/* Copyright 2012,2013 Jun Wako This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "keymap_common.h" #include "report.h" #include "keycode.h" #include "action_layer.h" #include #include "action.h" #include "action_macro.h" #include "debug.h" #include "backlight.h" #include "bootloader.h" #include "eeconfig.h" #include "quantum.h" #ifdef MIDI_ENABLE #include "keymap_midi.h" #endif extern keymap_config_t keymap_config; #include #include #ifdef AUDIO_ENABLE #include "audio.h" #endif /* AUDIO_ENABLE */ static action_t keycode_to_action(uint16_t keycode); /* converts key to action */ action_t action_for_key(uint8_t layer, keypos_t key) { // 16bit keycodes - important uint16_t keycode = keymap_key_to_keycode(layer, key); switch (keycode) { case KC_FN0 ... KC_FN31: return keymap_fn_to_action(keycode); case KC_CAPSLOCK: case KC_LOCKING_CAPS: if (keymap_config.swap_control_capslock || keymap_config.capslock_to_control) { return keycode_to_action(KC_LCTL); } return keycode_to_action(keycode); case KC_LCTL: if (keymap_config.swap_control_capslock) { return keycode_to_action(KC_CAPSLOCK); } return keycode_to_action(KC_LCTL); case KC_LALT: if (keymap_config.swap_lalt_lgui) { if (keymap_config.no_gui) { return keycode_to_action(ACTION_NO); } return keycode_to_action(KC_LGUI); } return keycode_to_action(KC_LALT); case KC_LGUI: if (keymap_config.swap_lalt_lgui) { return keycode_to_action(KC_LALT); } if (keymap_config.no_gui) { return keycode_to_action(ACTION_NO); } return keycode_to_action(KC_LGUI); case KC_RALT: if (keymap_config.swap_ralt_rgui) { if (keymap_config.no_gui) { return keycode_to_action(ACTION_NO); } return keycode_to_action(KC_RGUI); } return keycode_to_action(KC_RALT); case KC_RGUI: if (keymap_config.swap_ralt_rgui) { return keycode_to_action(KC_RALT); } if (keymap_config.no_gui) { return keycode_to_action(ACTION_NO); } return keycode_to_action(KC_RGUI); case KC_GRAVE: if (keymap_config.swap_grave_esc) { return keycode_to_action(KC_ESC); } return keycode_to_action(KC_GRAVE); case KC_ESC: if (keymap_config.swap_grave_esc) { return keycode_to_action(KC_GRAVE); } return keycode_to_action(KC_ESC); case KC_BSLASH: if (keymap_config.swap_backslash_backspace) { return keycode_to_action(KC_BSPACE); } return keycode_to_action(KC_BSLASH); case KC_BSPACE: if (keymap_config.swap_backslash_backspace) { return keycode_to_action(KC_BSLASH); } return keycode_to_action(KC_BSPACE); default: return keycode_to_action(keycode); } } /* Macro */ __attribute__ ((weak)) const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { return MACRO_NONE; } /* Function */ __attribute__ ((weak)) void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) { } /* translates keycode to action */ static action_t keycode_to_action(uint16_t keycode) { action_t action; switch (keycode) { case KC_A ... KC_EXSEL: case KC_LCTRL ... KC_RGUI: action.code = ACTION_KEY(keycode); break; case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE: action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode)); break; case KC_AUDIO_MUTE ... KC_WWW_FAVORITES: action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode)); break; case KC_MS_UP ... KC_MS_ACCEL2: action.code = ACTION_MOUSEKEY(keycode); break; case KC_TRNS: action.code = ACTION_TRANSPARENT; break; case LCTL(0) ... 0x1FFF: ; // Has a modifier // Split it up action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key break; case FUNC(0) ... FUNC(0xFFF): ; // Is a shortcut for function layer, pull last 12bits // This means we have 4,096 FN macros at our disposal return keymap_func_to_action(keycode & 0xFFF); break; case M(0) ... M(0xFF): action.code = ACTION_MACRO(keycode & 0xFF); break; case LT(0, 0) ... LT(0xFF, 0xF): action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF); break; #ifdef BACKLIGHT_ENABLE case BL_0 ... BL_15: action.code = ACTION_BACKLIGHT_LEVEL(keycode & 0x000F); break; case BL_DEC: action.code = ACTION_BACKLIGHT_DECREASE(); break; case BL_INC: action.code = ACTION_BACKLIGHT_INCREASE(); break; case BL_TOGG: action.code = ACTION_BACKLIGHT_TOGGLE(); break; case BL_STEP: action.code = ACTION_BACKLIGHT_STEP(); break; #endif case RESET: ; // RESET is 0x5000, which is why this is here clear_keyboard(); #ifdef AUDIO_ENABLE stop_all_notes(); shutdown_user(); #endif _delay_ms(250); #ifdef ATREUS_ASTAR *(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific #endif bootloader_jump(); break; case DEBUG: ; // DEBUG is 0x5001 print("\nDEBUG: enabled.