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action_code.h 11KB

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  1. /*
  2. Copyright 2013 Jun Wako <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #ifndef ACTION_CODE_H
  15. #define ACTION_CODE_H
  16. /* Action codes
  17. * ============
  18. * 16bit code: action_kind(4bit) + action_parameter(12bit)
  19. *
  20. *
  21. * Key Actions(00xx)
  22. * -----------------
  23. * ACT_MODS(000r):
  24. * 000r|0000|0000 0000 No action code
  25. * 000r|0000|0000 0001 Transparent code
  26. * 000r|0000| keycode Key
  27. * 000r|mods|0000 0000 Modifiers
  28. * 000r|mods| keycode Modifiers+Key(Modified key)
  29. * r: Left/Right flag(Left:0, Right:1)
  30. *
  31. * ACT_MODS_TAP(001r):
  32. * 001r|mods|0000 0000 Modifiers with OneShot
  33. * 001r|mods|0000 0001 Modifiers with tap toggle
  34. * 001r|mods|0000 00xx (reserved)
  35. * 001r|mods| keycode Modifiers with Tap Key(Dual role)
  36. *
  37. *
  38. * Other Keys(01xx)
  39. * ----------------
  40. * ACT_USAGE(0100): TODO: Not needed?
  41. * 0100|00| usage(10) System control(0x80) - General Desktop page(0x01)
  42. * 0100|01| usage(10) Consumer control(0x01) - Consumer page(0x0C)
  43. * 0100|10| usage(10) (reserved)
  44. * 0100|11| usage(10) (reserved)
  45. *
  46. * ACT_MOUSEKEY(0110): TODO: Not needed?
  47. * 0101|xxxx| keycode Mouse key
  48. *
  49. * 011x|xxxx xxxx xxxx (reseved)
  50. *
  51. *
  52. * Layer Actions(10xx)
  53. * -------------------
  54. * ACT_LAYER(1000):
  55. * 1000|oo00|pppE BBBB Default Layer Bitwise operation
  56. * oo: operation(00:AND, 01:OR, 10:XOR, 11:SET)
  57. * ppp: 4-bit chunk part(0-7)
  58. * EBBBB: bits and extra bit
  59. * 1000|ooee|pppE BBBB Layer Bitwise Operation
  60. * oo: operation(00:AND, 01:OR, 10:XOR, 11:SET)
  61. * ppp: 4-bit chunk part(0-7)
  62. * EBBBB: bits and extra bit
  63. * ee: on event(01:press, 10:release, 11:both)
  64. *
  65. * 1001|xxxx|xxxx xxxx (reserved)
  66. * 1001|oopp|BBBB BBBB 8-bit Bitwise Operation???
  67. *
  68. * ACT_LAYER_TAP(101x):
  69. * 101E|LLLL| keycode On/Off with tap key (0x00-DF)[TAP]
  70. * 101E|LLLL|1110 mods On/Off with modifiers (0xE0-EF)[NOT TAP]
  71. * 101E|LLLL|1111 0000 Invert with tap toggle (0xF0) [TAP]
  72. * 101E|LLLL|1111 0001 On/Off (0xF1) [NOT TAP]
  73. * 101E|LLLL|1111 0010 Off/On (0xF2) [NOT TAP]
  74. * 101E|LLLL|1111 0011 Set/Clear (0xF3) [NOT TAP]
  75. * 101E|LLLL|1111 0100 One Shot Layer (0xF4) [TAP]
  76. * 101E|LLLL|1111 xxxx Reserved (0xF5-FF)
  77. * ELLLL: layer 0-31(E: extra bit for layer 16-31)
  78. *
  79. *
  80. * Extensions(11xx)
  81. * ----------------
  82. * ACT_MACRO(1100):
  83. * 1100|opt | id(8) Macro play?
  84. * 1100|1111| id(8) Macro record?
  85. *
  86. * ACT_BACKLIGHT(1101):
  87. * 1101|opt |level(8) Backlight commands
  88. *
  89. * ACT_COMMAND(1110):
  90. * 1110|opt | id(8) Built-in Command exec
  91. *
  92. * ACT_FUNCTION(1111):
  93. * 1111| address(12) Function?
