Adding more robust detection for the HP150
- All spare cycles are used to get a more accurate data line sample (waaaay more than actually needed, but this helps against noise) - Switched to a pre/release (add/remove) rather than an add->clear mechanism (or a buffer+debounce/add->clear) - Note that a pull-down resistor is NEEDED on the data line
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@ -69,9 +69,12 @@ volatile uint8_t KeyIndex_BufferUsed;
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volatile uint8_t KeyIndex_Add_InputSignal; // Used to pass the (click/input value) to the keyboard for the clicker
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volatile uint8_t currentWaveState = 0;
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volatile uint8_t currentWaveDone = 0;
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volatile uint8_t positionCounter = 0;
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volatile uint8_t statePositionCounter = 0;
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volatile uint16_t stateSamplesTotal = 0;
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volatile uint16_t stateSamples = 0;
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// Buffer Signals
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volatile uint8_t BufferReadyToClear;
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@ -94,7 +97,7 @@ ISR( TIMER1_COMPA_vect )
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{
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CLOCK_PORT &= ~(1 << CLOCK_PIN);
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currentWaveState--; // Keeps track of the clock value (for direct clock output)
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currentWaveDone--; // Keeps track of whether the current falling edge has been processed
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statePositionCounter = positionCounter;
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positionCounter++; // Counts the number of falling edges, reset is done by the controlling section (reset, or main scan)
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}
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else
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@ -124,7 +127,9 @@ inline void scan_setup()
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OCR1AH = 0x03;
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OCR1AL = 0x1F;
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TIMSK1 = (1 << OCIE1A);
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CLOCK_DDR = (1 << CLOCK_PIN);
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CLOCK_DDR |= (1 << CLOCK_PIN); // Set the clock pin as an output
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DATA_PORT |= (1 << DATA_PIN); // Pull-up resistor for input the data line
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sei();
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@ -144,25 +149,12 @@ inline void scan_setup()
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// Once the end of the packet has been detected (always the same length), decode the pressed keys
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inline uint8_t scan_loop()
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{
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// Read on each falling edge/after the falling edge of the clock
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if ( !currentWaveDone )
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// Only use as a valid signal
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// Check if there was a position change
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if ( positionCounter != statePositionCounter )
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{
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// Sample the current value 50 times
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// If there is a signal for 40/50 of the values, then it is active
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// This works as a very simple debouncing mechanism
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// XXX Could be done more intelligently:
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// Take into account the frequency of the clock + overhead, and space out the reads
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// Or do something like "dual edge" statistics, where you query the stats from both rising and falling edges
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// then make a decision (probably won't do much better against the last source of noise, but would do well for debouncing)
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uint8_t total = 0;
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uint8_t c = 0;
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for ( ; c < 50; c++ )
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if ( DATA_OUT & (1 << DATA_PIN) )
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total++;
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// Only use as a valid signal
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if ( total >= 40 )
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// At least 80% of the samples must be valid
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if ( stateSamples * 100 / stateSamplesTotal >= 80 )
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{
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// Reset the scan counter, all the keys have been iterated over
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// Ideally this should reset at 128, however
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@ -174,25 +166,60 @@ inline uint8_t scan_loop()
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if ( positionCounter >= 124 )
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{
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positionCounter = 0;
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// Clear key buffer
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KeyIndex_BufferUsed = 0;
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}
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// Key Press Detected
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else
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// - Skip 0x00 to 0x0B (11) for better jitter immunity (as there are no keys mapped to those scancodes)
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else if ( positionCounter > 0x0B )
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{
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char tmp[15];
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hexToStr( positionCounter, tmp );
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dPrintStrsNL( "Key: ", tmp );
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bufferAdd( positionCounter );
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// Make sure there aren't any duplicate keys
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uint8_t c;
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for ( c = 0; c < KeyIndex_BufferUsed; c++ )
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if ( KeyIndex_Buffer[c] == positionCounter )
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break;
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// No duplicate keys, add it to the buffer
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if ( c == KeyIndex_BufferUsed )
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bufferAdd( positionCounter );
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}
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}
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// Remove the key from the buffer
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else if ( positionCounter < 124 && positionCounter > 0x0B )
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{
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// Check for the released key, and shift the other keys lower on the buffer
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uint8_t c;
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for ( c = 0; c < KeyIndex_BufferUsed; c++ )
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{
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// Key to release found
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if ( KeyIndex_Buffer[c] == positionCounter )
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{
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// Shift keys from c position
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for ( uint8_t k = c; k < KeyIndex_BufferUsed - 1; k++ )
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KeyIndex_Buffer[k] = KeyIndex_Buffer[k + 1];
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// Decrement Buffer
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KeyIndex_BufferUsed--;
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break;
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}
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}
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}
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// Wait until the next falling clock edge for the next DATA scan
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currentWaveDone++;
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// Clear the state counters
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stateSamples = 0;
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stateSamplesTotal = 0;
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statePositionCounter = positionCounter;
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}
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// Pull in a data sample for this read instance
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if ( DATA_OUT & (1 <<DATA_PIN) )
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stateSamples++;
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stateSamplesTotal++;
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// Check if the clock de-synchronized
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// And reset
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if ( positionCounter > 128 )
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@ -205,6 +232,10 @@ inline uint8_t scan_loop()
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positionCounter = 0;
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KeyIndex_BufferUsed = 0;
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// Clear the state counters
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stateSamples = 0;
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stateSamplesTotal = 0;
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// A keyboard reset requires interrupts to be enabled
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sei();
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scan_resetKeyboard();
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@ -257,22 +288,29 @@ void scan_resetKeyboard( void )
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uint8_t synchronized = 0;
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while ( !synchronized )
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{
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// Read on each falling edge/after the falling edge of the clock
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if ( !currentWaveDone )
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// Only use as a valid signal
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// Check if there was a position change
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if ( positionCounter != statePositionCounter )
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{
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// Read the current data value
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if ( DATA_OUT & (1 << DATA_PIN) )
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// At least 80% of the samples must be valid
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if ( stateSamples * 100 / stateSamplesTotal >= 80 )
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{
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// Check if synchronized
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// There are 128 positions to scan for with the HP150 keyboard protocol
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if ( positionCounter == 128 )
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synchronized = 1;
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// Read the current data value
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if ( DATA_OUT & (1 << DATA_PIN) )
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{
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// Check if synchronized
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// There are 128 positions to scan for with the HP150 keyboard protocol
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if ( positionCounter == 128 )
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synchronized = 1;
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positionCounter = 0;
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positionCounter = 0;
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}
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}
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// Wait until the next falling clock edge for the next DATA scan
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currentWaveDone++;
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// Clear the state counters
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stateSamples = 0;
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stateSamplesTotal = 0;
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statePositionCounter = positionCounter;
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}
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}
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