21 lines
898 B
Plaintext
21 lines
898 B
Plaintext
|
Name = MatrixArmCapabilities;
|
||
|
Version = 0.1;
|
||
|
Author = "HaaTa (Jacob Alexander) 2015";
|
||
|
KLL = 0.3a;
|
||
|
|
||
|
# Modified Date
|
||
|
Date = 2015-02-28;
|
||
|
|
||
|
# Defines available to the MatrixArm sub-module
|
||
|
# This debounce scheme uses a rolling counter for press/unpress on each key
|
||
|
# Each counter is incremented if pressed/unpressed and the opposite counter is divided by 2
|
||
|
# Using the default division threshold (0xFFFF), there are approximately 13 cycles in a perfect cycle
|
||
|
# If debounce is actually necessary, this will increase (better switches will debounce faster)
|
||
|
#
|
||
|
# The maximum threshold is 0xFFFFFFFF, which will give around ~32 -> 36 cycles per perfect cycle
|
||
|
# Using a threshold higher than 0xFFFF will require 32 bit variables, and double the ram usage.
|
||
|
DebounceDivThreshold => DebounceDivThreshold_define;
|
||
|
DebounceDivThreshold = 0xFFFF; # Default debounce
|
||
|
#DebounceDivThreshold = 0xFFFFFFFF; # Max debounce
|
||
|
|