107 lines
5.7 KiB
Plaintext
107 lines
5.7 KiB
Plaintext
/** \file
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*
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* This file contains special DoxyGen information for the generation of the main page and other special
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* documentation pages. It is not a project source file.
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*/
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/** \page Page_ExportingLibrary Exporting the Library for IDE Use
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*
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* While LUFA was designed to allow for easy compilation in a makefile driven environment,
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* it is possible to export the library into a form suitable for drop-in use inside of an
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* IDE.
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*
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* \section Sec_LibraryExport Exporting the Library
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* An export of the library is at its most basic, a direct copy of the main "LUFA" source folder from the
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* root download folder; this contains the library core which can be re-used within external projects.
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* However, as many IDEs attempt to automatically compile all included source files, it is neccesary to
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* exclude some directories and files from the library core export to allow for easier integration into
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* an IDE project.
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*
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* \subsection SSec_ManualExport Manual Export
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* To manually export the library core, copy over the main LUFA library folder from the LUFA root directory,
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* renaming as desired. Within the library core folder, the following directories should be removed or
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* excluded from your IDE import:
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* - Documentation/
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* - DoxygenPages/
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* - CodeTemplates/
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*
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* If required, files from the CodeTemplates/ subdirectory may be copied to your IDE project as needed.
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*
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* The resulting copy of the library may then be imported into your chosen IDE according to the instructions
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* shown in \ref Sec_LibraryImport.
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*
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* \subsection SSec_AutomaticExport Automatic Export
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* If desired, the steps indicated in \ref SSec_ManualExport may be automatically performed, by running the
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* command <b><code>make export_tar</code></b> from the command line. This will generate two .tar files in the
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* current directory, named <code>LUFA_YYMMDD.tar</code> and <code>LUFA_YYMMDD_Code_Templates.tar</code> (where
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* "YYMMDD" is the version of the library being exported). The first archive contains the exported LUFA core
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* with the non-required files removed, while the second contains an archived copy of the code template files
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* for the current LUFA version.
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*
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* The resulting archived copy of the library may then be extracted to your chosen IDE project source directory
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* and imported according to the instructions shown in \ref Sec_LibraryImport.
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*
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* \section Sec_LibraryImport Importing the Library
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* An exported copy of the library may be imported wholesale into an IDE project, if the instructions detailed
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* in \ref Sec_LibraryExport are followed.
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*
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* Specific instructions for importing an exported version of LUFA into various IDEs are listed below.
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*
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* \subsection SSec_AS56_Import Importing into AVRStudio 5/Atmel Studio 6
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* To import LUFA into a new or existing project, the following steps must be followed.
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*
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* \subsubsection SSSec_AS56_Import_Step1 Copy over the exported library
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* Copy over the exported library archive created via the steps listed in \ref Sec_LibraryExport to your AS5/AS6
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* project directory.
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*
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* \image html Images/AS5_AS6_Import/AS5_AS6_Import_Step1.png
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*
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* \subsubsection SSSec_AS56_Import_Step2 Extract exported library
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* Extract out the contents of the archive to a new folder. This may be any name you wish, however keep in mind
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* that this name will need to be referenced within your user application under most circumstances. It is
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* suggested that this folder be named "LUFA", or "LUFA" followed by the version string for easy reference.
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*
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* \image html Images/AS5_AS6_Import/AS5_AS6_Import_Step2.png
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*
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* \subsubsection SSSec_AS56_Import_Step3 Add the library files
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* Open your AVRStudio 5/Atmel Studio 6 project. From the "Solution Explorer" pane, click the "Show All Files"
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* button on the toolbar to display ghosted icons of files and folders located in the project source directory
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* that are not currently added to the project.
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*
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* \image html Images/AS5_AS6_Import/AS5_AS6_Import_Step3.png
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*
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* Right-click the ghosted version of the extracted LUFA export folder in the Solution Explorer pane, and
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* choose the "Add to Project" option from the context menu. This will add the entire LUFA source tree to the
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* current project.
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*
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* \subsubsection SSSec_AS56_Import_Step4 Open Project Toolchain Properties
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* In the Solution Explorer pane, click the project node, and press the "Properties" button in the toolbar to
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* open the Project Properties window. This window allows you to configure the various project global compiler,
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* assembler and linker options.
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*
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* \image html Images/AS5_AS6_Import/AS5_AS6_Import_Step4.png
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*
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* Click the "Toolchain" tab on the left side of the Project Properties window.
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*
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* \subsubsection SSSec_AS56_Import_Step5 Configure Project Toolchain Properties
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*
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* In the GNU C Compiler section, open the "Symbols" page. Click the "Add Item" button to the top-right of the
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* "Defined Symbols" section to add new symbols.
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*
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* At a minimum, you will need to define the following symbols (for more information on these symbols, see
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* \ref Page_ConfiguringApps):
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* - ARCH
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* - F_CPU
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* - F_USB
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* - BOARD
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* \image html Images/AS5_AS6_Import/AS5_AS6_Import_Step5_1.png
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*
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* Next, open the GNU C Compiler section's "Optimization" page. Ensure that the option to prepare functions for
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* garbage collection is enabled.
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* \image html Images/AS5_AS6_Import/AS5_AS6_Import_Step5_2.png
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*
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* Finally, in the GNU C Linker section, open the "Optimization" page. Ensure that the option to garbage collect
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* unused sections is selected.
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* \image html Images/AS5_AS6_Import/AS5_AS6_Import_Step5_3.png
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*/
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