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controller/Scan/MatrixARM/capabilities.kll

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Name = MatrixArmCapabilities;
Version = 0.1;
Author = "HaaTa (Jacob Alexander) 2015";
KLL = 0.3a;
# Modified Date
Date = 2015-02-28;
# Defines available to the MatrixArm sub-module
# This debounce scheme uses a rolling counter for press/unpress on each key
# Each counter is incremented if pressed/unpressed and the opposite counter is divided by 2
# Using the default division threshold (0xFFFF), there are approximately 13 cycles in a perfect cycle
# If debounce is actually necessary, this will increase (better switches will debounce faster)
#
# The maximum threshold is 0xFFFFFFFF, which will give around ~32 -> 36 cycles per perfect cycle
# Using a threshold higher than 0xFFFF will require 32 bit variables, and double the ram usage.
DebounceDivThreshold => DebounceDivThreshold_define;
DebounceDivThreshold = 0xFFFF; # Default debounce
#DebounceDivThreshold = 0xFFFFFFFF; # Max debounce