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keymap.c 7.7KB

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  1. /*
  2. Copyright 2012 Jun Wako <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #include <stdint.h>
  15. #include <stdbool.h>
  16. #include <avr/pgmspace.h>
  17. #include "keycode.h"
  18. #include "action.h"
  19. #include "action_macro.h"
  20. #include "layer_switch.h"
  21. #include "util.h"
  22. #include "keymap.h"
  23. /* PC-9801-98-S02 Raku Raku keyboard(Luckyboard) Normal Mode
  24. ,---------------------------------------------------------------.
  25. | 60| 61| 62| 63| 64| 65| 66| 67| 68| 69| 6A| 6B| 36| 37| 3F| 3E|
  26. `---------------------------------------------------------------'
  27. ,---------------------------------------------------------------.
  28. | 00| 01| 02| 03| 04| 05| 58| 71| 06| 07| 08| 09| 0A| 0E|
  29. |---------------------------------------------------------------|
  30. | 0F| 10| 11| 12| 13| 14| 3A | 15| 16| 17| 18| 19| 1C|
  31. |---------------------------------------------------------'. |
  32. | 74| 20| 21| 22| 23| 24| 3B | 3C | 25| 26| 27| 28| 29| |
  33. |---------------------------------------------------------------|
  34. | 70| 2A| 2B| 2C| 2D| 2E| 38| 3D | 39| 2F| 30| 31| 32| 33| 70|
  35. `---------------------------------------------------------------'
  36. | 73| 51| 5B| 59| 34| 5A| 35| xx|
  37. `-----------------------------------------------'
  38. xx: 74 35 F4 B5
  39. */
  40. #define KEYMAP( \
  41. K60, K61, K62, K63, K64, K65, K66, K67, K68, K69, K6A, K6B, K36, K37, K3F, K3E, \
  42. K00, K01, K02, K03, K04, K05, K58, K71, K06, K07, K08, K09, K0A, K0E, \
  43. K0F, K10, K11, K12, K13, K14, K3A, K15, K16, K17, K18, K19, K1C, \
  44. K74, K20, K21, K22, K23, K24, K3B, K3C, K25, K26, K27, K28, K29, \
  45. K70,K2A, K2B, K2C, K2D, K2E, K38, K3D, K39, K2F, K30, K31, K32, K33, \
  46. K73, K51, K5B, K59, K34, K5A, K35 \
  47. ) { \
  48. { KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07 }, \
  49. { KC_##K08, KC_##K09, KC_##K0A, KC_NO, KC_NO, KC_NO, KC_##K0E, KC_##K0F }, \
  50. { KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17 }, \
  51. { KC_##K18, KC_##K19, KC_NO, KC_NO, KC_##K1C, KC_NO, KC_NO, KC_NO }, \
  52. { KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27 }, \
  53. { KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_##K2E, KC_##K2F }, \
  54. { KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37 }, \
  55. { KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D, KC_##K3E, KC_##K3F }, \
  56. { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
  57. { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
  58. { KC_NO, KC_##K51, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
  59. { KC_NO, KC_NO, KC_##K5A, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
  60. { KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_##K66, KC_##K67 }, \
  61. { KC_##K68, KC_##K69, KC_##K6A, KC_##K6B, KC_NO, KC_NO, KC_NO, KC_NO }, \
  62. { KC_##K70, KC_NO, KC_NO, KC_##K73, KC_##K74, KC_NO, KC_NO, KC_NO }, \
  63. { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO } \
  64. }
  65. static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  66. /*
  67. ,---------------------------------------------------------------.
  68. | 60| 61| 62| 63| 64| 65| 66| 67| 68| 69| 6A| 6B| 36| 37| 3F| 3E|
  69. `---------------------------------------------------------------'
  70. ,---------------------------------------------------------------.
