"
  21. #include "action.h"
  22. #include "action_macro.h"
  23. #include "report.h"
  24. #include "host.h"
  25. #include "debug.h"
  26. #include "keymap.h"
  27. // Convert physical keyboard layout to matrix array.
  28. // This is a macro to define keymap easily in keyboard layout form.
  29. #define KEYMAP( \
  30. K5A, K5C, K5D, K5E, K5F, K5G, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5P, K5Q, \
  31. K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, K4N, K4O, K4P, K4Q, \
  32. K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, K3N, K3O, K3P, K3Q, \
  33. K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, K2N, \
  34. K1A, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, K1L, K1N, K1P, \
  35. K0A, K0B, K0C, K0G, K0K, K0L, K0M, K0N, K0O, K0P, K0Q \
  36. ) { \
  37. /* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 */ \
  38. /* 5 */ { KC_##K5A, KC_NO, KC_##K5C, KC_##K5D, KC_##K5E, KC_##K5F, KC_##K5G, KC_##K5H, KC_##K5I, KC_##K5J, KC_##K5K, KC_##K5L, KC_##K5M, KC_##K5N, KC_##K5O, KC_##K5P, KC_##K5Q}, \
  39. /* 4 */ { KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D, KC_##K4E, KC_##K4F, KC_##K4G, KC_##K4H, KC_##K4I, KC_##K4J, KC_##K4K, KC_##K4L, KC_##K4M, KC_##K4N, KC_##K4O, KC_##K4P, KC_##K4Q}, \
  40. /* 3 */ { KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D, KC_##K3E, KC_##K3F, KC_##K3G, KC_##K3H, KC_##K3I, KC_##K3J, KC_##K3K, KC_##K3L, KC_##K3M, KC_##K3N, KC_##K3O, KC_##K3P, KC_##K3Q}, \
  41. /* 2 */ { KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_##K2E, KC_##K2F, KC_##K2G, KC_##K2H, KC_##K2I, KC_##K2J, KC_##K2K, KC_##K2L, KC_NO, KC_##K2N, KC_NO, KC_NO, KC_NO }, \
  42. /* 1 */ { KC_##K1A, KC_##K1C, KC_##K1D, KC_##K1E, KC_##K1F, KC_##K1G, KC_##K1H, KC_##K1I, KC_##K1J, KC_##K1K, KC_##K1L, KC_NO, KC_NO, KC_##K1N, KC_NO, KC_##K1P, KC_NO }, \
  43. /* 0 */ { KC_##K0A, KC_##K0B, KC_##K0C, KC_NO, KC_NO, KC_##K0G, KC_NO, KC_NO, KC_##K0K, KC_NO, KC_##K0L, KC_NO, KC_##K0M, KC_##K0N, KC_##K0O, KC_##K0P, KC_##K0Q} \
  44. }
  45. #define KEYMAP_WINKEYLESS( \
  46. K5A, K5C, K5D, K5E, K5F, K5G, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5P, K5Q, \
  47. K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, K4N, K4O, K4P, K4Q, \
  48. K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, K3N, K3O, K3P, K3Q, \
  49. K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, K2N, \
  50. K1A, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, K1L, K1N, K1P, \
  51. K0A, K0B, K0C, K0G, K0L, K0M, K0N, K0O, K0P, K0Q \
  52. ) KEYMAP( \
  53. K5A, K5C, K5D, K5E, K5F, K5G, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5P, K5Q, \
  54. K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, K4N, K4O, K4P, K4Q, \
  55. K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, K3N, K3O, K3P, K3Q, \
  56. K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, K2N, \
  57. K1A, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, K1L, K1N, K1P, \
  58. K0A, K0B, K0C, K0G, K0L, K0M, NO, K0N, K0O, K0P, K0Q \
  59. )
  60. #if defined(LAYOUT_WINKEYLESS)
  61. #include "keymap_winkeyless.h"
  62. #else
  63. #include "keymap_winkey.h"
  64. #endif
  65. #define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0]))
  66. #define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))
  67. /* translates key to keycode */
  68. uint8_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
  69. {
  70. if (layer < KEYMAPS_SIZE) {
  71. return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
  72. } else {
  73. // fall back to layer 0
  74. return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
  75. }
  76. }
  77. /* translates Fn keycode to action */
  78. action_t keymap_fn_to_action(uint8_t keycode)
  79. {
  80. action_t action;
  81. if (FN_INDEX(keycode) < FN_ACTIONS_SIZE) {
  82. action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
  83. } else {
  84. action.code = ACTION_NO;
  85. }
  86. return action;
  87. }