Kiibohd Controller
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tandy1000.h 4.1KB

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  1. /* Copyright (C) 2011 by Jacob Alexander
  2. *
  3. * Permission is hereby granted, free of charge, to any person obtaining a copy
  4. * of this software and associated documentation files (the "Software"), to deal
  5. * in the Software without restriction, including without limitation the rights
  6. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. * copies of the Software, and to permit persons to whom the Software is
  8. * furnished to do so, subject to the following conditions:
  9. *
  10. * The above copyright notice and this permission notice shall be included in
  11. * all copies or substantial portions of the Software.
  12. *
  13. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  14. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  15. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  16. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  17. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  18. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  19. * THE SOFTWARE.
  20. */
  21. #ifndef __TANDY1000_H
  22. #define __TANDY1000_H
  23. // This file contains various key layouts for the Tandy 1000 keyboard
  24. // ----- Variables -----
  25. static uint8_t tandy1000_ModifierMask[] = { 0x1D, 0x2A, 0x36, 0x38, 0x46 };
  26. static uint8_t tandy1000_DefaultMap[] = { 0,
  27. KEY_ESC,
  28. KEY_1,
  29. KEY_2,
  30. KEY_3,
  31. KEY_4,
  32. KEY_5,
  33. KEY_6,
  34. KEY_7,
  35. KEY_8,
  36. KEY_9,
  37. KEY_0,
  38. KEY_MINUS,
  39. KEY_EQUAL,
  40. KEY_BACKSPACE,
  41. KEY_TAB,
  42. KEY_Q,
  43. KEY_W,
  44. KEY_E,
  45. KEY_R,
  46. KEY_T,
  47. KEY_Y,
  48. KEY_U,
  49. KEY_I,
  50. KEY_O,
  51. KEY_P,
  52. KEY_LEFT_BRACE,
  53. KEY_RIGHT_BRACE,
  54. KEY_ENTER,
  55. KEY_CTRL, // 0x1D
  56. KEY_A,
  57. KEY_S,
  58. KEY_D,
  59. KEY_F,
  60. KEY_G,
  61. KEY_H,
  62. KEY_J,
  63. KEY_K,
  64. KEY_L,
  65. KEY_SEMICOLON,
  66. KEY_QUOTE,
  67. KEY_UP,
  68. KEY_LEFT_SHIFT, // 0x2A
  69. KEY_LEFT,
  70. KEY_Z,
  71. KEY_X,
  72. KEY_C,
  73. KEY_V,
  74. KEY_B,
  75. KEY_N,
  76. KEY_M,
  77. KEY_COMMA,
  78. KEY_PERIOD,
  79. KEY_SLASH,
  80. KEY_RIGHT_SHIFT, // 0x36
  81. KEY_PRINTSCREEN,
  82. KEY_ALT, // 0x38
  83. KEY_SPACE,
  84. KEY_CAPS_LOCK,
  85. KEY_F1,
  86. KEY_F2,
  87. KEY_F3,
  88. KEY_F4,
  89. KEY_F5,
  90. KEY_F6,
  91. KEY_F7,
  92. KEY_F8,
  93. KEY_F9,
  94. KEY_F10,
  95. KEY_NUM_LOCK,
  96. KEY_GUI, // Actually Hold... 0x48
  97. KEY_BACKSLASH, // Also KEYPAD_7
  98. KEY_TILDE, // Also KEYPAD_8
  99. KEYPAD_9,
  100. KEY_UP,
  101. KEY_BACKSLASH, // Actually | and KEYPAD_4
  102. KEYPAD_5,
  103. KEYPAD_6,
  104. KEY_RIGHT,
  105. KEYPAD_1,
  106. KEY_TILDE, // Actually ` and KEYPAD_2
  107. KEYPAD_3,
  108. KEYPAD_0,
  109. KEY_DELETE,
  110. KEY_PAUSE,
  111. KEY_INSERT,
  112. KEYPAD_PERIOD,
  113. KEYPAD_ENTER,
  114. KEY_HOME,
  115. KEY_F11,
  116. KEY_F12, // 0x5A
  117. };
  118. static uint8_t tandy1000_ColemakMap[] = { 0,
  119. KEY_ESC,
  120. KEY_1,
  121. KEY_2,
  122. KEY_3,
  123. KEY_4,
  124. KEY_5,
  125. KEY_6,
  126. KEY_7,
  127. KEY_8,
  128. KEY_9,
  129. KEY_0,
  130. KEY_MINUS,
  131. KEY_EQUAL,
  132. KEY_BACKSPACE,
  133. KEY_TAB,
  134. KEY_Q,
  135. KEY_W,
  136. KEY_F,
  137. KEY_P,
  138. KEY_G,
  139. KEY_J,
  140. KEY_L,
  141. KEY_U,
  142. KEY_Y,
  143. KEY_SEMICOLON,
  144. KEY_LEFT_BRACE,
  145. KEY_RIGHT_BRACE,
  146. KEY_ENTER,
  147. KEY_CTRL, // 0x1D
  148. KEY_A,
  149. KEY_R,
  150. KEY_S,
  151. KEY_T,
  152. KEY_D,
  153. KEY_H,
  154. KEY_N,
  155. KEY_E,
  156. KEY_I,
  157. KEY_O,
  158. KEY_QUOTE,
  159. KEY_UP,
  160. KEY_LEFT_SHIFT, // 0x2A
  161. KEY_LEFT,
  162. KEY_Z,
  163. KEY_X,
  164. KEY_C,
  165. KEY_V,
  166. KEY_B,
  167. KEY_K,
  168. KEY_M,
  169. KEY_COMMA,
  170. KEY_PERIOD,
  171. KEY_SLASH,
  172. KEY_RIGHT_SHIFT, // 0x36
  173. KEY_PRINTSCREEN,
  174. KEY_ALT, // 0x38
  175. KEY_SPACE,
  176. 0, //KEY_CAPS_LOCK,
  177. KEY_F1,
  178. KEY_F2,
  179. KEY_F3,
  180. KEY_F4,
  181. KEY_F5,
  182. KEY_F6,
  183. KEY_F7,
  184. KEY_F8,
  185. KEY_F9,
  186. KEY_F10,
  187. 0, //KEY_NUM_LOCK,
  188. KEY_GUI, // Actually Hold... 0x48
  189. KEY_BACKSLASH, // Also KEYPAD_7
  190. KEY_TILDE, // Also KEYPAD_8
  191. KEYPAD_9,
  192. KEY_DOWN,
  193. KEY_BACKSLASH, // Actually | and KEYPAD_4
  194. KEYPAD_5,
  195. KEYPAD_6,
  196. KEY_RIGHT,
  197. KEYPAD_1,
  198. KEY_TILDE, // Actually ` and KEYPAD_2
  199. KEYPAD_3,
  200. KEYPAD_0,
  201. KEY_DELETE,
  202. KEY_PAUSE,
  203. KEY_INSERT,
  204. KEYPAD_PERIOD,
  205. KEYPAD_ENTER,
  206. KEY_HOME,
  207. KEY_F11,
  208. KEY_F12, // 0x5A
  209. };
  210. #endif