/* Copyright 2012,2013 Jun Wako This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef KEYMAP_H #define KEYMAP_H #include #include #include "action.h" #include #include "keycode.h" #include "keymap.h" #include "action_macro.h" #include "report.h" #include "host.h" // #include "print.h" #include "debug.h" /* NOTE: Not portable. Bit field order depends on implementation */ typedef union { uint16_t raw; struct { bool swap_control_capslock:1; bool capslock_to_control:1; bool swap_lalt_lgui:1; bool swap_ralt_rgui:1; bool no_gui:1; bool swap_grave_esc:1; bool swap_backslash_backspace:1; bool nkro:1; }; } keymap_config_t; /* translates key to keycode */ uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key); /* translates Fn keycode to action */ action_t keymap_fn_to_action(uint16_t keycode); /* translates Fn keycode to action */ action_t keymap_func_to_action(uint16_t keycode); extern const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS]; extern const uint16_t fn_actions[]; // Ability to use mods in layouts #define LCTL(kc) kc | 0x0100 #define LSFT(kc) kc | 0x0200 #define LALT(kc) kc | 0x0400 #define LGUI(kc) kc | 0x0800 #define HYPR(kc) kc | 0x0F00 #define MEH(kc) kc | 0x0700 #define LCAG(kc) kc | 0x0D00 // Modifier Ctrl Alt and GUI #define MOD_HYPR 0xf #define MOD_MEH 0x7 #define RCTL(kc) kc | 0x1100 #define RSFT(kc) kc | 0x1200 #define RALT(kc) kc | 0x1400 #define RGUI(kc) kc | 0x1800 // Aliases for shifted symbols // Each key has a 4-letter code, and some have longer aliases too. // While the long aliases are descriptive, the 4-letter codes // make for nicer grid layouts (everything lines up), and are // the preferred style for Quantum. #define KC_TILD LSFT(KC_GRV) // ~ #define KC_TILDE KC_TILD #define KC_EXLM LSFT(KC_1) // ! #define KC_EXCLAIM KC_EXLM #define KC_AT LSFT(KC_2) // @ #define KC_HASH LSFT(KC_3) // # #define KC_DLR LSFT(KC_4) // $ #define KC_DOLLAR KC_DLR #define KC_PERC LSFT(KC_5) // % #define KC_PERCENT KC_PERC #define KC_CIRC LSFT(KC_6) // ^ #define KC_CIRCUMFLEX KC_CIRC #define KC_AMPR LSFT(KC_7) // & #define KC_AMPERSAND KC_AMPR #define KC_ASTR LSFT(KC_8) // * #define KC_ASTERISK KC_ASTR #define KC_LPRN LSFT(KC_9) // ( #define KC_LEFT_PAREN KC_LPRN #define KC_RPRN LSFT(KC_0) // ) #define KC_RIGHT_PAREN KC_RPRN #define KC_UNDS LSFT(KC_MINS) // _ #define KC_UNDERSCORE KC_UNDS #define KC_PLUS LSFT(KC_EQL) // + #define KC_LCBR LSFT(KC_LBRC) // { #define KC_LEFT_CURLY_BRACE KC_LCBR #define KC_RCBR LSFT(KC_RBRC) // } #define KC_RIGHT_CURLY_BRACE KC_RCBR #define KC_LABK LSFT(KC_COMM) // < #define KC_LEFT_ANGLE_BRACKET KC_LABK #define KC_RABK LSFT(KC_DOT) // > #define KC_RIGHT_ANGLE_BRACKET KC_RABK #define KC_COLN LSFT(KC_SCLN) // : #define KC_COLON KC_COLN #define KC_PIPE LSFT(KC_BSLS) // | #define KC_LT LSFT(KC_COMM) // < #define KC_GT LSFT(KC_DOT) // > #define KC_QUES LSFT(KC_SLSH) // ? #define KC_QUESTION KC_QUES #define KC_DQT LSFT(KC_QUOT) // " #define KC_DOUBLE_QUOTE KC_DQT #define KC_DQUO KC_DQT #define KC_DELT KC_DELETE // Del key (four letter code) // Alias for function layers than expand past FN31 #define FUNC(kc) kc | 0x2000 // Aliases #define S(kc) LSFT(kc) #define F(kc) FUNC(kc) #define M(kc) (kc | 0x3000) #define MACRODOWN(...) (record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE) // 0x3100+ is free // L-ayer, T-ap - 256 keycode max, 16 layer max #define LT(layer, kc) (kc | 0x4000 | ((layer & 0xF) << 8)) #define RESET 0x5000 #define DEBUG 0x5001 // MAGIC keycodes #define MAGIC_SWAP_CONTROL_CAPSLOCK 0x5002 #define