2016-11-21 11:58:12 +00:00
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/* keybrd_7b_mapping_multi-layer.ino
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This sketch:
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is modified from keybrd_3a_multi-layerHold.ino by swaping readPins numbers with Row-pin numbers
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runs on basic breadboard keyboard modified by flipping diodes, anodes towards rows (blue bus)
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demonstrates mapping from LAYOUT to MATRIX on a multi-layer keyboard
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assumes you undstand keybrd Tutorial 2 - keybrd multi-layer
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| Layout | **0** | **1** |
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|:------:|-------|-------|
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| **0** | a - | b = |
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| **1** | fn | shift |
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*/
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// ################## GLOBAL ###################
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// ================= INCLUDES ==================
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//Keys
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#include <Code_Sc.h>
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#include <LayerState.h>
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#include <Code_LayerHold.h>
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#include <Key_LayeredKeys.h>
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//Matrix
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#include <Row.h>
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#include <Scanner_uC.h>
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#include <ScanDelay.h>
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// ============ SPEED CONFIGURATION ============
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ScanDelay scanDelay(9000);
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// ================== SCANNER ==================
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uint8_t readPins[] = {0, 1};
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uint8_t readPinCount = sizeof(readPins)/sizeof(*readPins);
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Scanner_uC scanner(LOW, readPins, readPinCount);
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// =================== CODES ===================
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// ---------------- LAYER CODE -----------------
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enum layerIds { NORMAL, FN };
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LayerState layerState;
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Code_LayerHold l_fn(FN, layerState);
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2016-11-21 13:13:44 +00:00
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// ----------------- SCANCODES -----------------
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2016-11-21 11:58:12 +00:00
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Code_Sc s_a(KEY_A);
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Code_Sc s_b(KEY_B);
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Code_Sc s_minus(KEY_MINUS);
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Code_Sc s_equal(KEY_EQUAL);
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Code_Sc s_shift(MODIFIERKEY_LEFT_SHIFT);
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/* ================== LAYOUT ===================
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Keyboard layout is the placement of keys.
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nullptrs are place holders that are not mapped to the matrix.
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By convention, single-layer keys are placed on layer0, and nulls are placed in the remaining layers.
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If you replace a null with a code, make sure its coordinate is in the KEYS MAPPING section.
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Each non-nullptr array element consums 4 bytes of SRAM (on Teensy LC 32 bit controller).
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*/
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Key* const ptrsLayout[2][2][2] = { //[layer][row][col]
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//layer0
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{//col0 col1
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{ &s_a, &s_b }, //row0
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{ &l_fn, &s_shift } //row1
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},
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//layer1
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{//col0 col1
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{ &s_minus, &s_equal }, //row0
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{ nullptr, nullptr } //row1
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}
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};
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/* ================== MATRIX ===================
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ptrsLayout[layer][row][col] coordinates correspond to the elements in the layout.
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// --------------- CODE MAPPINGS ---------------
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Each ptrsLayout in this section maps a Code to one layer in a Key.
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Only Key_LayeredKeys are instantiated in this section.
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*/
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Key* const ptrsKeys_00[] = { ptrsLayout[0][0][0], ptrsLayout[1][0][0] }; // { &s_a, &s_minus };
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Key_LayeredKeys k_00(ptrsKeys_00);
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Key* const ptrsKeys_01[] = { ptrsLayout[0][0][1], ptrsLayout[1][0][1] }; // { &s_b, &s_equal };
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Key_LayeredKeys k_01(ptrsKeys_01);
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LayerStateInterface& Key_LayeredKeys::refLayerState = layerState;
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/* --------------- KEY MAPPINGS ----------------
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The Keys are transposed (layout rows are placed in matrix columns).
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ptrsLayout elements are from the LAYOUT section.
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Key_LayeredKeys are from the CODE MAPPINGS section.
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*/
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Key* const ptrsKeys_0[] = { &k_00, ptrsLayout[0][1][0] }; // { { &s_a, &s_minus }, &l_fn };
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uint8_t keyCount_0 = sizeof(ptrsKeys_0)/sizeof(*ptrsKeys_0);
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Row row_0(scanner, 14, ptrsKeys_0, keyCount_0);
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Key* const ptrsKeys_1[] = { &k_01, ptrsLayout[0][1][1] }; // { { &s_b, &s_equal }, &s_shift };
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uint8_t keyCount_1 = sizeof(ptrsKeys_1)/sizeof(*ptrsKeys_1);
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Row row_1(scanner, 15, ptrsKeys_1, keyCount_1);
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// ################### MAIN ####################
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void setup()
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{
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}
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void loop()
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{
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row_0.process();
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row_1.process();
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scanDelay.delay();
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}
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