#include "quantum.h" #include "timer.h" __attribute__ ((weak)) void matrix_init_kb(void) {} __attribute__ ((weak)) void matrix_scan_kb(void) {} __attribute__ ((weak)) bool process_action_kb(keyrecord_t *record) { return true; } __attribute__ ((weak)) bool process_record_kb(uint16_t keycode, keyrecord_t *record) { return process_record_user(keycode, record); } __attribute__ ((weak)) bool process_record_user(uint16_t keycode, keyrecord_t *record) { return true; } __attribute__ ((weak)) void leader_start(void) {} __attribute__ ((weak)) void leader_end(void) {} uint8_t starting_note = 0x0C; int offset = 7; #ifdef AUDIO_ENABLE bool music_activated = false; // music sequencer static bool music_sequence_recording = false; static bool music_sequence_playing = false; static float music_sequence[16] = {0}; static uint8_t music_sequence_count = 0; static uint8_t music_sequence_position = 0; static uint16_t music_sequence_timer = 0; static uint16_t music_sequence_interval = 100; #endif #ifdef MIDI_ENABLE bool midi_activated = false; #endif // Leader key stuff bool leading = false; uint16_t leader_time = 0; uint16_t leader_sequence[3] = {0, 0, 0}; uint8_t leader_sequence_size = 0; // Chording stuff #define CHORDING_MAX 4 bool chording = false; uint8_t chord_keys[CHORDING_MAX] = {0}; uint8_t chord_key_count = 0; uint8_t chord_key_down = 0; #ifdef UNICODE_ENABLE static uint8_t input_mode; #endif static bool shift_interrupted[2] = {0, 0}; bool keys_chord(uint8_t keys[]) { uint8_t keys_size = sizeof(keys)/sizeof(keys[0]); bool pass = true; uint8_t in = 0; for (uint8_t i = 0; i < chord_key_count; i++) { bool found = false; for (uint8_t j = 0; j < keys_size; j++) { if (chord_keys[i] == (keys[j] & 0xFF)) { in++; // detects key in chord found = true; break; } } if (found) continue; if (chord_keys[i] != 0) { pass = false; // makes sure rest are blank } } return (pass && (in == keys_size)); } #ifdef UNICODE_ENABLE uint16_t hex_to_keycode(uint8_t hex) { if (hex == 0x0) { return KC_0; } else if (hex < 0xA) { return KC_1 + (hex - 0x1); } else { return KC_A + (hex - 0xA); } } void set_unicode_mode(uint8_t os_target) { input_mode = os_target; } #endif bool process_record_quantum(keyrecord_t *record) { /* This gets the keycode from the key pressed */ keypos_t key = record->event.key; uint16_t keycode; #if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS) uint8_t layer; if (record->event.pressed) { layer = layer_switch_get_layer(key); update_source_layers_cache(key, layer); } else { layer = read_source_layers_cache(key); } keycode = keymap_key_to_keycode(layer, key); #else keycode = keymap_key_to_keycode(layer_switch_get_layer(key), key); #endif if (!process_record_kb(keycode, record)) return false; // This is how you use actions here // if (keycode == KC_LEAD) { // action_t action; // action.code = ACTION_DEFAULT_LAYER_SET(0); // process_action(record, action); // return false; // } #ifdef MIDI_ENABLE if (keycode == MI_ON && record->event.pressed) { midi_activated = true; music_scale_user(); return false; } if (keycode == MI_OFF && record->event.pressed) { midi_activated = false; midi_send_cc(&midi_device, 0, 0x7B, 0); return false; } if (midi_activated) { if (record->event.key.col == (MATRIX_COLS - 1) && record->event.key.row == (MATRIX_ROWS - 1)) { if (record->event.pressed) { starting_note++; // Change key midi_send_cc(&midi_device, 0, 0x7B, 0); // midi_send_cc(&midi_device, 1, 0x7B, 0); // midi_send_cc(&midi_device, 2, 0x7B, 