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keybrd/tutorials/keybrd_7b_mapping_multi-layer/keybrd_7b_mapping_multi-layer.ino

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/* keybrd_7b_mapping_multi-layer.ino
This sketch:
is modified from keybrd_3a_multi-layerHold.ino by swaping readPins numbers with Row-pin numbers
runs on basic breadboard keyboard modified by flipping diodes, anodes towards rows (blue bus)
demonstrates mapping from LAYOUT to MATRIX on a multi-layer keyboard
assumes you undstand keybrd Tutorial 2 - keybrd multi-layer
| Layout | **0** | **1** |
|:------:|-------|-------|
| **0** | a - | b = |
| **1** | fn | shift |
*/
// ################## GLOBAL ###################
// ================= INCLUDES ==================
//Keys
#include <Code_Sc.h>
#include <LayerState.h>
#include <Code_LayerHold.h>
#include <Key_LayeredKeys.h>
//Matrix
#include <Row.h>
#include <Scanner_uC.h>
#include <ScanDelay.h>
// ============ SPEED CONFIGURATION ============
ScanDelay scanDelay(9000);
// ================== SCANNER ==================
uint8_t readPins[] = {0, 1};
uint8_t readPinCount = sizeof(readPins)/sizeof(*readPins);
Scanner_uC scanner(LOW, readPins, readPinCount);
// =================== CODES ===================
// ---------------- LAYER CODE -----------------
enum layerIds { NORMAL, FN };
LayerState layerState;
Code_LayerHold l_fn(FN, layerState);
2016-11-21 13:13:44 +00:00
// ----------------- SCANCODES -----------------
Code_Sc s_a(KEY_A);
Code_Sc s_b(KEY_B);
Code_Sc s_minus(KEY_MINUS);
Code_Sc s_equal(KEY_EQUAL);
Code_Sc s_shift(MODIFIERKEY_LEFT_SHIFT);
/* ================== LAYOUT ===================
Keyboard layout is the placement of keys.
nullptrs are place holders that are not mapped to the matrix.
By convention, single-layer keys are placed on layer0, and nulls are placed in the remaining layers.
If you replace a null with a code, make sure its coordinate is in the KEYS MAPPING section.
Each non-nullptr array element consums 4 bytes of SRAM (on Teensy LC 32 bit controller).
*/
Key* const ptrsLayout[2][2][2] = { //[layer][row][col]
//layer0
{//col0 col1
{ &s_a, &s_b }, //row0
{ &l_fn, &s_shift } //row1
},
//layer1
{//col0 col1
{ &s_minus, &s_equal }, //row0
{ nullptr, nullptr } //row1
}
};
/* ================== MATRIX ===================
ptrsLayout[layer][row][col] coordinates correspond to the elements in the layout.
// --------------- CODE MAPPINGS ---------------
Each ptrsLayout in this section maps a Code to one layer in a Key.
Only Key_LayeredKeys are instantiated in this section.
*/
Key* const ptrsKeys_00[] = { ptrsLayout[0][0][0], ptrsLayout[1][0][0] }; // { &s_a, &s_minus };
Key_LayeredKeys k_00(ptrsKeys_00);
Key* const ptrsKeys_01[] = { ptrsLayout[0][0][1], ptrsLayout[1][0][1] }; // { &s_b, &s_equal };
Key_LayeredKeys k_01(ptrsKeys_01);
LayerStateInterface& Key_LayeredKeys::refLayerState = layerState;
/* --------------- KEY MAPPINGS ----------------
The Keys are transposed (layout rows are placed in matrix columns).
ptrsLayout elements are from the LAYOUT section.
Key_LayeredKeys are from the CODE MAPPINGS section.
*/
Key* const ptrsKeys_0[] = { &k_00, ptrsLayout[0][1][0] }; // { { &s_a, &s_minus }, &l_fn };
uint8_t keyCount_0 = sizeof(ptrsKeys_0)/sizeof(*ptrsKeys_0);
Row row_0(scanner, 14, ptrsKeys_0, keyCount_0);
Key* const ptrsKeys_1[] = { &k_01, ptrsLayout[0][1][1] }; // { { &s_b, &s_equal }, &s_shift };
uint8_t keyCount_1 = sizeof(ptrsKeys_1)/sizeof(*ptrsKeys_1);
Row row_1(scanner, 15, ptrsKeys_1, keyCount_1);
// ################### MAIN ####################
void setup()
{
}
void loop()
{
row_0.process();
row_1.process();
scanDelay.delay();
}