MAGIC_UNSWAP_CONTROL_CAPSLOCK 0x5003 #define MAGIC_CAPSLOCK_TO_CONTROL 0x5004 #define MAGIC_UNCAPSLOCK_TO_CONTROL 0x5005 #define MAGIC_SWAP_LALT_LGUI 0x5006 #define MAGIC_UNSWAP_LALT_LGUI 0x5007 #define MAGIC_SWAP_RALT_RGUI 0x5008 #define MAGIC_UNSWAP_RALT_RGUI 0x5009 #define MAGIC_NO_GUI 0x500a #define MAGIC_UNNO_GUI 0x500b #define MAGIC_SWAP_GRAVE_ESC 0x500c #define MAGIC_UNSWAP_GRAVE_ESC 0x500d #define MAGIC_SWAP_BACKSLASH_BACKSPACE 0x500e #define MAGIC_UNSWAP_BACKSLASH_BACKSPACE 0x500f #define MAGIC_HOST_NKRO 0x5010 #define MAGIC_UNHOST_NKRO 0x5011 #define MAGIC_SWAP_ALT_GUI 0x5012 #define MAGIC_UNSWAP_ALT_GUI 0x5013 #define AG_SWAP MAGIC_SWAP_ALT_GUI #define AG_NORM MAGIC_UNSWAP_ALT_GUI #define KC_LEAD 0x5014 // Audio on/off #define AU_ON 0x5020 #define AU_OFF 0x5021 #define AU_TOG 0x5022 // Music mode on/off #define MU_ON 0x5023 #define MU_OFF 0x5024 #define MU_TOG 0x5025 // Music voice iterate #define MUV_IN 0x5026 #define MUV_DE 0x5027 // Midi mode on/off #define MI_ON 0x5028 #define MI_OFF 0x5029 // These affect the backlight (if your keyboard has one). // We don't need to comment them out if your keyboard doesn't have a backlight, // since they don't take up any space. #define BL_ON 0x5079 #define BL_OFF 0x5070 #define BL_0 0x5070 #define BL_1 0x5071 #define BL_2 0x5072 #define BL_3 0x5073 #define BL_4 0x5074 #define BL_5 0x5075 #define BL_6 0x5076 #define BL_7 0x5077 #define BL_8 0x5078 #define BL_9 0x5079 #define BL_10 0x507A #define BL_11 0x507B #define BL_12 0x507C #define BL_13 0x507D #define BL_14 0x507E #define BL_15 0x507F #define BL_DEC 0x5080 #define BL_INC 0x5081 #define BL_TOGG 0x5082 #define BL_STEP 0x5083 #define KC_LSPO 0x5084 // Left shift, open parens when tapped #define KC_RSPC 0x5085 // Right shift, close parens when tapped // GOTO layer - 16 layers max // when: // ON_PRESS = 1 // ON_RELEASE = 2 // Unless you have a good reason not to do so, prefer ON_PRESS (1) as your default. #define TO(layer, when) (layer | 0x5100 | (when << 0x4)) // Momentary switch layer - 256 layer max #define MO(layer) (layer | 0x5200) // Set default layer - 256 layer max #define DF(layer) (layer | 0x5300) // Toggle to layer - 256 layer max #define TG(layer) (layer | 0x5400) // One-shot layer - 256 layer max #define OSL(layer) (layer | 0x5500) // One-shot mod #define OSM(layer) (layer | 0x5600) // chording is currently at 0x57xx // M-od, T-ap - 256 keycode max #define MT(mod, kc) (kc | 0x7000 | ((mod & 0xF) << 8)) #define CTL_T(kc) MT(0x1, kc) #define SFT_T(kc) MT(0x2, kc) #define ALT_T(kc) MT(0x4, kc) #define GUI_T(kc) MT(0x8, kc) #define C_S_T(kc) MT(0x3, kc) // Control + Shift e.g. for gnome-terminal #define MEH_T(kc) MT(0x7, kc) // Meh is a less hyper version of the Hyper key -- doesn't include Win or Cmd, so just alt+shift+ctrl #define LCAG_T(kc) MT(0xD, kc) // Left control alt and gui #define ALL_T(kc) MT(0xF, kc) // see http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/ // Dedicated keycode versions for Hyper and Meh, if you want to use them as standalone keys rather than mod-tap #define KC_HYPR HYPR(KC_NO) #define KC_MEH MEH(KC_NO) #ifdef UNICODE_ENABLE // For sending unicode codes. // You may not send codes over 7FFF -- this supports most of UTF8. // To have a key that sends out Œ, go UC(0x0152) #define UNICODE(n) (n | 0x8000) #define UC(n) UNICODE(n) #endif // For tri-layer void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3); #define IS_LAYER_ON(layer) (layer_state & (1UL << (layer))) #define IS_LAYER_OFF(layer) (~layer_state & (1UL << (layer))) #endif