0); // midi_send_cc(&midi_device, 3, 0x7B, 0); // midi_send_cc(&midi_device, 4, 0x7B, 0); } return false; } if (record->event.key.col == (MATRIX_COLS - 2) && record->event.key.row == (MATRIX_ROWS - 1)) { if (record->event.pressed) { starting_note--; // Change key midi_send_cc(&midi_device, 0, 0x7B, 0); // midi_send_cc(&midi_device, 1, 0x7B, 0); // midi_send_cc(&midi_device, 2, 0x7B, 0); // midi_send_cc(&midi_device, 3, 0x7B, 0); // midi_send_cc(&midi_device, 4, 0x7B, 0); } return false; } if (record->event.key.col == (MATRIX_COLS - 3) && record->event.key.row == (MATRIX_ROWS - 1) && record->event.pressed) { offset++; // Change scale midi_send_cc(&midi_device, 0, 0x7B, 0); // midi_send_cc(&midi_device, 1, 0x7B, 0); // midi_send_cc(&midi_device, 2, 0x7B, 0); // midi_send_cc(&midi_device, 3, 0x7B, 0); // midi_send_cc(&midi_device, 4, 0x7B, 0); return false; } if (record->event.key.col == (MATRIX_COLS - 4) && record->event.key.row == (MATRIX_ROWS - 1) && record->event.pressed) { offset--; // Change scale midi_send_cc(&midi_device, 0, 0x7B, 0); // midi_send_cc(&midi_device, 1, 0x7B, 0); // midi_send_cc(&midi_device, 2, 0x7B, 0); // midi_send_cc(&midi_device, 3, 0x7B, 0); // midi_send_cc(&midi_device, 4, 0x7B, 0); return false; } // basic // uint8_t note = (starting_note + SCALE[record->event.key.col + offset])+12*(MATRIX_ROWS - record->event.key.row); // advanced // uint8_t note = (starting_note + record->event.key.col + offset)+12*(MATRIX_ROWS - record->event.key.row); // guitar uint8_t note = (starting_note + record->event.key.col + offset)+5*(MATRIX_ROWS - record->event.key.row); // violin // uint8_t note = (starting_note + record->event.key.col + offset)+7*(MATRIX_ROWS - record->event.key.row); if (record->event.pressed) { // midi_send_noteon(&midi_device, record->event.key.row, starting_note + SCALE[record->event.key.col], 127); midi_send_noteon(&midi_device, 0, note, 127); } else { // midi_send_noteoff(&midi_device, record->event.key.row, starting_note + SCALE[record->event.key.col], 127); midi_send_noteoff(&midi_device, 0, note, 127); } if (keycode < 0xFF) // ignores all normal keycodes, but lets RAISE, LOWER, etc through return false; } #endif #ifdef AUDIO_ENABLE if (keycode == AU_ON && record->event.pressed) { audio_on(); return false; } if (keycode == AU_OFF && record->event.pressed) { audio_off(); return false; } if (keycode == AU_TOG && record->event.pressed) { if (is_audio_on()) { audio_off(); } else { audio_on(); } return false; } if (keycode == MU_ON && record->event.pressed) { music_on(); return false; } if (keycode == MU_OFF && record->event.pressed) { music_off(); return false; } if (keycode == MU_TOG && record->event.pressed) { if (music_activated) { music_off(); } else { music_on(); } return false; } if (keycode == MUV_IN && record->event.pressed) { voice_iterate(); music_scale_user(); return false; } if (keycode == MUV_DE && record->event.pressed) { voice_deiterate(); music_scale_user(); return false; } if (music_activated) { if (keycode == KC_LCTL && record->event.pressed) { // Start recording stop_all_notes(); music_sequence_recording = true; music_sequence_playing = false; music_sequence_count = 0; return false; } if (keycode == KC_LALT && record->event.pressed) { // Stop recording/playing stop_all_notes(); music_sequence_recording = false; music_sequence_playing = false; return false; } if (keycode == KC_LGUI && record->event.pressed) { // Start playing stop_all_notes(); music_sequence_recording = false; music_sequence_playing = true; music_sequence_position = 0; music_sequence_timer = 0; return false; } if (keycode == KC_UP) { if (record->event.pressed) music_sequence_interval-=10; return false; } if (keycode == KC_DOWN) { if (record->event.pressed) music_sequence_interval+=10; return false; } float freq = ((float)220.0)*pow(2.0, -5.