  94. * 1111|opt | id(8) Function?
  95. */
  96. enum action_kind_id {
  97. /* Key Actions */
  98. ACT_MODS = 0b0000,
  99. ACT_LMODS = 0b0000,
  100. ACT_RMODS = 0b0001,
  101. ACT_MODS_TAP = 0b0010,
  102. ACT_LMODS_TAP = 0b0010,
  103. ACT_RMODS_TAP = 0b0011,
  104. /* Other Keys */
  105. ACT_USAGE = 0b0100,
  106. ACT_MOUSEKEY = 0b0101,
  107. /* Layer Actions */
  108. ACT_LAYER = 0b1000,
  109. ACT_LAYER_TAP = 0b1010, /* Layer 0-15 */
  110. ACT_LAYER_TAP_EXT = 0b1011, /* Layer 16-31 */
  111. /* Extensions */
  112. ACT_MACRO = 0b1100,
  113. ACT_BACKLIGHT = 0b1101,
  114. ACT_COMMAND = 0b1110,
  115. ACT_FUNCTION = 0b1111
  116. };
  117. /* Action Code Struct
  118. *
  119. * NOTE:
  120. * In avr-gcc bit field seems to be assigned from LSB(bit0) to MSB(bit15).
  121. * AVR looks like a little endian in avr-gcc.
  122. * Not portable across compiler/endianness?
  123. *
  124. * Byte order and bit order of 0x1234:
  125. * Big endian: Little endian:
  126. * -------------------- --------------------
  127. * FEDC BA98 7654 3210 0123 4567 89AB CDEF
  128. * 0001 0010 0011 0100 0010 1100 0100 1000
  129. * 0x12 0x34 0x34 0x12
  130. */
  131. typedef union {
  132. uint16_t code;
  133. struct action_kind {
  134. uint16_t param :12;
  135. uint8_t id :4;
  136. } kind;
  137. struct action_key {
  138. uint8_t code :8;
  139. uint8_t mods :4;
  140. uint8_t kind :4;
  141. } key;
  142. struct action_layer_bitop {
  143. uint8_t bits :4;
  144. uint8_t xbit :1;
  145. uint8_t part :3;
  146. uint8_t on :2;
  147. uint8_t op :2;
  148. uint8_t kind :4;
  149. } layer_bitop;
  150. struct action_layer_tap {
  151. uint8_t code :8;
  152. uint8_t val :5;
  153. uint8_t kind :3;
  154. } layer_tap;
  155. struct action_usage {
  156. uint16_t code :10;
  157. uint8_t page :2;
  158. uint8_t kind :4;
  159. } usage;
  160. struct action_backlight {
  161. uint8_t level :8;
  162. uint8_t opt :4;
  163. uint8_t kind :4;
  164. } backlight;
  165. struct action_command {
  166. uint8_t id :8;
  167. uint8_t opt :4;
  168. uint8_t kind :4;
  169. } command;
  170. struct action_function {
  171. uint8_t id :8;
  172. uint8_t opt :4;
  173. uint8_t kind :4;
  174. } func;
  175. } action_t;
  176. /* action utility */
  177. #define ACTION_NO 0
  178. #define ACTION_TRANSPARENT 1
  179. #define ACTION(kind, param) ((kind)<<12 | (param))
  180. /*
  181. * Key Actions
  182. */
  183. /* Mod bits: 43210
  184. * bit 0 ||||+- Control
  185. * bit 1 |||+-- Shift
  186. * bit 2 ||+--- Alt
  187. * bit 3 |+---- Gui
  188. * bit 4 +----- LR flag(Left:0, Right:1)
  189. */
  190. enum mods_bit {
  191. MOD_LCTL = 0x01,
  192. MOD_LSFT = 0x02,
  193. MOD_LALT = 0x04,
