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  1. /*
  2. Copyright 2011,2012,2013 Jun Wako <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #include <stdint.h>
  15. #include <util/delay.h>
  16. #include "keyboard.h"
  17. #include "matrix.h"
  18. #include "keymap.h"
  19. #include "host.h"
  20. #include "led.h"
  21. #include "keycode.h"
  22. #include "timer.h"
  23. #include "print.h"
  24. #include "debug.h"
  25. #include "command.h"
  26. #include "util.h"
  27. #include "sendchar.h"
  28. #include "bootmagic.h"
  29. #include "eeconfig.h"
  30. #include "mousekey.h"
  31. #include "backlight.h"
  32. #ifdef MATRIX_HAS_GHOST
  33. static bool has_ghost_in_row(uint8_t row)
  34. {
  35. matrix_row_t matrix_row = matrix_get_row(row);
  36. // No ghost exists when less than 2 keys are down on the row
  37. if (((matrix_row - 1) & matrix_row) == 0)
  38. return false;
  39. // Ghost occurs when the row shares column line with other row
  40. for (uint8_t i=0; i < MATRIX_ROWS; i++) {
  41. if (i != row && (matrix_get_row(i) & matrix_row))
  42. return true;
  43. }
  44. return false;
  45. }
  46. #endif
  47. void keyboard_init(void)
  48. {
  49. timer_init();
  50. matrix_init();
  51. #ifdef PS2_MOUSE_ENABLE
  52. ps2_mouse_init();
  53. #endif
  54. #ifdef BOOTMAGIC_ENABLE
  55. bootmagic();
  56. #endif
  57. #ifdef BACKLIGHT_ENABLE
  58. backlight_init();
  59. #endif
  60. }
  61. /*
  62. * Do keyboard routine jobs: scan mantrix, light LEDs, ...
  63. * This is repeatedly called as fast as possible.
  64. */
  65. void keyboard_task(void)
  66. {
  67. static matrix_row_t matrix_prev[MATRIX_ROWS];
  68. static uint8_t led_status = 0;
  69. matrix_row_t matrix_row = 0;
  70. matrix_row_t matrix_change = 0;
  71. matrix_scan();
  72. for (uint8_t r = 0; r < MATRIX_ROWS; r++) {
  73. matrix_row = matrix_get_row(r);
  74. matrix_change = matrix_row ^ matrix_prev[r];
  75. if (matrix_change) {
  76. if (debug_matrix) matrix_print();
  77. #ifdef MATRIX_HAS_GHOST
  78. if (has_ghost_in_row(r)) {
  79. matrix_prev[r] = matrix_row;
  80. continue;
  81. }
  82. #endif
  83. for (uint8_t c = 0; c < MATRIX_COLS; c++) {
  84. if (matrix_change & ((matrix_row_t)1<<c)) {
  85. action_exec((keyevent_t){
  86. .key = (key_t){ .row = r, .col = c },
  87. .pressed = (matrix_row & ((matrix_row_t)1<<c)),
  88. .time = (timer_read() | 1) /* time should not be 0 */
  89. });
  90. // record a processed key
  91. matrix_prev[r] ^= ((matrix_row_t)1<<c);
  92. // process a key per task call
  93. goto MATRIX_LOOP_END;
  94. }
  95. }
  96. }
  97. }
  98. // call with pseudo tick event when no real key event.
  99. action_exec(TICK);
  100. MATRIX_LOOP_END:
  101. #ifdef MOUSEKEY_ENABLE
  102. // mousekey repeat & acceleration
  103. mousekey_task();
  104. #endif
  105. // update LED
  106. if (led_status != host_keyboard_leds()) {
  107. led_status = host_keyboard_leds();
  108. keyboard_set_leds(led_status);
  109. }
  110. }
  111. void keyboard_set_leds(uint8_t leds)
  112. {
  113. if (debug_keyboard) { debug("keyboard_set_led: "); debug_hex8(leds); debug("\n"); }
  114. led_set(leds);
  115. }