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)); if (record->event.pressed) { play_note(freq, 0xF); if (music_sequence_recording) { music_sequence[music_sequence_count] = freq; music_sequence_count++; } } else { stop_note(freq); } if (keycode < 0xFF) // ignores all normal keycodes, but lets RAISE, LOWER, etc through return false; } #endif #ifndef DISABLE_LEADER // Leader key set-up if (record->event.pressed) { if (!leading && keycode == KC_LEAD) { leader_start(); leading = true; leader_time = timer_read(); leader_sequence_size = 0; leader_sequence[0] = 0; leader_sequence[1] = 0; leader_sequence[2] = 0; return false; } if (leading && timer_elapsed(leader_time) < LEADER_TIMEOUT) { leader_sequence[leader_sequence_size] = keycode; leader_sequence_size++; return false; } } #endif #define DISABLE_CHORDING #ifndef DISABLE_CHORDING if (keycode >= 0x5700 && keycode <= 0x57FF) { if (record->event.pressed) { if (!chording) { chording = true; for (uint8_t i = 0; i < CHORDING_MAX; i++) chord_keys[i] = 0; chord_key_count = 0; chord_key_down = 0; } chord_keys[chord_key_count] = (keycode & 0xFF); chord_key_count++; chord_key_down++; return false; } else { if (chording) { chord_key_down--; if (chord_key_down == 0) { chording = false; // Chord Dictionary if (keys_chord((uint8_t[]){KC_ENTER, KC_SPACE})) { register_code(KC_A); unregister_code(KC_A); return false; } for (uint8_t i = 0; i < chord_key_count; i++) { register_code(chord_keys[i]); unregister_code(chord_keys[i]); return false; } } } } } #endif #ifdef UNICODE_ENABLE if (keycode > UNICODE(0) && record->event.pressed) { uint16_t unicode = keycode & 0x7FFF; switch(input_mode) { case UC_OSX: register_code(KC_LALT); break; case UC_LNX: register_code(KC_LCTL); register_code(KC_LSFT); register_code(KC_U); unregister_code(KC_U); break; case UC_WIN: register_code(KC_LALT); register_code(KC_PPLS); unregister_code(KC_PPLS); break; } for(int i = 3; i >= 0; i--) { uint8_t digit = ((unicode >> (i*4)) & 0xF); register_code(hex_to_keycode(digit)); unregister_code(hex_to_keycode(digit)); } switch(input_mode) { case UC_OSX: case UC_WIN: unregister_code(KC_LALT); break; case UC_LNX: unregister_code(KC_LCTL); unregister_code(KC_LSFT); break; } } #endif switch(keycode) { case KC_LSPO: { if (record->event.pressed) { shift_interrupted[0] = false; register_mods(MOD_BIT(KC_LSFT)); } else { if (!shift_interrupted[0]) { register_code(KC_9); unregister_code(KC_9); } unregister_mods(MOD_BIT(KC_LSFT)); } return false; break; } case KC_RSPC: { if (record->event.pressed) { shift_interrupted[1] = false; register_mods(MOD_BIT(KC_RSFT)); } else { if (!shift_interrupted[1]) { register_code(KC_0); unregister_code(KC_0); } unregister_mods(MOD_BIT(KC_RSFT)); } return false; break; } default: { shift_interrupted[0] = true; shift_interrupted[1] = true; break; } } return process_action_kb(record); } const bool ascii_to_qwerty_shift_lut[0x80] PROGMEM = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0 }; const uint8_t ascii_to_qwerty_keycode_lut[0x80] PROGMEM = { 0, 0, 0, 0, 0, 0, 0, 0, KC_BSPC, KC_TAB, KC_ENT, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, KC_ESC, 0, 0, 0, 