  194. MOD_LGUI = 0x08,
  195. MOD_RCTL = 0x11,
  196. MOD_RSFT = 0x12,
  197. MOD_RALT = 0x14,
  198. MOD_RGUI = 0x18,
  199. };
  200. enum mods_codes {
  201. MODS_ONESHOT = 0x00,
  202. MODS_TAP_TOGGLE = 0x01,
  203. };
  204. #define ACTION_KEY(key) ACTION(ACT_MODS, (key))
  205. #define ACTION_MODS(mods) ACTION(ACT_MODS, ((mods)&0x1f)<<8 | 0)
  206. #define ACTION_MODS_KEY(mods, key) ACTION(ACT_MODS, ((mods)&0x1f)<<8 | (key))
  207. #define ACTION_MODS_TAP_KEY(mods, key) ACTION(ACT_MODS_TAP, ((mods)&0x1f)<<8 | (key))
  208. #define ACTION_MODS_ONESHOT(mods) ACTION(ACT_MODS_TAP, ((mods)&0x1f)<<8 | MODS_ONESHOT)
  209. #define ACTION_MODS_TAP_TOGGLE(mods) ACTION(ACT_MODS_TAP, ((mods)&0x1f)<<8 | MODS_TAP_TOGGLE)
  210. /*
  211. * Other Keys
  212. */
  213. enum usage_pages {
  214. PAGE_SYSTEM,
  215. PAGE_CONSUMER
  216. };
  217. #define ACTION_USAGE_SYSTEM(id) ACTION(ACT_USAGE, PAGE_SYSTEM<<10 | (id))
  218. #define ACTION_USAGE_CONSUMER(id) ACTION(ACT_USAGE, PAGE_CONSUMER<<10 | (id))
  219. #define ACTION_MOUSEKEY(key) ACTION(ACT_MOUSEKEY, key)
  220. /*
  221. * Layer Actions
  222. */
  223. enum layer_param_on {
  224. ON_PRESS = 1,
  225. ON_RELEASE = 2,
  226. ON_BOTH = 3,
  227. };
  228. enum layer_param_bit_op {
  229. OP_BIT_AND = 0,
  230. OP_BIT_OR = 1,
  231. OP_BIT_XOR = 2,
  232. OP_BIT_SET = 3,
  233. };
  234. enum layer_pram_tap_op {
  235. OP_TAP_TOGGLE = 0xF0,
  236. OP_ON_OFF,
  237. OP_OFF_ON,
  238. OP_SET_CLEAR,
  239. OP_ONESHOT,
  240. };
  241. #define ACTION_LAYER_BITOP(op, part, bits, on) (ACT_LAYER<<12 | (op)<<10 | (on)<<8 | (part)<<5 | ((bits)&0x1f))
  242. #define ACTION_LAYER_TAP(layer, key) (ACT_LAYER_TAP<<12 | (layer)<<8 | (key))
  243. /* Default Layer */
  244. #define ACTION_DEFAULT_LAYER_SET(layer) ACTION_DEFAULT_LAYER_BIT_SET((layer)/4, 1<<((layer)%4))
  245. /* Layer Operation */
  246. #define ACTION_LAYER_CLEAR(on) ACTION_LAYER_BIT_AND(0, 0, (on))
  247. #define ACTION_LAYER_MOMENTARY(layer) ACTION_LAYER_ON_OFF(layer)
  248. #define ACTION_LAYER_TOGGLE(layer) ACTION_LAYER_INVERT(layer, ON_RELEASE)
  249. #define ACTION_LAYER_INVERT(layer, on) ACTION_LAYER_BIT_XOR((layer)/4, 1<<((layer)%4), (on))
  250. #define ACTION_LAYER_ON(layer, on) ACTION_LAYER_BIT_OR( (layer)/4, 1<<((layer)%4), (on))
  251. #define ACTION_LAYER_OFF(layer, on) ACTION_LAYER_BIT_AND((layer)/4, ~(1<<((layer)%4)), (on))
  252. #define ACTION_LAYER_SET(layer, on) ACTION_LAYER_BIT_SET((layer)/4, 1<<((layer)%4), (on))
  253. #define ACTION_LAYER_ON_OFF(layer) ACTION_LAYER_TAP((layer), OP_ON_OFF)
  254. #define ACTION_LAYER_OFF_ON(layer) ACTION_LAYER_TAP((layer), OP_OFF_ON)
  255. #define ACTION_LAYER_SET_CLEAR(layer) ACTION_LAYER_TAP((layer), OP_SET_CLEAR)
