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audio.h 2.6KB

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  1. #include <stdint.h>
  2. #include <stdbool.h>
  3. #include <avr/io.h>
  4. #include <util/delay.h>
  5. #include "musical_notes.h"
  6. #include "song_list.h"
  7. #include "voices.h"
  8. #include "quantum.h"
  9. #ifndef AUDIO_H
  10. #define AUDIO_H
  11. // Largely untested PWM audio mode (doesn't sound as good)
  12. // #define PWM_AUDIO
  13. // #define VIBRATO_ENABLE
  14. // Enable vibrato strength/amplitude - slows down ISR too much
  15. // #define VIBRATO_STRENGTH_ENABLE
  16. typedef union {
  17. uint8_t raw;
  18. struct {
  19. bool enable :1;
  20. uint8_t level :7;
  21. };
  22. } audio_config_t;
  23. bool is_audio_on(void);
  24. void audio_toggle(void);
  25. void audio_on(void);
  26. void audio_off(void);
  27. // Vibrato rate functions
  28. #ifdef VIBRATO_ENABLE
  29. void set_vibrato_rate(float rate);
  30. void increase_vibrato_rate(float change);
  31. void decrease_vibrato_rate(float change);
  32. #ifdef VIBRATO_STRENGTH_ENABLE
  33. void set_vibrato_strength(float strength);
  34. void increase_vibrato_strength(float change);
  35. void decrease_vibrato_strength(float change);
  36. #endif
  37. #endif
  38. // Polyphony functions
  39. void set_polyphony_rate(float rate);
  40. void enable_polyphony(void);
  41. void disable_polyphony(void);
  42. void increase_polyphony_rate(float change);
  43. void decrease_polyphony_rate(float change);
  44. void set_timbre(float timbre);
  45. void set_tempo(uint8_t tempo);
  46. void increase_tempo(uint8_t tempo_change);
  47. void decrease_tempo(uint8_t tempo_change);
  48. void audio_init(void);
  49. #ifdef PWM_AUDIO
  50. void play_sample(uint8_t * s, uint16_t l, bool r);
  51. #endif
  52. void play_note(float freq, int vol);
  53. void stop_note(float freq);
  54. void stop_all_notes(void);
  55. void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat, float n_rest);
  56. #define SCALE (int8_t []){ 0 + (12*0), 2 + (12*0), 4 + (12*0), 5 + (12*0), 7 + (12*0), 9 + (12*0), 11 + (12*0), \
  57. 0 + (12*1), 2 + (12*1), 4 + (12*1), 5 + (12*1), 7 + (12*1), 9 + (12*1), 11 + (12*1), \
  58. 0 + (12*2), 2 + (12*2), 4 + (12*2), 5 + (12*2), 7 + (12*2), 9 + (12*2), 11 + (12*2), \
  59. 0 + (12*3), 2 + (12*3), 4 + (12*3), 5 + (12*3), 7 + (12*3), 9 + (12*3), 11 + (12*3), \
  60. 0 + (12*4), 2 + (12*4), 4 + (12*4), 5 + (12*4), 7 + (12*4), 9 + (12*4), 11 + (12*4), }
  61. // These macros are used to allow play_notes to play an array of indeterminate
  62. // length. This works around the limitation of C's sizeof operation on pointers.
  63. // The global float array for the song must be used here.
  64. #define NOTE_ARRAY_SIZE(x) ((int16_t)(sizeof(x) / (sizeof(x[0]))))
  65. #define PLAY_NOTE_ARRAY(note_array, note_repeat, note_rest_style) play_notes(&note_array, NOTE_ARRAY_SIZE((note_array)), (note_repeat), (note_rest_style));
  66. bool is_playing_notes(void);
  67. #endif