0, KC_SPC, KC_1, KC_QUOT, KC_3, KC_4, KC_5, KC_7, KC_QUOT, KC_9, KC_0, KC_8, KC_EQL, KC_COMM, KC_MINS, KC_DOT, KC_SLSH, KC_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_SCLN, KC_SCLN, KC_COMM, KC_EQL, KC_DOT, KC_SLSH, KC_2, KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_J, KC_K, KC_L, KC_M, KC_N, KC_O, KC_P, KC_Q, KC_R, KC_S, KC_T, KC_U, KC_V, KC_W, KC_X, KC_Y, KC_Z, KC_LBRC, KC_BSLS, KC_RBRC, KC_6, KC_MINS, KC_GRV, KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_J, KC_K, KC_L, KC_M, KC_N, KC_O, KC_P, KC_Q, KC_R, KC_S, KC_T, KC_U, KC_V, KC_W, KC_X, KC_Y, KC_Z, KC_LBRC, KC_BSLS, KC_RBRC, KC_GRV, KC_DEL }; /* for users whose OSes are set to Colemak */ #if 0 #include "keymap_colemak.h" const bool ascii_to_colemak_shift_lut[0x80] PROGMEM = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0 }; const uint8_t ascii_to_colemak_keycode_lut[0x80] PROGMEM = { 0, 0, 0, 0, 0, 0, 0, 0, KC_BSPC, KC_TAB, KC_ENT, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, KC_ESC, 0, 0, 0, 0, KC_SPC, KC_1, KC_QUOT, KC_3, KC_4, KC_5, KC_7, KC_QUOT, KC_9, KC_0, KC_8, KC_EQL, KC_COMM, KC_MINS, KC_DOT, KC_SLSH, KC_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, CM_SCLN, CM_SCLN, KC_COMM, KC_EQL, KC_DOT, KC_SLSH, KC_2, CM_A, CM_B, CM_C, CM_D, CM_E, CM_F, CM_G, CM_H, CM_I, CM_J, CM_K, CM_L, CM_M, CM_N, CM_O, CM_P, CM_Q, CM_R, CM_S, CM_T, CM_U, CM_V, CM_W, CM_X, CM_Y, CM_Z, KC_LBRC, KC_BSLS, KC_RBRC, KC_6, KC_MINS, KC_GRV, CM_A, CM_B, CM_C, CM_D, CM_E, CM_F, CM_G, CM_H, CM_I, CM_J, CM_K, CM_L, CM_M, CM_N, CM_O, CM_P, CM_Q, CM_R, CM_S, CM_T, CM_U, CM_V, CM_W, CM_X, CM_Y, CM_Z, KC_LBRC, KC_BSLS, KC_RBRC, KC_GRV, KC_DEL }; #endif void send_string(const char *str) { while (1) { uint8_t keycode; uint8_t ascii_code = pgm_read_byte(str); if (!ascii_code) break; keycode = pgm_read_byte(&ascii_to_qwerty_keycode_lut[ascii_code]); if (pgm_read_byte(&ascii_to_qwerty_shift_lut[ascii_code])) { register_code(KC_LSFT); register_code(keycode); unregister_code(keycode); unregister_code(KC_LSFT); } else { register_code(keycode); unregister_code(keycode); } ++str; } } void matrix_init_quantum() { matrix_init_kb(); } void matrix_scan_quantum() { #ifdef AUDIO_ENABLE if (music_sequence_playing) { if ((music_sequence_timer == 0) || (timer_elapsed(music_sequence_timer) > music_sequence_interval)) { music_sequence_timer = timer_read(); stop_note(music_sequence[(music_sequence_position - 1 < 0)?(music_sequence_position - 1 + music_sequence_count):(music_sequence_position - 1)]); play_note(music_sequence[music_sequence_position], 0xF); music_sequence_position = (music_sequence_position + 1) % music_sequence_count; } } #endif matrix_scan_kb(); } #ifdef AUDIO_ENABLE bool is_music_on(void) { return (music_activated != 0); } void music_toggle(void) { if (!music_activated) { music_on(); } else { music_off(); } } void music_on(void) { music_activated = 1; music_on_user(); } void music_off(void) { music_activated = 0; stop_all_notes(); } #endif //------------------------------------------------------------------------------ // Override these functions in your keymap file to play different tunes on // different events such as startup and bootloader jump __attribute__ ((weak)) void startup_user() {} __attribute__ ((weak)) void shutdown_user() {} __attribute__ ((weak)) void music_on_user() {} __attribute__ ((weak)) void audio_on_user() {} __attribute__ ((weak)) void music_scale_user() {} //------------------------------------------------------------------------------