\n"); debug_enable = true; break; case MAGIC_SWAP_CONTROL_CAPSLOCK ... MAGIC_UNSWAP_ALT_GUI: // MAGIC actions (BOOTMAGIC without the boot) if (!eeconfig_is_enabled()) { eeconfig_init(); } /* keymap config */ keymap_config.raw = eeconfig_read_keymap(); if (keycode == MAGIC_SWAP_CONTROL_CAPSLOCK) { keymap_config.swap_control_capslock = 1; } else if (keycode == MAGIC_CAPSLOCK_TO_CONTROL) { keymap_config.capslock_to_control = 1; } else if (keycode == MAGIC_SWAP_LALT_LGUI) { keymap_config.swap_lalt_lgui = 1; } else if (keycode == MAGIC_SWAP_RALT_RGUI) { keymap_config.swap_ralt_rgui = 1; } else if (keycode == MAGIC_NO_GUI) { keymap_config.no_gui = 1; } else if (keycode == MAGIC_SWAP_GRAVE_ESC) { keymap_config.swap_grave_esc = 1; } else if (keycode == MAGIC_SWAP_BACKSLASH_BACKSPACE) { keymap_config.swap_backslash_backspace = 1; } else if (keycode == MAGIC_HOST_NKRO) { keymap_config.nkro = 1; } else if (keycode == MAGIC_SWAP_ALT_GUI) { keymap_config.swap_lalt_lgui = 1; keymap_config.swap_ralt_rgui = 1; } /* UNs */ else if (keycode == MAGIC_UNSWAP_CONTROL_CAPSLOCK) { keymap_config.swap_control_capslock = 0; } else if (keycode == MAGIC_UNCAPSLOCK_TO_CONTROL) { keymap_config.capslock_to_control = 0; } else if (keycode == MAGIC_UNSWAP_LALT_LGUI) { keymap_config.swap_lalt_lgui = 0; } else if (keycode == MAGIC_UNSWAP_RALT_RGUI) { keymap_config.swap_ralt_rgui = 0; } else if (keycode == MAGIC_UNNO_GUI) { keymap_config.no_gui = 0; } else if (keycode == MAGIC_UNSWAP_GRAVE_ESC) { keymap_config.swap_grave_esc = 0; } else if (keycode == MAGIC_UNSWAP_BACKSLASH_BACKSPACE) { keymap_config.swap_backslash_backspace = 0; } else if (keycode == MAGIC_UNHOST_NKRO) { keymap_config.nkro = 0; } else if (keycode == MAGIC_UNSWAP_ALT_GUI) { keymap_config.swap_lalt_lgui = 0; keymap_config.swap_ralt_rgui = 0; } eeconfig_update_keymap(keymap_config.raw); break; case TO(0, 1) ... OSM(0xFF): ; // Layer movement shortcuts // See .h to see constraints/usage int type = (keycode >> 0x8) & 0xF; if (type == 0x1) { // Layer set "GOTO" int when = (keycode >> 0x4) & 0x3; int layer = keycode & 0xF; action.code = ACTION_LAYER_SET(layer, when); } else if (type == 0x2) { // Momentary layer int layer = keycode & 0xFF; action.code = ACTION_LAYER_MOMENTARY(layer); } else if (type == 0x3) { // Set default layer int layer = keycode & 0xFF; action.code = ACTION_DEFAULT_LAYER_SET(layer); } else if (type == 0x4) { // Set default layer int layer = keycode & 0xFF; action.code = ACTION_LAYER_TOGGLE(layer); } else if (type == 0x5) { // OSL(layer) - One-shot layer int layer = keycode & 0xFF; action.code = ACTION_LAYER_ONESHOT(layer); } else if (type == 0x6) { // OSM(mod) - One-shot mod int mod = keycode & 0xFF; action.code = ACTION_MODS_ONESHOT(mod); } break; case MT(0, 0) ... MT(0xF, 0xFF): action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF); break; default: action.code = ACTION_NO; break; } return action; } /* translates key to keycode */ uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key) { // Read entire word (16bits) return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]); } /* translates Fn keycode to action */ action_t keymap_fn_to_action(uint16_t keycode) { return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) }; } action_t keymap_func_to_action(uint16_t keycode) { // For FUNC without 8bit limit return (action_t){ .code = pgm_read_word(&fn_actions[(int)keycode]) }; } void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) { if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) { layer_on(layer3); } else { layer_off(layer3); } }