bcee04659b
- Enable with 'TWO_HEADED_KIMERA'
103 lines
6.4 KiB
C
103 lines
6.4 KiB
C
#include "keymap_common.h"
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// Two-headed
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#ifdef KEYMAP_SECTION_ENABLE
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const uint8_t keymaps[KEYMAPS_COUNT][MATRIX_SIZE] __attribute__ ((section (".keymap.keymaps"))) = {
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#else
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const uint8_t keymaps[][MATRIX_SIZE] PROGMEM = {
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#endif
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/* Keymap 0: Default Layer
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* ,----------------------------------------. ,------------------------------------------------.
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* | ||Esc| | F1| F2| F3| F4| | | F5| F6| F7| F8| | F9|F10|F11|F12||Psc|Slk|Pus|
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* |---------------||-----------------------| |-----------------------------------||-----------|
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* |Num| /| *| -|| `| 1| 2| 3| 4| 5| | 6| 7| 8| 9| 0| -| =|Backsp ||Ins|Hom|PgU|
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* |---------------||-------------------------. `-----------------------------------||-----------|
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* | 7| 8| 9| ||Tab | Q| W| E| R| T| | Y| U| I| O| P| [| ]| \||Del|End|PgD|
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* |-----------| +||--------------------------. `---------------------------------||-----------|
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* | 4| 5| 6| ||Caps | A| S| D| F| G| | H| J| K| L| ;| '|Return || |
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* |---------------||----------------------------. `-------------------------------|| ,---. |
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* | 1| 2| 3| ||Shift | Z| X| C| V| B| | N| M| ,| .| /|Shift || |Up | |
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* |-----------|Ent||----------------------------| |------------------------------||-----------|
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* | 0| .| ||Ctrl|Gui |Alt | Space | | Space |Alt |Gui |Fn0 |Ctrl||Lef|Dow|Rig|
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* `---------------------------------------------' `-------------------------------------------'
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*/
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KEYMAP_16x16(
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NO, NO, NO, NO, ESC, NO, F1, F2, F3, F4, NO, NO, NO, NO, NO, NO, \
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NLCK,PSLS,PAST,PMNS,GRV, 1, 2, 3, 4, 5, NO, NO, NO, NO, NO, NO, \
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P7, P8, P9, PPLS,TAB, Q, W, E, R, T, NO, NO, NO, NO, NO, NO, \
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P4, P5, P6, NO, CAPS,A, S, D, F, G, NO, NO, NO, NO, NO, NO, \
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P1, P2, P3, PENT,LSFT,Z, X, C, V, B, NO, NO, NO, NO, NO, NO, \
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P0, NO, PDOT,NO, LCTL,LGUI,LALT,NO, SPC, NO, NO, NO, NO, NO, NO, NO, \
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NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
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NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
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F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,PAUS,NO, NO, NO, NO, NO, \
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6, 7, 8, 9, 0, MINS,EQL, BSPC,INS, HOME,PGUP,NO, NO, NO, NO, NO, \
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Y, U, I, O, P, LBRC,RBRC,BSLS,DEL, END, PGDN,NO, NO, NO, NO, NO, \
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H, J, K, L, SCLN,QUOT,NO, ENT, NO, NO, NO, NO, NO, NO, NO, NO, \
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N, M, COMM,DOT, SLSH,NO, NO, RSFT,NO, UP, NO, NO, NO, NO, NO, NO, \
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NO, SPC, NO, RALT,RGUI,FN0, RCTL,NO, LEFT,DOWN,RGHT,NO, NO, NO, NO, NO, \
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NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
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NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO ),
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/* Keymap 1: Fn Layer
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* ,----------------------------------------. ,------------------------------------------------.
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* | || | | | | | | | | | | | | | | | | ||Fn2|Fn1|Fn3|
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* |---------------||-----------------------| |-----------------------------------||-----------|
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* | | | | || | | | | | | | | | | | | | | || | | |
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* |---------------||-------------------------. `-----------------------------------||-----------|
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* | | | | || | | | | | | | | | | | | | | || | | |
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* |-----------| ||--------------------------. `---------------------------------||-----------|
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* | | | | || | | | | | | | | | | | | | || |
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* |---------------||----------------------------. `-------------------------------|| ,---. |
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* | | | | || | | | | | | | | | | | | || | | |
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* |-----------| ||----------------------------| |------------------------------||-----------|
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* | | | || | | | | | | | | | || | | |
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* `---------------------------------------------' `-------------------------------------------'
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*/
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KEYMAP_16x16(
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NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
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NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
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NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
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NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
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NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
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NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
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NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
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NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
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NO, NO, NO, NO, NO, NO, NO, NO, FN2, FN1, FN3, NO, NO, NO, NO, NO, \
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NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
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NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
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NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
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NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
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NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
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NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
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NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO ),
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};
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/*
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* Fn action definition
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*/
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#ifdef KEYMAP_SECTION_ENABLE
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const uint16_t fn_actions[FN_ACTIONS_COUNT] __attribute__ ((section (".keymap.fn_actions"))) = {
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#else
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const uint16_t fn_actions[] PROGMEM = {
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#endif
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/* Poker2 Layout */
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[0] = ACTION_LAYER_MOMENTARY(1),
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[1] = ACTION_BACKLIGHT_TOGGLE(),
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[2] = ACTION_BACKLIGHT_DECREASE(),
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[3] = ACTION_BACKLIGHT_INCREASE(),
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};
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#ifdef KEYMAP_IN_EEPROM_ENABLE
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uint16_t keys_count(void) {
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return sizeof(keymaps) / sizeof(keymaps[0]) * MATRIX_SIZE;
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}
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uint16_t fn_actions_count(void) {
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return sizeof(fn_actions) / sizeof(fn_actions[0]);
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}
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#endif
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