  71. | 00| 01| 02| 03| 04| 05| 58| 71| 06| 07| 08| 09| 0A| 0E|
  72. |---------------------------------------------------------------|
  73. | 0F| 10| 11| 12| 13| 14| 3A | 15| 16| 17| 18| 19| 1C|
  74. |---------------------------------------------------------------|
  75. | 74| 20| 21| 22| 23| 24| MINS| EQL| 25| 26| 27| 28| 29| |
  76. |---------------------------------------------------------------|
  77. | 70| 2A| 2B| 2C| 2D| 2E| 38| 3D | 39| 2F| 30| 31| 32| 33| 70|
  78. `---------------------------------------------------------------'
  79. | 73| 51| 5B| 59| 34| 5A| 35| xx|
  80. `-----------------------------------------------'
  81. */
  82. KEYMAP(
  83. CANCEL,COPY, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14,
  84. ESC, 1, 2, 3, 4, 5, NO, NO, 6, 7, 8, 9, 0, BSPC,
  85. TAB, Q, W, E, R, T, UP, Y, U, I, O, P, ENT,
  86. LCTL, A, S, D, F, G, MINS, EQL, H, J, K, L, FN2,
  87. LSFT, Z, X, C, V, B, INS, DOWN, DEL, N, M,COMM, DOT, FN1,
  88. LGUI, LALT, LCTL, LSFT, SPC, SPC, RALT
  89. ),
  90. KEYMAP(
  91. PAUS,COPY, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14,
  92. GRV, F1, F2, F3, F4, F5, NO, NO, F6, F7, F8, F9, F10, DEL,
  93. TAB, Q, W, E, R, T, UP, HOME,PGDN,PGUP, END, P, ENT,
  94. LCTL, A, S, D, F, G, MINS, EQL, LEFT,DOWN, UP,RGHT,SCLN,
  95. LSFT, Z, X, C, V, B, INS, DOWN, DEL,HOME,PGDN,PGUP, END,TRNS,
  96. LGUI, LALT, LCTL, LSFT, SPC, SPC, RALT
  97. ),
  98. KEYMAP(
  99. PAUS,COPY, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14,
  100. GRV, F1, F2, F3, F4, F5, NO, NO, F6, F7, F8, F9, F10, DEL,
  101. TAB, Q, W, E, R, T, UP, WH_L,WH_D,WH_U,WH_R, P, ENT,
  102. LCTL, A, S, D, F, G, MINS, EQL, MS_L,MS_D,MS_U,MS_R,TRNS,
  103. LSFT, Z, X, C, V, B, INS, DOWN, BTN3,BTN2,BTN1,BTN4,BTN5,TRNS,
  104. LGUI, LALT, LCTL, LSFT, SPC, SPC, RALT
  105. ),
  106. };
  107. static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {};
  108. static const uint16_t PROGMEM fn_actions[] = {
  109. ACTION_KEYMAP_TAP_TOGGLE(0), // FN0
  110. ACTION_KEYMAP_TAP_KEY(1, KC_SLASH), // FN1
  111. ACTION_KEYMAP_TAP_KEY(2, KC_SCLN), // FN2
  112. ACTION_KEYMAP(2), // FN3
  113. };
  114. /*
  115. * No need to edit.
  116. */
  117. #define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0]))
  118. #define OVERLAYS_SIZE (sizeof(overlays) / sizeof(overlays[0]))
  119. #define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))
  120. /* translates key to keycode */
  121. uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
  122. {
  123. /* Overlay: 16-31(OVERLAY_BIT(0x10) | overlay_layer) */
  124. if (layer & OVERLAY_BIT) {
  125. layer &= OVERLAY_MASK;
  126. if (layer < OVERLAYS_SIZE) {
  127. return pgm_read_byte(&overlays[(layer)][(key.row)][(key.col)]);
  128. } else {
  129. return KC_TRANSPARENT;
  130. }
  131. }
  132. /* Keymap: 0-15 */
  133. else {
  134. if (layer < KEYMAPS_SIZE) {
  135. return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
  136. } else {
  137. // fall back to layer 0
  138. return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
  139. }
  140. }
  141. }
  142. /* translates Fn keycode to action */
  143. action_t keymap_fn_to_action(uint8_t keycode)
  144. {
  145. action_t action;
  146. if (FN_INDEX(keycode) < FN_ACTIONS_SIZE) {
  147. action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
  148. } else {
  149. action.code = ACTION_NO;
  150. }
  151. return action;
  152. }