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keybrd/tutorials/keybrd_3b_autoShift/keybrd_3b_autoShift.ino

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2016-05-09 14:05:08 +00:00
/* keybrd_3_autoShift_annotated.ino
This sketch:
is a simple 2-layer keyboard with AutoShift
runs on the first two rows and columns of a breadboard keyboard
is annotated with a walk-through narrative
This layout table shows how keys are arranged on the keyboard:
| Layout | **0** | **1** |
|:------:|-------|-------|
| **0** | a ! | b @ |
| **1** | fn | shift |
The layered keys in row 0 have two layers; one character for each layer.
Letters 'a' and 'b' are on the normal layer. Symbols '!' and '@' are one the fn layer.
Holding the fn key down makes it the active layer. Releasing the fn key restores the normal layer.
*/
// ################## GLOBAL ###################
// ================= INCLUDES ==================
//Ports
#include <RowPort_AVR_Optic.h>
#include <ColPort_AVR.h>
//Codes
#include <Code_Sc.h>
#include <Code_ScS.h>
#include <Code_Shift.h>
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#include <LayerState.h>
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#include <Code_LayerHold.h>
#include <Key_LayeredKeysArray.h>
//Matrix
#include <Row.h>
#include <Matrix.h>
// ============ SPEED CONFIGURATIONS ============
const unsigned int Row::DELAY_MICROSECONDS = 1000;
// =================== PORTS ===================
RowPort_AVR_Optic rowPortF(DDRF, PORTF);
ColPort_AVR colPortB(DDRB, PORTB, PINB, 1<<0 | 1<<1 );
ColPort* const ptrsColPorts[] = { &colPortB };
const uint8_t COL_PORT_COUNT = sizeof(ptrsColPorts)/sizeof(*ptrsColPorts);
// =================== CODES ===================
/*
The CODES section instantiates six codes, one for each item in the layout:
s_a s_exclamation s_b s_at
l_fn s_shift
*/
// ---------------- LAYER CODE -----------------
enum layers { NORMAL, FN };
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LayerState layerState;
Code_LayerHold l_fn(FN, layerState);
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// ---------------- SCAN CODES -----------------
/*
The Code_Sc constructor takes one scancode ("Sc" means "scancode").
When Code_Sc is pressed, it sends its scancode.
*/
Code_Sc s_a(KEY_A);
Code_Sc s_b(KEY_B);
/*
The Code_ScS constructor takes one scancode to be shifted ("ScS" means "scancode shifted").
When Code_ScS is pressed, it calls Code_AutoShift before sending its scancode.
*/
Code_ScS s_exclamation(KEY_1);
Code_ScS s_at(KEY_2);
// ----------------- SHIFT CODE ----------------
/*
The Code_Shift constructor takes one scancode.
*/
Code_Shift s_shift(MODIFIERKEY_LEFT_SHIFT);
/*
Code_Shift pointers are placed in an array because most keyboards have a left and right shift.
This sketch only has one shift code.
*/
Code_Shift* const ptrsS[] = { &s_shift };
/*
Code_AutoShift is the base class of Codes_ScS (Codes_ScS is explained in the preceding section).
It has two static variables, ptrsShifts and shiftCount, which are defined here.
ptrsShifts is the array of Code_Shift pointers; one pointer for each shift key.
*/
Code_Shift* const* const Code_AutoShift::ptrsShifts = ptrsS;
const uint8_t Code_AutoShift::shiftCount = sizeof(ptrsShifts)/sizeof(*ptrsShifts);
/*
HOW AUTOSHIFT WORKS
When a modifier key is pressed, a standard keyboard driver will temporarily modify the normal action of another key when pressed together.
KEY_1 writes '1'
MODIFIERKEY_LEFT_SHIFT + KEY_1 writes '!'
KEY_2 writes '2'
MODIFIERKEY_LEFT_SHIFT + KEY_2 writes '@'
Code_ScS takes care of the MODIFIERKEY_LEFT_SHIFT automatically
When the user presses '!' or '@' on the fn layer:
Code_AutoShift checks the position of each shift key
Code_ScS sends MODIFIERKEY_LEFT_SHIFT scancode if needed
Code_ScS sends its scancode
*/
// ================== MATRIX ===================
// ------------------- KEYS --------------------
Key* const ptrsCodes_00[] = { &s_a, &s_exclamation };
Key_LayeredKeysArray k_00(ptrsCodes_00);
Key* const ptrsCodes_01[] = { &s_b, &s_at };
Key_LayeredKeysArray k_01(ptrsCodes_01);
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LayerStateInterface& Key_LayeredKeysArray::refLayerState = layerState;
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// ------------------- ROWS --------------------
Key* const ptrsKeys_0[] = { &k_00, &k_01 };
Row row_0(rowPortF, 1<<0, ptrsColPorts, COL_PORT_COUNT, ptrsKeys_0);
Key* const ptrsKeys_1[] = { &l_fn, &s_shift };
Row row_1(rowPortF, 1<<1, ptrsColPorts, COL_PORT_COUNT, ptrsKeys_1);
// ------------------ MATRIX -------------------
Row* const ptrsRows[] = { &row_0, &row_1 };
const uint8_t ROW_COUNT = sizeof(ptrsRows)/sizeof(*ptrsRows);
Matrix matrix(ptrsRows, ROW_COUNT, 1);
// ################### MAIN ####################
void setup()
{
Keyboard.begin();
}
void loop()
{
matrix.scan();
}