  256. #define ACTION_LAYER_ONESHOT(layer) ACTION_LAYER_TAP((layer), OP_ONESHOT)
  257. #define ACTION_LAYER_MODS(layer, mods) ACTION_LAYER_TAP((layer), 0xe0 | ((mods)&0x0f))
  258. /* With Tapping */
  259. #define ACTION_LAYER_TAP_KEY(layer, key) ACTION_LAYER_TAP((layer), (key))
  260. #define ACTION_LAYER_TAP_TOGGLE(layer) ACTION_LAYER_TAP((layer), OP_TAP_TOGGLE)
  261. /* Bitwise Operation */
  262. #define ACTION_LAYER_BIT_AND(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_AND, (part), (bits), (on))
  263. #define ACTION_LAYER_BIT_OR( part, bits, on) ACTION_LAYER_BITOP(OP_BIT_OR, (part), (bits), (on))
  264. #define ACTION_LAYER_BIT_XOR(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_XOR, (part), (bits), (on))
  265. #define ACTION_LAYER_BIT_SET(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_SET, (part), (bits), (on))
  266. /* Default Layer Bitwise Operation */
  267. #define ACTION_DEFAULT_LAYER_BIT_AND(part, bits) ACTION_LAYER_BITOP(OP_BIT_AND, (part), (bits), 0)
  268. #define ACTION_DEFAULT_LAYER_BIT_OR( part, bits) ACTION_LAYER_BITOP(OP_BIT_OR, (part), (bits), 0)
  269. #define ACTION_DEFAULT_LAYER_BIT_XOR(part, bits) ACTION_LAYER_BITOP(OP_BIT_XOR, (part), (bits), 0)
  270. #define ACTION_DEFAULT_LAYER_BIT_SET(part, bits) ACTION_LAYER_BITOP(OP_BIT_SET, (part), (bits), 0)
  271. /*
  272. * Extensions
  273. */
  274. enum backlight_opt {
  275. BACKLIGHT_INCREASE = 0,
  276. BACKLIGHT_DECREASE = 1,
  277. BACKLIGHT_TOGGLE = 2,
  278. BACKLIGHT_STEP = 3,
  279. BACKLIGHT_LEVEL = 4,
  280. };
  281. /* Macro */
  282. #define ACTION_MACRO(id) ACTION(ACT_MACRO, (id))
  283. #define ACTION_MACRO_TAP(id) ACTION(ACT_MACRO, FUNC_TAP<<8 | (id))
  284. #define ACTION_MACRO_OPT(id, opt) ACTION(ACT_MACRO, (opt)<<8 | (id))
  285. /* Backlight */
  286. #define ACTION_BACKLIGHT_INCREASE() ACTION(ACT_BACKLIGHT, BACKLIGHT_INCREASE << 8)
  287. #define ACTION_BACKLIGHT_DECREASE() ACTION(ACT_BACKLIGHT, BACKLIGHT_DECREASE << 8)
  288. #define ACTION_BACKLIGHT_TOGGLE() ACTION(ACT_BACKLIGHT, BACKLIGHT_TOGGLE << 8)
  289. #define ACTION_BACKLIGHT_STEP() ACTION(ACT_BACKLIGHT, BACKLIGHT_STEP << 8)
  290. #define ACTION_BACKLIGHT_LEVEL(level) ACTION(ACT_BACKLIGHT, BACKLIGHT_LEVEL << 8 | (level))
  291. /* Command */
  292. #define ACTION_COMMAND(id, opt) ACTION(ACT_COMMAND, (opt)<<8 | (addr))
  293. /* Function */
  294. enum function_opts {
  295. FUNC_TAP = 0x8, /* indciates function is tappable */
  296. };
  297. #define ACTION_FUNCTION(id) ACTION(ACT_FUNCTION, (id))
  298. #define ACTION_FUNCTION_TAP(id) ACTION(ACT_FUNCTION, FUNC_TAP<<8 | (id))
  299. #define ACTION_FUNCTION_OPT(id, opt) ACTION(ACT_FUNCTION, (opt)<<8 | (id))
  300. #endif /* ACTION_CODE_H */