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action_layer.c 4.5KB

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  1. #include <stdint.h>
  2. #include "keyboard.h"
  3. #include "action.h"
  4. #include "util.h"
  5. #include "action_layer.h"
  6. #ifdef DEBUG_ACTION
  7. #include "debug.h"
  8. #else
  9. #include "nodebug.h"
  10. #endif
  11. /*
  12. * Default Layer State
  13. */
  14. uint32_t default_layer_state = 0;
  15. static void default_layer_state_set(uint32_t state)
  16. {
  17. debug("default_layer_state: ");
  18. default_layer_debug(); debug(" to ");
  19. default_layer_state = state;
  20. default_layer_debug(); debug("\n");
  21. clear_keyboard_but_mods(); // To avoid stuck keys
  22. }
  23. void default_layer_debug(void)
  24. {
  25. dprintf("%08lX(%u)", default_layer_state, biton32(default_layer_state));
  26. }
  27. void default_layer_set(uint32_t state)
  28. {
  29. default_layer_state_set(state);
  30. }
  31. #ifndef NO_ACTION_LAYER
  32. void default_layer_or(uint32_t state)
  33. {
  34. default_layer_state_set(default_layer_state | state);
  35. }
  36. void default_layer_and(uint32_t state)
  37. {
  38. default_layer_state_set(default_layer_state & state);
  39. }
  40. void default_layer_xor(uint32_t state)
  41. {
  42. default_layer_state_set(default_layer_state ^ state);
  43. }
  44. #endif
  45. #ifndef NO_ACTION_LAYER
  46. /*
  47. * Keymap Layer State
  48. */
  49. uint32_t layer_state = 0;
  50. static void layer_state_set(uint32_t state)
  51. {
  52. dprint("layer_state: ");
  53. layer_debug(); dprint(" to ");
  54. layer_state = state;
  55. layer_debug(); dprintln();
  56. clear_keyboard_but_mods(); // To avoid stuck keys
  57. }
  58. void layer_clear(void)
  59. {
  60. layer_state_set(0);
  61. }
  62. void layer_move(uint8_t layer)
  63. {
  64. layer_state_set(1UL<<layer);
  65. }
  66. void layer_on(uint8_t layer)
  67. {
  68. layer_state_set(layer_state | (1UL<<layer));
  69. }
  70. void layer_off(uint8_t layer)
  71. {
  72. layer_state_set(layer_state & ~(1UL<<layer));
  73. }
  74. void layer_invert(uint8_t layer)
  75. {
  76. layer_state_set(layer_state ^ (1UL<<layer));
  77. }
  78. void layer_or(uint32_t state)
  79. {
  80. layer_state_set(layer_state | state);
  81. }
  82. void layer_and(uint32_t state)
  83. {
  84. layer_state_set(layer_state & state);
  85. }
  86. void layer_xor(uint32_t state)
  87. {
  88. layer_state_set(layer_state ^ state);
  89. }
  90. void layer_debug(void)
  91. {
  92. dprintf("%08lX(%u)", layer_state, biton32(layer_state));
  93. }
  94. #endif
  95. #if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
  96. uint8_t source_layers_cache[(MATRIX_ROWS * MATRIX_COLS + 7) / 8][MAX_LAYER_BITS] = {0};
  97. void update_source_layers_cache(keypos_t key, uint8_t layer)
  98. {
  99. const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
  100. const uint8_t storage_row = key_number / 8;
  101. const uint8_t storage_bit = key_number % 8;
  102. for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
  103. source_layers_cache[storage_row][bit_number] ^=
  104. (-((layer & (1U << bit_number)) != 0)
  105. ^ source_layers_cache[storage_row][bit_number])
  106. & (1U << storage_bit);
  107. }
  108. }
  109. uint8_t read_source_layers_cache(keypos_t key)
  110. {
  111. const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
  112. const uint8_t storage_row = key_number / 8;
  113. const uint8_t storage_bit = key_number % 8;
  114. uint8_t layer = 0;
  115. for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
  116. layer |=
  117. ((source_layers_cache[storage_row][bit_number]
  118. & (1U << storage_bit)) != 0)
  119. << bit_number;
  120. }
  121. return layer;
  122. }
  123. #endif
  124. /*
  125. * Make sure the action triggered when the key is released is the same
  126. * one as the one triggered on press. It's important for the mod keys
  127. * when the layer is switched after the down event but before the up
  128. * event as they may get stuck otherwise.
  129. */
  130. action_t store_or_get_action(bool pressed, keypos_t key)
  131. {
  132. #if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
  133. if (disable_action_cache) {
  134. return layer_switch_get_action(key);
  135. }
  136. uint8_t layer;
  137. if (pressed) {
  138. layer = layer_switch_get_layer(key);
  139. update_source_layers_cache(key, layer);
  140. }
  141. else {
  142. layer = read_source_layers_cache(key);
  143. }
  144. return action_for_key(layer, key);
  145. #else
  146. return layer_switch_get_action(key);
  147. #endif
  148. }
  149. int8_t layer_switch_get_layer(keypos_t key)
  150. {
  151. action_t action;
  152. action.code = ACTION_TRANSPARENT;
  153. #ifndef NO_ACTION_LAYER
  154. uint32_t layers = layer_state | default_layer_state;
  155. /* check top layer first */
  156. for (int8_t i = 31; i >= 0; i--) {
  157. if (layers & (1UL<<i)) {
  158. action = action_for_key(i, key);
  159. if (action.code != ACTION_TRANSPARENT) {
  160. return i;
  161. }
  162. }
  163. }
  164. /* fall back to layer 0 */
  165. return 0;
  166. #else
  167. return biton32(default_layer_state);
  168. #endif
  169. }
  170. action_t layer_switch_get_action(keypos_t key)
  171. {
  172. return action_for_key(layer_switch_get_layer(key), key);
  173. }