Nelze vybrat více než 25 témat Téma musí začínat písmenem nebo číslem, může obsahovat pomlčky („-“) a může být dlouhé až 35 znaků.
Tento repozitář je archivovaný. Můžete prohlížet soubory, klonovat, ale nemůžete nahrávat a vytvářet nové úkoly a požadavky na natažení.

ledmap.c 3.7KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135
  1. #include "ledmap.h"
  2. #include "ledmap_in_eeprom.h"
  3. #include "led.h"
  4. #include "softpwm_led.h"
  5. #include "action_layer.h"
  6. #include "debug.h"
  7. static led_state_t led_state_last = 0;
  8. static led_binding_t usb_led_binding = 0;
  9. static led_binding_t default_layer_binding = 0;
  10. static led_binding_t layer_binding = 0;
  11. static led_binding_t backlight_binding = 0;
  12. static void update_led_state(led_state_t state);
  13. void ledmap_init(void)
  14. {
  15. for (uint8_t i = 0; i < LED_COUNT; i++) {
  16. uint8_t code = ledmap_get_code(i);
  17. if (code & LEDMAP_BACKLIGHT) {
  18. LED_BIT_SET(backlight_binding, i);
  19. }
  20. code &= LEDMAP_MASK;
  21. if (code >= LEDMAP_DEFAULT_LAYER_0 && code <= LEDMAP_DEFAULT_LAYER_31) {
  22. LED_BIT_SET(default_layer_binding, i);
  23. }
  24. else if (code >= LEDMAP_LAYER_0 && code <= LEDMAP_LAYER_31) {
  25. LED_BIT_SET(layer_binding, i);
  26. }
  27. else if (code >= LEDMAP_NUM_LOCK && code <= LEDMAP_KANA) {
  28. LED_BIT_SET(usb_led_binding, i);
  29. }
  30. }
  31. ledmap_led_init();
  32. }
  33. void led_set(uint8_t usb_led)
  34. {
  35. if (usb_led_binding) {
  36. led_state_t led_state = led_state_last;
  37. for (uint8_t i = 0; i < LED_COUNT; i++) {
  38. if (usb_led_binding & LED_BIT(i)) {
  39. uint8_t code = ledmap_get_code(i) & LEDMAP_MASK;
  40. for (uint8_t j = USB_LED_NUM_LOCK; j <= USB_LED_KANA; j++) {
  41. if (code - LEDMAP_NUM_LOCK == j) {
  42. (usb_led & (1 << j)) ? LED_BIT_SET(led_state, i) : LED_BIT_CLEAR(led_state, i);
  43. }
  44. }
  45. }
  46. }
  47. update_led_state(led_state);
  48. }
  49. }
  50. #ifndef NO_ACTION_LAYER
  51. void default_layer_state_change(uint32_t state)
  52. {
  53. if (default_layer_binding) {
  54. led_state_t led_state = led_state_last;
  55. for (uint8_t i = 0; i < LED_COUNT; i++) {
  56. if (default_layer_binding & LED_BIT(i)) {
  57. uint8_t code = ledmap_get_code(i) & LEDMAP_MASK;
  58. (state & (1UL << (code - LEDMAP_DEFAULT_LAYER_0))) ? LED_BIT_SET(led_state, i) : LED_BIT_CLEAR(led_state, i);
  59. }
  60. }
  61. update_led_state(led_state);
  62. }
  63. }
  64. void layer_state_change(uint32_t state)
  65. {
  66. if (layer_binding) {
  67. led_state_t led_state = led_state_last;
  68. for (uint8_t i = 0; i < LED_COUNT; i++) {
  69. if (layer_binding & LED_BIT(i)) {
  70. uint8_t code = ledmap_get_code(i) & LEDMAP_MASK;
  71. (state & (1UL << (code - LEDMAP_LAYER_0))) ? LED_BIT_SET(led_state, i) : LED_BIT_CLEAR(led_state, i);
  72. }
  73. }
  74. update_led_state(led_state);
  75. }
  76. }
  77. #endif
  78. #ifdef SOFTPWM_LED_ENABLE
  79. void softpwm_led_init(void)
  80. {
  81. }
  82. void softpwm_led_on(uint8_t index)
  83. {
  84. if (backlight_binding & LED_BIT(index)) {
  85. ledmap_led_on(index);
  86. }
  87. }
  88. void softpwm_led_off(uint8_t index)
  89. {
  90. if (backlight_binding & LED_BIT(index)) {
  91. ledmap_led_off(index);
  92. }
  93. }
  94. void softpwm_led_state_change(uint8_t state)
  95. {
  96. if (state) {
  97. }
  98. else {
  99. led_state_t led_state = led_state_last;
  100. led_state_last &= ~(backlight_binding);
  101. update_led_state(led_state);
  102. }
  103. }
  104. #endif
  105. void update_led_state(led_state_t state)
  106. {
  107. uint8_t diff = led_state_last ^ state;
  108. if (diff) {
  109. for (uint8_t i = 0; i < LED_COUNT; i++) {
  110. if (softpwm_led_get_state() && (backlight_binding & LED_BIT(i))) {
  111. continue;
  112. }
  113. if (diff & LED_BIT(i)) {
  114. if (state & LED_BIT(i)) {
  115. ledmap_led_on(i);
  116. }
  117. else {
  118. ledmap_led_off(i);
  119. }
  120. }
  121. }
  122. led_state_last = state;
  123. }
  124. }